package entity type PasswordMap map[string]Password func (m PasswordMap) Get(name string) Password { if result, ok := m[name]; ok { return result } return Password{} } func (m PasswordMap) Pointer(name string) *Password { if result, ok := m[name]; ok { return &result } return &Password{} } var PasswordFixtures = PasswordMap{ "alice": NewPassword("uqxetse3cy5eo9z2", "Alice123!", false), "bob": NewPassword("uqxc08w3d0ej2283", "Bobbob123!", false), "friend": NewPassword("uqxqg7i1kperxvu7", "!Friend321", false), "fowler": NewPassword("urinotv3d6jedvlm", "PleaseChange$42", false), } // CreatePasswordFixtures inserts known entities into the database for testing. func CreatePasswordFixtures() { for _, entity := range PasswordFixtures { Db().Create(&entity) } }