// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/crowdsecurity/crowdsec/pkg/database/ent/alert" "github.com/crowdsecurity/crowdsec/pkg/database/ent/machine" ) // MachineCreate is the builder for creating a Machine entity. type MachineCreate struct { config mutation *MachineMutation hooks []Hook } // SetCreatedAt sets the "created_at" field. func (mc *MachineCreate) SetCreatedAt(t time.Time) *MachineCreate { mc.mutation.SetCreatedAt(t) return mc } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (mc *MachineCreate) SetNillableCreatedAt(t *time.Time) *MachineCreate { if t != nil { mc.SetCreatedAt(*t) } return mc } // SetUpdatedAt sets the "updated_at" field. func (mc *MachineCreate) SetUpdatedAt(t time.Time) *MachineCreate { mc.mutation.SetUpdatedAt(t) return mc } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (mc *MachineCreate) SetNillableUpdatedAt(t *time.Time) *MachineCreate { if t != nil { mc.SetUpdatedAt(*t) } return mc } // SetLastPush sets the "last_push" field. func (mc *MachineCreate) SetLastPush(t time.Time) *MachineCreate { mc.mutation.SetLastPush(t) return mc } // SetNillableLastPush sets the "last_push" field if the given value is not nil. func (mc *MachineCreate) SetNillableLastPush(t *time.Time) *MachineCreate { if t != nil { mc.SetLastPush(*t) } return mc } // SetLastHeartbeat sets the "last_heartbeat" field. func (mc *MachineCreate) SetLastHeartbeat(t time.Time) *MachineCreate { mc.mutation.SetLastHeartbeat(t) return mc } // SetNillableLastHeartbeat sets the "last_heartbeat" field if the given value is not nil. func (mc *MachineCreate) SetNillableLastHeartbeat(t *time.Time) *MachineCreate { if t != nil { mc.SetLastHeartbeat(*t) } return mc } // SetMachineId sets the "machineId" field. func (mc *MachineCreate) SetMachineId(s string) *MachineCreate { mc.mutation.SetMachineId(s) return mc } // SetPassword sets the "password" field. func (mc *MachineCreate) SetPassword(s string) *MachineCreate { mc.mutation.SetPassword(s) return mc } // SetIpAddress sets the "ipAddress" field. func (mc *MachineCreate) SetIpAddress(s string) *MachineCreate { mc.mutation.SetIpAddress(s) return mc } // SetScenarios sets the "scenarios" field. func (mc *MachineCreate) SetScenarios(s string) *MachineCreate { mc.mutation.SetScenarios(s) return mc } // SetNillableScenarios sets the "scenarios" field if the given value is not nil. func (mc *MachineCreate) SetNillableScenarios(s *string) *MachineCreate { if s != nil { mc.SetScenarios(*s) } return mc } // SetVersion sets the "version" field. func (mc *MachineCreate) SetVersion(s string) *MachineCreate { mc.mutation.SetVersion(s) return mc } // SetNillableVersion sets the "version" field if the given value is not nil. func (mc *MachineCreate) SetNillableVersion(s *string) *MachineCreate { if s != nil { mc.SetVersion(*s) } return mc } // SetIsValidated sets the "isValidated" field. func (mc *MachineCreate) SetIsValidated(b bool) *MachineCreate { mc.mutation.SetIsValidated(b) return mc } // SetNillableIsValidated sets the "isValidated" field if the given value is not nil. func (mc *MachineCreate) SetNillableIsValidated(b *bool) *MachineCreate { if b != nil { mc.SetIsValidated(*b) } return mc } // SetStatus sets the "status" field. func (mc *MachineCreate) SetStatus(s string) *MachineCreate { mc.mutation.SetStatus(s) return mc } // SetNillableStatus sets the "status" field if the given value is not nil. func (mc *MachineCreate) SetNillableStatus(s *string) *MachineCreate { if s != nil { mc.SetStatus(*s) } return mc } // SetAuthType sets the "auth_type" field. func (mc *MachineCreate) SetAuthType(s string) *MachineCreate { mc.mutation.SetAuthType(s) return mc } // SetNillableAuthType sets the "auth_type" field if the given value is not nil. func (mc *MachineCreate) SetNillableAuthType(s *string) *MachineCreate { if s != nil { mc.SetAuthType(*s) } return mc } // AddAlertIDs adds the "alerts" edge to the Alert entity by IDs. func (mc *MachineCreate) AddAlertIDs(ids ...int) *MachineCreate { mc.mutation.AddAlertIDs(ids...) return mc } // AddAlerts adds the "alerts" edges to the Alert entity. func (mc *MachineCreate) AddAlerts(a ...*Alert) *MachineCreate { ids := make([]int, len(a)) for i := range a { ids[i] = a[i].ID } return mc.AddAlertIDs(ids...) } // Mutation returns the MachineMutation object of the builder. func (mc *MachineCreate) Mutation() *MachineMutation { return mc.mutation } // Save creates the Machine in the database. func (mc *MachineCreate) Save(ctx context.Context) (*Machine, error) { mc.defaults() return withHooks(ctx, mc.sqlSave, mc.mutation, mc.hooks) } // SaveX calls Save and panics if Save returns an error. func (mc *MachineCreate) SaveX(ctx context.Context) *Machine { v, err := mc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (mc *MachineCreate) Exec(ctx context.Context) error { _, err := mc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (mc *MachineCreate) ExecX(ctx context.Context) { if err := mc.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (mc *MachineCreate) defaults() { if _, ok := mc.mutation.CreatedAt(); !ok { v := machine.DefaultCreatedAt() mc.mutation.SetCreatedAt(v) } if _, ok := mc.mutation.UpdatedAt(); !ok { v := machine.DefaultUpdatedAt() mc.mutation.SetUpdatedAt(v) } if _, ok := mc.mutation.LastPush(); !ok { v := machine.DefaultLastPush() mc.mutation.SetLastPush(v) } if _, ok := mc.mutation.LastHeartbeat(); !ok { v := machine.DefaultLastHeartbeat() mc.mutation.SetLastHeartbeat(v) } if _, ok := mc.mutation.IsValidated(); !ok { v := machine.DefaultIsValidated mc.mutation.SetIsValidated(v) } if _, ok := mc.mutation.AuthType(); !ok { v := machine.DefaultAuthType mc.mutation.SetAuthType(v) } } // check runs all checks and user-defined validators on the builder. func (mc *MachineCreate) check() error { if _, ok := mc.mutation.MachineId(); !ok { return &ValidationError{Name: "machineId", err: errors.New(`ent: missing required field "Machine.machineId"`)} } if _, ok := mc.mutation.Password(); !ok { return &ValidationError{Name: "password", err: errors.New(`ent: missing required field "Machine.password"`)} } if _, ok := mc.mutation.IpAddress(); !ok { return &ValidationError{Name: "ipAddress", err: errors.New(`ent: missing required field "Machine.ipAddress"`)} } if v, ok := mc.mutation.Scenarios(); ok { if err := machine.ScenariosValidator(v); err != nil { return &ValidationError{Name: "scenarios", err: fmt.Errorf(`ent: validator failed for field "Machine.scenarios": %w`, err)} } } if _, ok := mc.mutation.IsValidated(); !ok { return &ValidationError{Name: "isValidated", err: errors.New(`ent: missing required field "Machine.isValidated"`)} } if _, ok := mc.mutation.AuthType(); !ok { return &ValidationError{Name: "auth_type", err: errors.New(`ent: missing required field "Machine.auth_type"`)} } return nil } func (mc *MachineCreate) sqlSave(ctx context.Context) (*Machine, error) { if err := mc.check(); err != nil { return nil, err } _node, _spec := mc.createSpec() if err := sqlgraph.CreateNode(ctx, mc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) mc.mutation.id = &_node.ID mc.mutation.done = true return _node, nil } func (mc *MachineCreate) createSpec() (*Machine, *sqlgraph.CreateSpec) { var ( _node = &Machine{config: mc.config} _spec = sqlgraph.NewCreateSpec(machine.Table, sqlgraph.NewFieldSpec(machine.FieldID, field.TypeInt)) ) if value, ok := mc.mutation.CreatedAt(); ok { _spec.SetField(machine.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = &value } if value, ok := mc.mutation.UpdatedAt(); ok { _spec.SetField(machine.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = &value } if value, ok := mc.mutation.LastPush(); ok { _spec.SetField(machine.FieldLastPush, field.TypeTime, value) _node.LastPush = &value } if value, ok := mc.mutation.LastHeartbeat(); ok { _spec.SetField(machine.FieldLastHeartbeat, field.TypeTime, value) _node.LastHeartbeat = &value } if value, ok := mc.mutation.MachineId(); ok { _spec.SetField(machine.FieldMachineId, field.TypeString, value) _node.MachineId = value } if value, ok := mc.mutation.Password(); ok { _spec.SetField(machine.FieldPassword, field.TypeString, value) _node.Password = value } if value, ok := mc.mutation.IpAddress(); ok { _spec.SetField(machine.FieldIpAddress, field.TypeString, value) _node.IpAddress = value } if value, ok := mc.mutation.Scenarios(); ok { _spec.SetField(machine.FieldScenarios, field.TypeString, value) _node.Scenarios = value } if value, ok := mc.mutation.Version(); ok { _spec.SetField(machine.FieldVersion, field.TypeString, value) _node.Version = value } if value, ok := mc.mutation.IsValidated(); ok { _spec.SetField(machine.FieldIsValidated, field.TypeBool, value) _node.IsValidated = value } if value, ok := mc.mutation.Status(); ok { _spec.SetField(machine.FieldStatus, field.TypeString, value) _node.Status = value } if value, ok := mc.mutation.AuthType(); ok { _spec.SetField(machine.FieldAuthType, field.TypeString, value) _node.AuthType = value } if nodes := mc.mutation.AlertsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: machine.AlertsTable, Columns: []string{machine.AlertsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(alert.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // MachineCreateBulk is the builder for creating many Machine entities in bulk. type MachineCreateBulk struct { config err error builders []*MachineCreate } // Save creates the Machine entities in the database. func (mcb *MachineCreateBulk) Save(ctx context.Context) ([]*Machine, error) { if mcb.err != nil { return nil, mcb.err } specs := make([]*sqlgraph.CreateSpec, len(mcb.builders)) nodes := make([]*Machine, len(mcb.builders)) mutators := make([]Mutator, len(mcb.builders)) for i := range mcb.builders { func(i int, root context.Context) { builder := mcb.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*MachineMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, mcb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, mcb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, mcb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (mcb *MachineCreateBulk) SaveX(ctx context.Context) []*Machine { v, err := mcb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (mcb *MachineCreateBulk) Exec(ctx context.Context) error { _, err := mcb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (mcb *MachineCreateBulk) ExecX(ctx context.Context) { if err := mcb.Exec(ctx); err != nil { panic(err) } }