Minor improvement to ping test; Bumped version to 4.6.2
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doc.md
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doc.md
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# HTML5 Speedtest
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> by Federico Dossena
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> Version 4.6.1, August 8, 2018
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> Version 4.6.2, September 21, 2018
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> [https://github.com/adolfintel/speedtest/](https://github.com/adolfintel/speedtest/)
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@ -180,8 +180,8 @@ w.postMessage('start '+JSON.stringify(params))
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* Default: `15`
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* Recommended: `>=10`
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* __count_ping__: How many pings to perform in the ping test
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* Default: `35`
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* Recommended: `>=20`
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* Default: `10`
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* Recommended: `>=3, <30`
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* __url_dl__: path to garbage.php or a large file to use for the download test.
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* Default: `garbage.php`
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* __Important:__ path is relative to js file
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@ -1,5 +1,5 @@
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/*
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HTML5 Speedtest v4.6.1
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HTML5 Speedtest v4.6.2
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by Federico Dossena
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https://github.com/adolfintel/speedtest/
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GNU LGPLv3 License
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@ -28,7 +28,7 @@ var settings = {
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time_dl: 15, // duration of download test in seconds
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time_ulGraceTime: 3, //time to wait in seconds before actually measuring ul speed (wait for buffers to fill)
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time_dlGraceTime: 1.5, //time to wait in seconds before actually measuring dl speed (wait for TCP window to increase)
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count_ping: 35, // number of pings to perform in ping test
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count_ping: 10, // number of pings to perform in ping test
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url_dl: 'garbage.php', // path to a large file or garbage.php, used for download test. must be relative to this js file
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url_ul: 'empty.php', // path to an empty file, used for upload test. must be relative to this js file
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url_ping: 'empty.php', // path to an empty file, used for ping test. must be relative to this js file
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@ -442,8 +442,8 @@ function pingTest (done) {
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}
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var instjitter = Math.abs(instspd - prevInstspd)
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if (i === 1) ping = instspd; /* first ping, can't tell jitter yet*/ else {
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ping = ping * 0.9 + instspd * 0.1 // ping, weighted average
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jitter = instjitter > jitter ? (jitter * 0.2 + instjitter * 0.8) : (jitter * 0.9 + instjitter * 0.1) // update jitter, weighted average. spikes in ping values are given more weight.
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ping = instspd < ping ? ping : ping * 0.8 + instspd * 0.2 // update ping, weighted average. if the instant ping is lower than the current average, it is set to that value instead of averaging
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jitter = instjitter > jitter ? (jitter * 0.3 + instjitter * 0.7) : (jitter * 0.8 + instjitter * 0.2) // update jitter, weighted average. spikes in ping values are given more weight.
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}
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prevInstspd = instspd
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}
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speedtest_worker.min.js
vendored
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speedtest_worker.min.js
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