This was an oversight in e42d954743.
These fields should always follow the locale preference in the CLDR.
Overriding these fields would permit formats like "h:mm:ss" to result in
strings like "1:2:3" instead of "1:02:03".
TR-35's Matching Skeleton algorithm dictates how user requests including
fractional second digits should be handled when the CLDR format pattern
does not include that field. When the format pattern contains {second},
but does not contain {fractionalSecondDigits}, generate a second pattern
which appends "{decimal}{fractionalSecondDigits}" to the {second} field.
This is an encapsulation of the common work done by all of our
single-client IPC servers on startup:
1. Create a Core::LocalSocket, taking over an accepted fd.
2. Create an application-specific ClientConnection object,
wrapping the socket.
It's not a huge change in terms of lines saved, but I do feel that it
improves expressiveness. :^)
This encapsulates what our multi-client IPC servers typically do on
startup:
1. Create a Core::LocalServer
2. Take over a listening socket file descriptor from SystemServer
3. Set up an accept handler for incoming connections
IPC::MultiServer does all this for you! All you have to do is provide
the relevant client connection type as a template argument.
ECMA-402 doesn't explicitly handle a note in the TR-35 spec related to
expanding field lengths based on user-provided options. Instead, it
assumes the "implementation defined" locale data includes the possible
values.
LibUnicode does not generate every possible combination of field lengths
in its implementation of TR-35's "Missing Skeleton Fields", because the
number of generated patterns would grow out of control. Instead, it's
much simpler to handle this difference at runtime.
Other implementations unconditionally initialize [[pattern12]] from
[[pattern]] regardless of whether [[pattern]] has an hour pattern of h11
or h12. LibUnicode does not do this. So when InitializeDateTimeFormat
defaults the hour cycle to the locale's preferred hour cycle, if the
best format didn't have an equivalent hour pattern, [[pattern12]] will
be empty.
In particular, strace can now stomach memory errors while copying
invalid strings.
Example with a valid string:
dbgputstr("95.976 traceme(38:38) Well, Hello Friends!") = 55
Example with an invalid string:
dbgputstr(Error(errno=14){0x00012345, 678b}) = -14 EFAULT
(ANSI escapes removed for readability.)
This necessarily introduces some usages (and benefits!) of the new
ErrorOr<> pattern. To keep commits atomic, I do not yet rewrite the
entire program to use ErrorOr<> correctly.
Also, remove incomplete, superfluous check.
Incomplete, because only the byte at the provided address was checked;
this misses the last bytes of the "jerk page".
Superfluous, because it is already correctly checked by peek_user_data
(which calls copy_from_user).
The caller/tracer should not typically attempt to read non-userspace
addresses, we don't need to "hot-path" it either.
These ones all manage their storage internally, whereas the WebContent
and ImageDecoder ones require the caller to manage their lifetime. This
distinction is not obvious to the user without looking through the code,
so an API that makes this clearer would be nice.
This is not actually implemented at the moment, as we do not support
sending or receiving out-of-band data at all currently, but it is
required for some ports to compile.
Fixes a crash that was caused by a syntax error which is difficult to
catch by the parser: usually identifiers are accepted in column lists,
but they are not in a list of column values to be inserted in an INSERT.
Fixed this by putting in a heuristic check; we probably need a better
way to do this.
Included tests for this case.
Also introduced a new SQL Error code, `NotYetImplemented`, and return
that instead of crashing when encountering unimplemented SQL.
The handling of filesystem level errors was basically non-existing or
consisting of `VERIFY_NOT_REACHED` assertions. Addressed this by
* Adding `open` methods to `Heap` and `Database` which return errors.
* Changing the interface of methods of these classes and clients
downstream to propagate these errors.
The constructors of `Heap` and `Database` don't open the underlying
filesystem file anymore.
The SQL statement handlers return an `SQLErrorCode::InternalError`
error code if an error comes back from the lower levels. Note that some
of these errors are things like duplicate index entry errors that should
be caught before the SQL layer attempts to actually update the database.
Added tests to catch attempts to open weird or non-existent files as
databases.
Finally, in between me writing this patch and submitting the PR the
AK::Result<Foo, Bar> template got deprecated in favour of ErrorOr<Foo>.
This resulted in more busywork.
The "completely finish loading" algorithm (from the HTML spec) is
responsible for sending a "load" event to nested browsing context
containers (iframes).
This patch removes the old mechanism for sending "load" events, which we
had mistakenly kept around, causing two events to be sent instead of
one. :^)
DOMImplementation.createDocument() should set the content type of the
newly created document, not replace the content type of the
DOMImplementation's own host document.
Normally, it's the TTY layer's job to translate '\n' into the separate
'\r' and '\n' control characters needed by the terminal to move the
cursor to the first column of the next line.
(see 5d80debc1f).
In HackStudio, we directly inject data into the TerminalWidget to
display command status. This means that this automatic translation
doesn't happen, so we need to explicitly give it the '\r' too.
When we run the Preprocessor from the CppComprehensionEngine of
the language server, we don't want the preprocessor to crash if it
encounters an invalid preprocessor statement (for example, an #endif
statement without an accompanying previous #if statement).
To achieve this, this commit adds an "ignore_invalid_statements" flag
to the preprocessor which is set by the CppComprehensionEngine.
Fixes#11064.
The maximal crash frequency of the language server was previously 3
seconds, but in practice it was too high.
When working with larger projects the language server can get into a
"crash and respawn" loop that takes more than 3 seconds.
10 seconds seems like a reasonable threshold beyond which we no longer
attempt to respawn the server.
When respawning the language server, we only need to send the content
of opened files to the server.
The on-disk content of files that are not currently open is up to
date, so the server can read them on its own.
Before this change, the destructor of FilteringProxyModel
would crash if the parent model had been destroyed earlier.
This unifies the behaviour of FilteringProxyModel with
SortingProxyModel in this respect.
This is not a calendar supported by ECMA-402, so let's not waste space
with its data.
Further, don't generate "gregorian" as a valid Unicode locale extension
keyword. It's an invalid type identifier, thus cannot be used in locales
such as "en-u-ca-gregorian".
Everyone used this hook in the same way: immediately accept() on the
socket and then do something with the newly accepted fd.
This patch simplifies the hook by having LocalServer do the accepting
automatically.
This allows us to only perform checks like export bindings existing only
for modules. Also this makes it easier to set strict and other state
variables with TemporaryChanges.
In static init blocks 'await' cannot be used. Note that this does not
cover all the cases since the parser currently cannot distinguish
between expressions within parenthesis and direct expressions.
This makes it a lot easier to understand what is going wrong when an
eval test fails. As an example instead of just getting:
`ExpectationError`
You would now get:
`ExpectationError: Expected _1_2E+0_1_ to eval to _12_ but got _120_`.
For example, consider the following adjacent entries in UnicodeData.txt:
3400;<CJK Ideograph Extension A, First>;Lo;0;L;;;;;N;;;;;
4DBF;<CJK Ideograph Extension A, Last>;Lo;0;L;;;;;N;;;;;
Our current implementation would assign the display name "CJK Ideograph
Extension A" to code points U+3400 & U+4DBF, but not to the code points
in between. Not only should those code points be assigned a name, but
the Unicode spec also has formatting rules on what the names should be
(the names for these ranged code points are not as they appear in
UnicodeData.txt).
The spec also defines names for code point ranges that actually are
listed individually in UnicodeData.txt. For example:
2F800;CJK COMPATIBILITY IDEOGRAPH-2F800;Lo;0;L;4E3D;;;;N;;;;;
2F801;CJK COMPATIBILITY IDEOGRAPH-2F801;Lo;0;L;4E38;;;;N;;;;;
2F802;CJK COMPATIBILITY IDEOGRAPH-2F802;Lo;0;L;4E41;;;;N;;;;;
Code points are only coalesced into a range if all fields after the name
are equivalent. Our parser will insert the range and its name formatting
pattern when it comes across the first code point in that range, then
ignore other code points in that range. This reduces the number of names
we generated by nearly 2,000.
Previously, Virtio console ports would not show up in `/sys/dev/char/`.
Also adds support to `SystemServer` to create more than one console
port device in `/dev/` in the multiport case.
When calling set_selected_index() on ComboBox, allow its on_change
callback to be disabled. Fixes FontEditor window state erroneously
switching to modified when initializing between different slopes
and weights.
Fixes incorrect scale initialization and inconsistent margins, sets
minimum values for glyph width and height to 1, and labels page 1
more precisely as "Typeface" properties.
Fixes minor organizational inconsistency and zeroes initializations
for rows and columns as the previous values haven't been meaningful
since the map was converted to a scrollable widget. No functional
changes.
This will let us more easily organize and assign shortcuts to new
modes and transformations as they are built, and it generally looks
more polished as a uniform interface. Also adds a counterclockwise
option to the rotate action, moves Copy as Character to the edit
menu as it doesn't directly impact GlyphEditor, and makes the paint
and move modes exclusive checkables to make the editor's state more
visually obvious.
Previusly a cloned or newly loaded font was moved twice from main to
the constructor and then from constructor to an init routine where it
was finally used. The unmasked font is now moved only once, directly
to initialization, and redundant error checking is discarded.
GlyphBitmaps are considered present if they have a width greater
than zero. This adds a counterpart method for raw (unmasked) glyphs
and makes intent more explicit throughout FontEditor.
This adds plumbing for the Intl.DateTimeFormat object, constructor, and
prototype.
Note that unlike other Intl objects, the Intl.DateTimeFormat object has
a LibUnicode structure as a base. This is to prevent wild amounts of
code duplication between LibUnicode, Intl.DateTimeFormat, and other
not-yet-defined Intl structures, because there's 12 fields shared
between them.
For other keywords, allowed values per locale are generated at compile
time. But since the CLDR doesn't present hour cycles on a per-locale
basis, and hour cycles lookups depend on runtime data, we must handle
hour cycle keyword lookups differently than other keywords.
Unlike most data in the CLDR, hour cycles are not stored on a per-locale
basis. Instead, they are keyed by a string that is usually a region, but
sometimes is a locale. Therefore, given a locale, to determine the hour
cycles for that locale, we:
1. Check if the locale itself is assigned hour cycles.
2. If the locale has a region, check if that region is assigned hour
cycles.
3. Otherwise, maximize that locale, and if the maximized locale has
a region, check if that region is assigned hour cycles.
4. If the above all fail, fallback to the "001" region.
Further, each locale's default hour cycle is the first assigned hour
cycle.
Currently, we generate separate data files for locale and number format
related tables/methods, but provide public accessors for all of the data
in one Locale.h file. Rather than continuing this trend for date-time,
relative time, etc. formatting, it's a bit easier to reason about if the
public accessors are also in separate files.
Allocating a Vector for each of these invocations is a bit silly when
the values are basically all compile-time arrays. This AO is used even
more heavily by Intl.DateTimeFormat, so change it to accept a Span to
reduce its cost.
This also adds an overload to accept a fixed-size C-array so callers do
not have to be prefixed with AK::Array, i.e. this:
get_option(..., AK::Array { "a"sv, "b"sv }, ...);
Reduces to:
get_option(..., { "a"sv, "b"sv }, ...);
(Which is how all call sites were already written to construct a Vector
in place).
Gfx::Color implements an IPC::[en|de]code function, but we did not
actually link against LibIPC to resolve the needed Symbols for that and
were relying on LibGui or others to link against it for us.
Having this linkage is unfortunate, but static inlining the functions in
question is sadly not possible, due needed includes leading the IPC
pipeline to initialize multiple times then, which leads to a compilation
error.
Since AsyncIteratorClose and IteratorClose differ only in that the async
version awaits the inner value we just implement them with an enum flag
to switch just that behavior.
We were calling value() on an ErrorOr containing an error when trying
to extract the frame duration after a failed decode.
This fixes ImageDecoder crashing on various websites.
We only showed frame times down to the millisecond. Our FPS counter was
based off of that, allowing for a limited set of possible FPS values.
Convert these calculations to floating point so we get more useful FPS
and frame time values.
As long as possible, entire decoded frame sample vectors are moved into
the output vector, leading to up to 20% speedups by avoiding memmoves on
take_first.
Previously, a libc-like out-of-line error information was used in the
loader and its plugins. Now, all functions that may fail to do their job
return some sort of Result. The universally-used error type ist the new
LoaderError, which can contain information about the general error
category (such as file format, I/O, unimplemented features), an error
description, and location information, such as file index or sample
index.
Additionally, the loader plugins try to do as little work as possible in
their constructors. Right after being constructed, a user should call
initialize() and check the errors returned from there. (This is done
transparently by Loader itself.) If a constructor caused an error, the
call to initialize should check and return it immediately.
This opportunity was used to rework a lot of the internal error
propagation in both loader classes, especially FlacLoader. Therefore, a
couple of other refactorings may have sneaked in as well.
The adoption of LibAudio users is minimal. Piano's adoption is not
important, as the code will receive major refactoring in the near future
anyways. SoundPlayer's adoption is also less important, as changes to
refactor it are in the works as well. aplay's adoption is the best and
may serve as an example for other users. It also includes new buffering
behavior.
Buffer also gets some attention, making it OOM-safe and thereby also
propagating its errors to the user.
This consists of two changes: First, a utility function create_empty
allows the user to quickly create an empty buffer. Second, most creation
functions now return a NonnullRefPtr, as their failure causes a VERIFY
crash anyways.
Decoding the residual in FLAC subframes is by far the most I/O-heavy
operation in FLAC decoding, as the residual data makes up the majority
of subframe data in LPC subframes. As the residual consists of many
Rice-encoded numbers with different bit sizes for differently large
numbers, the residual decoder frequently reads only one or two bytes at
a time. As we use a normal FileInputStream, that directly translates to
many calls to the read() syscall. We can see that the I/O overhead while
FLAC decoding is quite large, and much time is spent in the read()
syscall's kernel code.
This is optimized by using a Buffered<FileInputStream> instead, leading
to 4K blocks being read at once and a large reduction in I/O overhead.
Benchmarking with the new abench utility gives a 15-20% speedup on
identical files, usually pushing FLAC decoding to 10-15x realtime speed
on common sample rates.
POSIX mandates that the macros contained in `stdint.h` be suitable for
use by the C preprocessor.
If we write `((size_t)-1)`, the C preprocessor will just skip the cast
and treat the value as `-1`. This means that we end up taking the wrong
branch in an `#if` directive like `#if SIZE_MAX > UINT32_MAX`.
This fixes building the LLVM port on i686.
x86_64 is an LP64 platform, so its `uint64_t` type is defined to be
`unsigned long`, not `unsigned long long` like on i686. This means that
the `UL` literal suffix should be used instead of `ULL`.
Furthermore, `uintptr_t` is 64 bits wide on x86_64, so defining
`UINTPTR_MAX` to be `UINT32_MAX` is also not correct.
In order to propagate errors that occur during UI setup, we have to move
all that logic out of widget/window subclass constructors. This is a
first attempt at doing that, for GUI::SettingsWindow.