Merge pull request #222 from Moonlight-Panel/FixServerList

Fixed server list and server navigation
This commit is contained in:
Marcel Baumgartner 2023-07-12 02:03:45 +02:00 committed by GitHub
commit 8f9508f30b
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 92 additions and 34 deletions

View file

@ -25,11 +25,17 @@
</div>
<div class="col-4 d-flex flex-column flex-end mb-1">
<div class="btn-group btn-group-sm">
<button class="w-100 nav-link btn btn-sm btn-success fw-bold px-4 me-1 @(Console.ServerState == ServerState.Offline ? "" : "disabled")" aria-selected="true" role="tab" @onclick="Start"><TL>Start</TL></button>
<button class="w-100 nav-link btn btn-sm btn-primary fw-bold px-4 me-1 @(Console.ServerState == ServerState.Running ? "" : "disabled")" aria-selected="true" role="tab" @onclick="Restart"><TL>Restart</TL></button>
<button class="w-100 nav-link btn btn-sm btn-success fw-bold px-4 me-1 @(Console.ServerState == ServerState.Offline ? "" : "disabled")" aria-selected="true" role="tab" @onclick="Start">
<TL>Start</TL>
</button>
<button class="w-100 nav-link btn btn-sm btn-primary fw-bold px-4 me-1 @(Console.ServerState == ServerState.Running ? "" : "disabled")" aria-selected="true" role="tab" @onclick="Restart">
<TL>Restart</TL>
</button>
@if (Console.ServerState == ServerState.Stopping)
{
<button class="w-100 nav-link btn btn-sm btn-danger fw-bold px-4 me-1" aria-selected="true" role="tab" @onclick="Kill"><TL>Kill</TL></button>
<button class="w-100 nav-link btn btn-sm btn-danger fw-bold px-4 me-1" aria-selected="true" role="tab" @onclick="Kill">
<TL>Kill</TL>
</button>
}
else
{
@ -47,7 +53,7 @@
<div class="row align-items-center">
<div class="col fs-5">
<span class="fw-bold"><TL>Shared IP</TL>:</span>
<span class="ms-1 text-muted @(User.StreamerMode ? "blur" : "")">@($"{CurrentServer.Node.Fqdn}:{CurrentServer.MainAllocation.Port}")</span>
<span class="ms-1 text-muted @(User.StreamerMode ? "blur" : "")">@($"{CurrentServer.Node.Fqdn}:{CurrentServer.MainAllocation?.Port ?? 0}")</span>
</div>
<div class="col fs-5">
<span class="fw-bold"><TL>Server ID</TL>:</span>
@ -68,21 +74,29 @@
@switch (Console.ServerState)
{
case ServerState.Offline:
<span class="text-danger"><TL>Offline</TL></span>
<span class="text-danger">
<TL>Offline</TL>
</span>
break;
case ServerState.Starting:
<span class="text-warning"><TL>Starting</TL></span>
<span class="text-warning">
<TL>Starting</TL>
</span>
<span class="text-gray-700 pt-1 fw-semibold">(@(Formatter.FormatUptime(Console.Resource.Uptime)))</span>
break;
case ServerState.Stopping:
<span class="text-warning"><TL>Stopping</TL></span>
<span class="text-warning">
<TL>Stopping</TL>
</span>
<span class="text-gray-700 pt-1 fw-semibold">(@(Formatter.FormatUptime(Console.Resource.Uptime)))</span>
break;
case ServerState.Running:
<span class="text-success"><TL>Online</TL></span>
<span class="text-success">
<TL>Online</TL>
</span>
<span class="text-gray-700 pt-1 fw-semibold">(@(Formatter.FormatUptime(Console.Resource.Uptime)))</span>
break;
}
@ -110,7 +124,9 @@
<a href="/server/@(CurrentServer.Uuid)/" class="nav-link w-100 btn btn-flex @(Index == 0 ? "active" : "") btn-active-light-primary">
<i class="bx bx-terminal bx-sm me-2"></i>
<span class="d-flex flex-column align-items-start">
<span class="fs-5"><TL>Console</TL></span>
<span class="fs-5">
<TL>Console</TL>
</span>
</span>
</a>
</li>
@ -118,7 +134,9 @@
<a href="/server/@(CurrentServer.Uuid)/files" class="nav-link w-100 btn btn-flex @(Index == 1 ? "active" : "") btn-active-light-primary">
<i class="bx bx-folder bx-sm me-2"></i>
<span class="d-flex flex-column align-items-start">
<span class="fs-5"><TL>Files</TL></span>
<span class="fs-5">
<TL>Files</TL>
</span>
</span>
</a>
</li>
@ -126,7 +144,9 @@
<a href="/server/@(CurrentServer.Uuid)/backups" class="nav-link w-100 btn btn-flex @(Index == 2 ? "active" : "") btn-active-light-primary">
<i class="bx bx-box bx-sm me-2"></i>
<span class="d-flex flex-column align-items-start">
<span class="fs-5"><TL>Backups</TL></span>
<span class="fs-5">
<TL>Backups</TL>
</span>
</span>
</a>
</li>
@ -134,7 +154,9 @@
<a href="/server/@(CurrentServer.Uuid)/network" class="nav-link w-100 btn btn-flex @(Index == 3 ? "active" : "") btn-active-light-primary">
<i class="bx bx-wifi bx-sm me-2"></i>
<span class="d-flex flex-column align-items-start">
<span class="fs-5"><TL>Network</TL></span>
<span class="fs-5">
<TL>Network</TL>
</span>
</span>
</a>
</li>
@ -142,7 +164,9 @@
<a href="/server/@(CurrentServer.Uuid)/addons" class="nav-link w-100 btn btn-flex @(Index == 4 ? "active" : "") btn-active-light-primary">
<i class="bx bx-plug bx-sm me-2"></i>
<span class="d-flex flex-column align-items-start">
<span class="fs-5"><TL>Addons</TL></span>
<span class="fs-5">
<TL>Addons</TL>
</span>
</span>
</a>
</li>
@ -150,7 +174,9 @@
<a href="/server/@(CurrentServer.Uuid)/settings" class="nav-link w-100 btn btn-flex @(Index == 5 ? "active" : "") btn-active-light-primary">
<i class="bx bx-cog bx-sm me-2"></i>
<span class="d-flex flex-column align-items-start">
<span class="fs-5"><TL>Settings</TL></span>
<span class="fs-5">
<TL>Settings</TL>
</span>
</span>
</a>
</li>
@ -169,7 +195,7 @@
{
[CascadingParameter]
public Server CurrentServer { get; set; }
[CascadingParameter]
public User User { get; set; }

View file

@ -221,6 +221,8 @@
{
ServerGroups = (JsonConvert.DeserializeObject<ServerGroup[]>(
User.ServerListLayoutJson) ?? Array.Empty<ServerGroup>()).ToList();
await CheckServerGroups();
}
foreach (var server in AllServers)
@ -256,8 +258,8 @@
private async Task RemoveGroup(ServerGroup group)
{
ServerGroups.Remove(group);
await EnsureAllServersInGroups();
await CheckServerGroups();
await InvokeAsync(StateHasChanged);
await JsRuntime.InvokeVoidAsync("moonlight.serverList.init");
@ -266,11 +268,10 @@
private async Task SetEditMode(bool toggle)
{
EditMode = toggle;
await InvokeAsync(StateHasChanged);
if (EditMode)
{
await EnsureAllServersInGroups();
await CheckServerGroups();
await InvokeAsync(StateHasChanged);
await JsRuntime.InvokeVoidAsync("moonlight.serverList.init");
@ -278,6 +279,9 @@
else
{
var json = JsonConvert.SerializeObject(await GetGroupsFromClient());
await CheckServerGroups();
User.ServerListLayoutJson = json;
UserRepository.Update(User);
@ -289,7 +293,7 @@
{
var serverGroups = await JsRuntime.InvokeAsync<ServerGroup[]>("moonlight.serverList.getData");
// Check user data to prevent users from doing stupid stuff
// Check user data to prevent users from doing stupid stuff
foreach (var serverGroup in serverGroups)
{
if (serverGroup.Name.Length > 30)
@ -297,53 +301,78 @@
Logger.Verbose("Server list group lenght too long");
return Array.Empty<ServerGroup>();
}
if (serverGroup.Servers.Any(x => AllServers.All(y => y.Id.ToString() != x)))
{
Logger.Verbose("User tried to add a server in his server list which he has no access to");
return Array.Empty<ServerGroup>();
}
}
return serverGroups;
}
private Task EnsureAllServersInGroups()
private Task CheckServerGroups()
{
var presentInGroup = new List<Server>();
var result = new List<ServerGroup>();
// Reconstruct the data with checking for invalid server ids
foreach (var group in ServerGroups)
{
var checkedGroup = new ServerGroup()
{
Name = group.Name
};
foreach (var server in group.Servers)
{
var s = AllServers.FirstOrDefault(x => x.Id.ToString() == server);
if (s != null) // This is a check for invalid server ids
{
checkedGroup.Servers.Add(s.Id.ToString());
}
}
result.Add(checkedGroup);
}
var presentInGroup = new List<Server>();
// Copy all servers to preset in group if they are in the users servers
foreach (var group in result)
{
foreach (var id in group.Servers)
presentInGroup.Add(AllServers.First(x => x.Id.ToString() == id));
{
var s = AllServers.First(x => x.Id.ToString() == id);
presentInGroup.Add(s);
}
}
var serversMissing = new List<Server>();
// Make a list of missing servers
foreach (var server in AllServers)
{
if (presentInGroup.All(x => x.Id != server.Id))
serversMissing.Add(server);
}
// Add all missing servers into the default group
if (serversMissing.Any())
{
var defaultGroup = ServerGroups.FirstOrDefault(x => x.Name == "");
var defaultGroup = result.FirstOrDefault(x => x.Name == "");
if (defaultGroup == null)
if (defaultGroup == null) // If group does not exist, create it
{
defaultGroup = new ServerGroup()
{
Name = ""
};
ServerGroups.Add(defaultGroup);
result.Add(defaultGroup);
}
foreach (var server in serversMissing)
defaultGroup.Servers.Add(server.Id.ToString());
}
ServerGroups = result;
return Task.CompletedTask;
}
@ -351,8 +380,11 @@
{
lock (StatusCache)
{
StatusCache.Add(server, status);
InvokeAsync(StateHasChanged);
if (!StatusCache.ContainsKey(server))
{
StatusCache.Add(server, status);
InvokeAsync(StateHasChanged);
}
}
}
}