crowdsec/pkg/database/ent/machine_create.go
2024-02-14 11:19:13 +01:00

446 lines
12 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/crowdsecurity/crowdsec/pkg/database/ent/alert"
"github.com/crowdsecurity/crowdsec/pkg/database/ent/machine"
)
// MachineCreate is the builder for creating a Machine entity.
type MachineCreate struct {
config
mutation *MachineMutation
hooks []Hook
}
// SetCreatedAt sets the "created_at" field.
func (mc *MachineCreate) SetCreatedAt(t time.Time) *MachineCreate {
mc.mutation.SetCreatedAt(t)
return mc
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (mc *MachineCreate) SetNillableCreatedAt(t *time.Time) *MachineCreate {
if t != nil {
mc.SetCreatedAt(*t)
}
return mc
}
// SetUpdatedAt sets the "updated_at" field.
func (mc *MachineCreate) SetUpdatedAt(t time.Time) *MachineCreate {
mc.mutation.SetUpdatedAt(t)
return mc
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (mc *MachineCreate) SetNillableUpdatedAt(t *time.Time) *MachineCreate {
if t != nil {
mc.SetUpdatedAt(*t)
}
return mc
}
// SetLastPush sets the "last_push" field.
func (mc *MachineCreate) SetLastPush(t time.Time) *MachineCreate {
mc.mutation.SetLastPush(t)
return mc
}
// SetNillableLastPush sets the "last_push" field if the given value is not nil.
func (mc *MachineCreate) SetNillableLastPush(t *time.Time) *MachineCreate {
if t != nil {
mc.SetLastPush(*t)
}
return mc
}
// SetLastHeartbeat sets the "last_heartbeat" field.
func (mc *MachineCreate) SetLastHeartbeat(t time.Time) *MachineCreate {
mc.mutation.SetLastHeartbeat(t)
return mc
}
// SetNillableLastHeartbeat sets the "last_heartbeat" field if the given value is not nil.
func (mc *MachineCreate) SetNillableLastHeartbeat(t *time.Time) *MachineCreate {
if t != nil {
mc.SetLastHeartbeat(*t)
}
return mc
}
// SetMachineId sets the "machineId" field.
func (mc *MachineCreate) SetMachineId(s string) *MachineCreate {
mc.mutation.SetMachineId(s)
return mc
}
// SetPassword sets the "password" field.
func (mc *MachineCreate) SetPassword(s string) *MachineCreate {
mc.mutation.SetPassword(s)
return mc
}
// SetIpAddress sets the "ipAddress" field.
func (mc *MachineCreate) SetIpAddress(s string) *MachineCreate {
mc.mutation.SetIpAddress(s)
return mc
}
// SetScenarios sets the "scenarios" field.
func (mc *MachineCreate) SetScenarios(s string) *MachineCreate {
mc.mutation.SetScenarios(s)
return mc
}
// SetNillableScenarios sets the "scenarios" field if the given value is not nil.
func (mc *MachineCreate) SetNillableScenarios(s *string) *MachineCreate {
if s != nil {
mc.SetScenarios(*s)
}
return mc
}
// SetVersion sets the "version" field.
func (mc *MachineCreate) SetVersion(s string) *MachineCreate {
mc.mutation.SetVersion(s)
return mc
}
// SetNillableVersion sets the "version" field if the given value is not nil.
func (mc *MachineCreate) SetNillableVersion(s *string) *MachineCreate {
if s != nil {
mc.SetVersion(*s)
}
return mc
}
// SetIsValidated sets the "isValidated" field.
func (mc *MachineCreate) SetIsValidated(b bool) *MachineCreate {
mc.mutation.SetIsValidated(b)
return mc
}
// SetNillableIsValidated sets the "isValidated" field if the given value is not nil.
func (mc *MachineCreate) SetNillableIsValidated(b *bool) *MachineCreate {
if b != nil {
mc.SetIsValidated(*b)
}
return mc
}
// SetStatus sets the "status" field.
func (mc *MachineCreate) SetStatus(s string) *MachineCreate {
mc.mutation.SetStatus(s)
return mc
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (mc *MachineCreate) SetNillableStatus(s *string) *MachineCreate {
if s != nil {
mc.SetStatus(*s)
}
return mc
}
// SetAuthType sets the "auth_type" field.
func (mc *MachineCreate) SetAuthType(s string) *MachineCreate {
mc.mutation.SetAuthType(s)
return mc
}
// SetNillableAuthType sets the "auth_type" field if the given value is not nil.
func (mc *MachineCreate) SetNillableAuthType(s *string) *MachineCreate {
if s != nil {
mc.SetAuthType(*s)
}
return mc
}
// AddAlertIDs adds the "alerts" edge to the Alert entity by IDs.
func (mc *MachineCreate) AddAlertIDs(ids ...int) *MachineCreate {
mc.mutation.AddAlertIDs(ids...)
return mc
}
// AddAlerts adds the "alerts" edges to the Alert entity.
func (mc *MachineCreate) AddAlerts(a ...*Alert) *MachineCreate {
ids := make([]int, len(a))
for i := range a {
ids[i] = a[i].ID
}
return mc.AddAlertIDs(ids...)
}
// Mutation returns the MachineMutation object of the builder.
func (mc *MachineCreate) Mutation() *MachineMutation {
return mc.mutation
}
// Save creates the Machine in the database.
func (mc *MachineCreate) Save(ctx context.Context) (*Machine, error) {
mc.defaults()
return withHooks(ctx, mc.sqlSave, mc.mutation, mc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (mc *MachineCreate) SaveX(ctx context.Context) *Machine {
v, err := mc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (mc *MachineCreate) Exec(ctx context.Context) error {
_, err := mc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (mc *MachineCreate) ExecX(ctx context.Context) {
if err := mc.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (mc *MachineCreate) defaults() {
if _, ok := mc.mutation.CreatedAt(); !ok {
v := machine.DefaultCreatedAt()
mc.mutation.SetCreatedAt(v)
}
if _, ok := mc.mutation.UpdatedAt(); !ok {
v := machine.DefaultUpdatedAt()
mc.mutation.SetUpdatedAt(v)
}
if _, ok := mc.mutation.LastPush(); !ok {
v := machine.DefaultLastPush()
mc.mutation.SetLastPush(v)
}
if _, ok := mc.mutation.LastHeartbeat(); !ok {
v := machine.DefaultLastHeartbeat()
mc.mutation.SetLastHeartbeat(v)
}
if _, ok := mc.mutation.IsValidated(); !ok {
v := machine.DefaultIsValidated
mc.mutation.SetIsValidated(v)
}
if _, ok := mc.mutation.AuthType(); !ok {
v := machine.DefaultAuthType
mc.mutation.SetAuthType(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (mc *MachineCreate) check() error {
if _, ok := mc.mutation.MachineId(); !ok {
return &ValidationError{Name: "machineId", err: errors.New(`ent: missing required field "Machine.machineId"`)}
}
if _, ok := mc.mutation.Password(); !ok {
return &ValidationError{Name: "password", err: errors.New(`ent: missing required field "Machine.password"`)}
}
if _, ok := mc.mutation.IpAddress(); !ok {
return &ValidationError{Name: "ipAddress", err: errors.New(`ent: missing required field "Machine.ipAddress"`)}
}
if v, ok := mc.mutation.Scenarios(); ok {
if err := machine.ScenariosValidator(v); err != nil {
return &ValidationError{Name: "scenarios", err: fmt.Errorf(`ent: validator failed for field "Machine.scenarios": %w`, err)}
}
}
if _, ok := mc.mutation.IsValidated(); !ok {
return &ValidationError{Name: "isValidated", err: errors.New(`ent: missing required field "Machine.isValidated"`)}
}
if _, ok := mc.mutation.AuthType(); !ok {
return &ValidationError{Name: "auth_type", err: errors.New(`ent: missing required field "Machine.auth_type"`)}
}
return nil
}
func (mc *MachineCreate) sqlSave(ctx context.Context) (*Machine, error) {
if err := mc.check(); err != nil {
return nil, err
}
_node, _spec := mc.createSpec()
if err := sqlgraph.CreateNode(ctx, mc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
mc.mutation.id = &_node.ID
mc.mutation.done = true
return _node, nil
}
func (mc *MachineCreate) createSpec() (*Machine, *sqlgraph.CreateSpec) {
var (
_node = &Machine{config: mc.config}
_spec = sqlgraph.NewCreateSpec(machine.Table, sqlgraph.NewFieldSpec(machine.FieldID, field.TypeInt))
)
if value, ok := mc.mutation.CreatedAt(); ok {
_spec.SetField(machine.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = &value
}
if value, ok := mc.mutation.UpdatedAt(); ok {
_spec.SetField(machine.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = &value
}
if value, ok := mc.mutation.LastPush(); ok {
_spec.SetField(machine.FieldLastPush, field.TypeTime, value)
_node.LastPush = &value
}
if value, ok := mc.mutation.LastHeartbeat(); ok {
_spec.SetField(machine.FieldLastHeartbeat, field.TypeTime, value)
_node.LastHeartbeat = &value
}
if value, ok := mc.mutation.MachineId(); ok {
_spec.SetField(machine.FieldMachineId, field.TypeString, value)
_node.MachineId = value
}
if value, ok := mc.mutation.Password(); ok {
_spec.SetField(machine.FieldPassword, field.TypeString, value)
_node.Password = value
}
if value, ok := mc.mutation.IpAddress(); ok {
_spec.SetField(machine.FieldIpAddress, field.TypeString, value)
_node.IpAddress = value
}
if value, ok := mc.mutation.Scenarios(); ok {
_spec.SetField(machine.FieldScenarios, field.TypeString, value)
_node.Scenarios = value
}
if value, ok := mc.mutation.Version(); ok {
_spec.SetField(machine.FieldVersion, field.TypeString, value)
_node.Version = value
}
if value, ok := mc.mutation.IsValidated(); ok {
_spec.SetField(machine.FieldIsValidated, field.TypeBool, value)
_node.IsValidated = value
}
if value, ok := mc.mutation.Status(); ok {
_spec.SetField(machine.FieldStatus, field.TypeString, value)
_node.Status = value
}
if value, ok := mc.mutation.AuthType(); ok {
_spec.SetField(machine.FieldAuthType, field.TypeString, value)
_node.AuthType = value
}
if nodes := mc.mutation.AlertsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: machine.AlertsTable,
Columns: []string{machine.AlertsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(alert.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// MachineCreateBulk is the builder for creating many Machine entities in bulk.
type MachineCreateBulk struct {
config
err error
builders []*MachineCreate
}
// Save creates the Machine entities in the database.
func (mcb *MachineCreateBulk) Save(ctx context.Context) ([]*Machine, error) {
if mcb.err != nil {
return nil, mcb.err
}
specs := make([]*sqlgraph.CreateSpec, len(mcb.builders))
nodes := make([]*Machine, len(mcb.builders))
mutators := make([]Mutator, len(mcb.builders))
for i := range mcb.builders {
func(i int, root context.Context) {
builder := mcb.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*MachineMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, mcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, mcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, mcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (mcb *MachineCreateBulk) SaveX(ctx context.Context) []*Machine {
v, err := mcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (mcb *MachineCreateBulk) Exec(ctx context.Context) error {
_, err := mcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (mcb *MachineCreateBulk) ExecX(ctx context.Context) {
if err := mcb.Exec(ctx); err != nil {
panic(err)
}
}