photoprism/internal/entity/cell.go

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package entity
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import (
"strings"
"sync"
"time"
"github.com/photoprism/photoprism/internal/event"
"github.com/photoprism/photoprism/internal/maps"
"github.com/photoprism/photoprism/pkg/s2"
"github.com/photoprism/photoprism/pkg/txt"
)
var cellMutex = sync.Mutex{}
// Cell represents a S2 cell with location data.
type Cell struct {
ID string `gorm:"type:VARBINARY(42);primary_key;auto_increment:false;" json:"ID" yaml:"ID"`
CellName string `gorm:"type:VARCHAR(200);" json:"Name" yaml:"Name,omitempty"`
CellStreet string `gorm:"type:VARCHAR(100);" json:"Street" yaml:"Street,omitempty"`
CellPostcode string `gorm:"type:VARCHAR(50);" json:"Postcode" yaml:"Postcode,omitempty"`
CellCategory string `gorm:"type:VARCHAR(50);" json:"Category" yaml:"Category,omitempty"`
PlaceID string `gorm:"type:VARBINARY(42);default:'zz'" json:"-" yaml:"PlaceID"`
Place *Place `gorm:"PRELOAD:true" json:"Place" yaml:"-"`
CreatedAt time.Time `json:"CreatedAt" yaml:"-"`
UpdatedAt time.Time `json:"UpdatedAt" yaml:"-"`
}
// TableName returns the entity database table name.
func (Cell) TableName() string {
return "cells"
}
// UnknownLocation is PhotoPrism's default location.
var UnknownLocation = Cell{
ID: UnknownID,
Place: &UnknownPlace,
PlaceID: UnknownID,
CellName: "",
CellStreet: "",
CellPostcode: "",
CellCategory: "",
}
// CreateUnknownLocation creates the default location if not exists.
func CreateUnknownLocation() {
FirstOrCreateCell(&UnknownLocation)
}
// NewCell creates a location using a token extracted from coordinate
func NewCell(lat, lng float32) *Cell {
result := &Cell{}
result.ID = s2.PrefixedToken(float64(lat), float64(lng))
return result
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}
// Refresh updates the index by retrieving the latest data from an external API.
func (m *Cell) Refresh(api string) (err error) {
// Unknown?
if m.Unknown() {
// Skip.
return nil
}
start := time.Now()
// Initialize.
l := &maps.Location{
ID: s2.NormalizeToken(m.ID),
}
// Query geodata API.
if err = l.QueryApi(api); err != nil {
return err
}
// Unknown location or label missing?
if l.Unknown() || l.Label() == "" {
// Ignore.
return nil
}
oldPlaceID := m.PlaceID
cellMutex.Lock()
defer cellMutex.Unlock()
place := Place{
ID: l.PlaceID(),
PlaceLabel: l.Label(),
PlaceDistrict: l.District(),
PlaceCity: l.City(),
PlaceState: l.State(),
PlaceCountry: l.CountryCode(),
PlaceKeywords: l.KeywordString(),
PhotoCount: 1,
}
// Create or update place.
if err = place.Save(); err != nil {
log.Warnf("place: failed updating %s [%s]", place.ID, time.Since(start))
} else {
m.Place = &place
m.PlaceID = l.PlaceID()
log.Tracef("place: updated %s [%s]", place.ID, time.Since(start))
}
m.CellName = l.Name()
m.CellStreet = l.Street()
m.CellPostcode = l.Postcode()
m.CellCategory = l.Category()
// Update cell.
err = m.Save()
if err != nil {
log.Warnf("place: failed updating %s [%s]", m.ID, time.Since(start))
return err
} else if oldPlaceID != m.PlaceID {
err = UnscopedDb().Table(Photo{}.TableName()).
Where("place_id = ?", oldPlaceID).
UpdateColumn("place_id", m.PlaceID).
Error
}
log.Debugf("place: updated %s [%s]", m.ID, time.Since(start))
return err
}
// Find retrieves location data from the database or an external api if not known already.
func (m *Cell) Find(api string) error {
start := time.Now()
db := Db()
if err := db.Preload("Place").First(m, "id = ?", m.ID).Error; err == nil {
log.Debugf("place: found cell %s", m.ID)
return nil
}
l := &maps.Location{
ID: s2.NormalizeToken(m.ID),
}
if err := l.QueryApi(api); err != nil {
return err
}
if found := FindPlace(l.PlaceID(), l.Label()); found != nil {
m.Place = found
} else {
place := &Place{
ID: l.PlaceID(),
PlaceLabel: l.Label(),
PlaceDistrict: l.District(),
PlaceCity: l.City(),
PlaceState: l.State(),
PlaceCountry: l.CountryCode(),
PlaceKeywords: l.KeywordString(),
PhotoCount: 1,
}
if createErr := place.Create(); createErr == nil {
event.Publish("count.places", event.Data{
"count": 1,
})
log.Infof("place: added %s [%s]", place.ID, time.Since(start))
m.Place = place
} else if found := FindPlace(l.PlaceID(), l.Label()); found != nil {
m.Place = found
} else {
log.Errorf("place: %s (create %s)", createErr, place.ID)
m.Place = &UnknownPlace
}
}
m.PlaceID = m.Place.ID
m.CellName = l.Name()
m.CellStreet = l.Street()
m.CellPostcode = l.Postcode()
m.CellCategory = l.Category()
cellMutex.Lock()
defer cellMutex.Unlock()
if createErr := db.Create(m).Error; createErr == nil {
log.Debugf("place: added cell %s [%s]", m.ID, time.Since(start))
return nil
} else if findErr := db.Preload("Place").First(m, "id = ?", m.ID).Error; findErr != nil {
log.Errorf("place: %s (create cell %s)", createErr, m.ID)
log.Errorf("place: %s (find cell %s)", findErr, m.ID)
return createErr
} else {
log.Debugf("place: found cell %s [%s]", m.ID, time.Since(start))
}
return nil
}
// Create inserts a new row to the database.
func (m *Cell) Create() error {
return Db().Create(m).Error
}
// Save updates the existing or inserts a new row.
func (m *Cell) Save() error {
return Db().Save(m).Error
}
// Delete removes the entity from the index.
func (m *Cell) Delete() (err error) {
return UnscopedDb().Delete(m).Error
}
// FirstOrCreateCell fetches an existing row, inserts a new row or nil in case of errors.
func FirstOrCreateCell(m *Cell) *Cell {
if m.ID == "" {
log.Errorf("place: cell must not be empty")
return nil
}
if m.PlaceID == "" {
log.Errorf("place: id must not be empty (find or create cell %s)", m.ID)
return nil
}
result := Cell{}
if findErr := Db().Where("id = ?", m.ID).Preload("Place").First(&result).Error; findErr == nil {
return &result
} else if createErr := m.Create(); createErr == nil {
return m
} else if err := Db().Where("id = ?", m.ID).Preload("Place").First(&result).Error; err == nil {
return &result
} else {
log.Errorf("place: %s (find or create cell %s)", createErr, m.ID)
}
return nil
}
// Keywords returns search keywords for a location.
func (m *Cell) Keywords() (result []string) {
if m.Place == nil {
log.Errorf("place: info for cell %s is nil - you might have found a bug", m.ID)
return result
}
result = append(result, txt.Keywords(txt.ReplaceSpaces(m.District(), "-"))...)
result = append(result, txt.Keywords(txt.ReplaceSpaces(m.City(), "-"))...)
result = append(result, txt.Keywords(txt.ReplaceSpaces(m.State(), "-"))...)
result = append(result, txt.Keywords(txt.ReplaceSpaces(m.CountryName(), "-"))...)
result = append(result, txt.Keywords(m.Name())...)
result = append(result, txt.Keywords(m.Street())...)
result = append(result, txt.Keywords(m.Category())...)
result = append(result, txt.Words(m.Place.PlaceKeywords)...)
result = txt.UniqueWords(result)
return result
}
// Unknown checks if the location has no id
func (m *Cell) Unknown() bool {
return m.ID == "" || m.ID == UnknownLocation.ID
}
// Name returns name of location
func (m *Cell) Name() string {
return m.CellName
}
// NoName checks if the location has no name
func (m *Cell) NoName() bool {
return m.CellName == ""
}
// Street returns the street name if any.
func (m *Cell) Street() string {
return m.CellStreet
}
// NoStreet checks if the location has a street.
func (m *Cell) NoStreet() bool {
return m.CellStreet == ""
}
// Postcode returns the postcode if any.
func (m *Cell) Postcode() string {
return m.CellPostcode
}
// NoPostcode checks if the location has a postcode.
func (m *Cell) NoPostcode() bool {
return m.CellPostcode == ""
}
// Category returns the location category
func (m *Cell) Category() string {
return m.CellCategory
}
// NoCategory checks id the location has no category
func (m *Cell) NoCategory() bool {
return m.CellCategory == ""
}
// Label returns the location place label
func (m *Cell) Label() string {
return m.Place.Label()
}
// District returns the district name if any.
func (m *Cell) District() string {
return m.Place.District()
}
// City returns the location city name if any.
func (m *Cell) City() string {
return m.Place.City()
}
// LongCity checks if the city name is more than 16 char
func (m *Cell) LongCity() bool {
return len(m.City()) > 16
}
// NoCity checks if the location has no city
func (m *Cell) NoCity() bool {
return m.City() == ""
}
// CityContains checks if the location city contains the text string
func (m *Cell) CityContains(text string) bool {
return strings.Contains(text, m.City())
}
// State returns the location place state
func (m *Cell) State() string {
return m.Place.State()
}
// NoState checks if the location place has no state
func (m *Cell) NoState() bool {
return m.Place.State() == ""
}
// CountryCode returns the location place country code
func (m *Cell) CountryCode() string {
return m.Place.CountryCode()
}
// CountryName returns the location place country name
func (m *Cell) CountryName() string {
return m.Place.CountryName()
}