crowdsec/pkg/csconfig/console.go

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package csconfig
import (
"fmt"
"os"
log "github.com/sirupsen/logrus"
"gopkg.in/yaml.v3"
"github.com/crowdsecurity/go-cs-lib/ptr"
)
const (
SEND_CUSTOM_SCENARIOS = "custom"
SEND_TAINTED_SCENARIOS = "tainted"
SEND_MANUAL_SCENARIOS = "manual"
CONSOLE_MANAGEMENT = "console_management"
SEND_CONTEXT = "context"
)
var CONSOLE_CONFIGS = []string{SEND_CUSTOM_SCENARIOS, SEND_MANUAL_SCENARIOS, SEND_TAINTED_SCENARIOS, SEND_CONTEXT, CONSOLE_MANAGEMENT}
var CONSOLE_CONFIGS_HELP = map[string]string{
SEND_CUSTOM_SCENARIOS: "Forward alerts from custom scenarios to the console",
SEND_MANUAL_SCENARIOS: "Forward manual decisions to the console",
SEND_TAINTED_SCENARIOS: "Forward alerts from tainted scenarios to the console",
SEND_CONTEXT: "Forward context with alerts to the console",
CONSOLE_MANAGEMENT: "Receive decisions from console",
}
var DefaultConsoleConfigFilePath = DefaultConfigPath("console.yaml")
type ConsoleConfig struct {
ShareManualDecisions *bool `yaml:"share_manual_decisions"`
ShareTaintedScenarios *bool `yaml:"share_tainted"`
ShareCustomScenarios *bool `yaml:"share_custom"`
ConsoleManagement *bool `yaml:"console_management"`
ShareContext *bool `yaml:"share_context"`
}
func (c *ConsoleConfig) EnabledOptions() []string {
ret := []string{}
if c == nil {
return ret
}
if c.ShareCustomScenarios != nil && *c.ShareCustomScenarios {
ret = append(ret, SEND_CUSTOM_SCENARIOS)
}
if c.ShareTaintedScenarios != nil && *c.ShareTaintedScenarios {
ret = append(ret, SEND_TAINTED_SCENARIOS)
}
if c.ShareManualDecisions != nil && *c.ShareManualDecisions {
ret = append(ret, SEND_MANUAL_SCENARIOS)
}
if c.ConsoleManagement != nil && *c.ConsoleManagement {
ret = append(ret, CONSOLE_MANAGEMENT)
}
if c.ShareContext != nil && *c.ShareContext {
ret = append(ret, SEND_CONTEXT)
}
return ret
}
func (c *ConsoleConfig) IsPAPIEnabled() bool {
if c == nil || c.ConsoleManagement == nil {
return false
}
return *c.ConsoleManagement
}
func (c *LocalApiServerCfg) LoadConsoleConfig() error {
c.ConsoleConfig = &ConsoleConfig{}
if _, err := os.Stat(c.ConsoleConfigPath); err != nil && os.IsNotExist(err) {
log.Debugf("no console configuration to load")
c.ConsoleConfig.ShareCustomScenarios = ptr.Of(true)
c.ConsoleConfig.ShareTaintedScenarios = ptr.Of(true)
c.ConsoleConfig.ShareManualDecisions = ptr.Of(false)
c.ConsoleConfig.ConsoleManagement = ptr.Of(false)
c.ConsoleConfig.ShareContext = ptr.Of(false)
return nil
}
yamlFile, err := os.ReadFile(c.ConsoleConfigPath)
if err != nil {
return fmt.Errorf("reading console config file '%s': %w", c.ConsoleConfigPath, err)
}
err = yaml.Unmarshal(yamlFile, c.ConsoleConfig)
if err != nil {
return fmt.Errorf("unmarshaling console config file '%s': %w", c.ConsoleConfigPath, err)
}
if c.ConsoleConfig.ShareCustomScenarios == nil {
log.Debugf("no share_custom scenarios found, setting to true")
c.ConsoleConfig.ShareCustomScenarios = ptr.Of(true)
}
if c.ConsoleConfig.ShareTaintedScenarios == nil {
log.Debugf("no share_tainted scenarios found, setting to true")
c.ConsoleConfig.ShareTaintedScenarios = ptr.Of(true)
}
if c.ConsoleConfig.ShareManualDecisions == nil {
log.Debugf("no share_manual scenarios found, setting to false")
c.ConsoleConfig.ShareManualDecisions = ptr.Of(false)
}
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if c.ConsoleConfig.ConsoleManagement == nil {
log.Debugf("no console_management found, setting to false")
c.ConsoleConfig.ConsoleManagement = ptr.Of(false)
}
if c.ConsoleConfig.ShareContext == nil {
log.Debugf("no 'context' found, setting to false")
c.ConsoleConfig.ShareContext = ptr.Of(false)
}
log.Debugf("Console configuration '%s' loaded successfully", c.ConsoleConfigPath)
return nil
}