package frame import ( "math/rand" ) // RandomAngle returns a random angle between -max and max. func RandomAngle(max float64) float64 { if max == 0 { return 0 } if max < 0 { max = -1 * max } if max > 180 { max = 180 } r := 2 * max return (rand.Float64() - 0.5) * r }