ladybird/Userland/Games/Chess/main.cpp

243 lines
9 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ChessWidget.h"
#include <LibCore/ConfigFile.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Clipboard.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Window.h>
#include <unistd.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-chess");
auto window = GUI::Window::construct();
auto& widget = window->set_main_widget<ChessWidget>();
RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
if (pledge("stdio rpath accept wpath cpath recvfd sendfd thread proc exec", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->file_name().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil("/bin/ChessEngine", "x") < 0) {
perror("unveil");
return 1;
}
if (unveil("/etc/passwd", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(Core::StandardPaths::home_directory().characters(), "wcbr") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto size = config->read_num_entry("Display", "size", 512);
window->set_title("Chess");
window->resize(size, size);
window->set_size_increment({ 8, 8 });
window->set_resize_aspect_ratio(1, 1);
window->set_icon(app_icon.bitmap_for_size(16));
widget.set_piece_set(config->read_entry("Style", "PieceSet", "stelar7"));
widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige"));
widget.set_coordinates(config->read_bool_entry("Style", "Coordinates", true));
widget.set_show_available_moves(config->read_bool_entry("Style", "ShowAvailableMoves", true));
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget.resign();
}));
game_menu.add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
widget.flip_board();
}));
game_menu.add_separator();
game_menu.add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);
if (!import_path.has_value())
return;
if (!widget.import_pgn(import_path.value())) {
GUI::MessageBox::show(window, "Unable to import game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Imported PGN file from {}", import_path.value());
}));
game_menu.add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");
if (!export_path.has_value())
return;
if (!widget.export_pgn(export_path.value())) {
GUI::MessageBox::show(window, "Unable to export game.\n", "Error", GUI::MessageBox::Type::Error);
return;
}
dbgln("Exported PGN file to {}", export_path.value());
}));
game_menu.add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
GUI::Clipboard::the().set_data(widget.get_fen().bytes());
GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
}));
game_menu.add_separator();
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
if (widget.board().game_result() == Chess::Board::Result::NotFinished) {
if (widget.resign() < 0)
return;
}
widget.reset();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& style_menu = menubar->add_menu("&Style");
GUI::ActionGroup piece_set_action_group;
piece_set_action_group.set_exclusive(true);
auto& piece_set_menu = style_menu.add_submenu("&Piece Set");
piece_set_menu.set_icon(app_icon.bitmap_for_size(16));
Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto set = di.next_path();
auto action = GUI::Action::create_checkable(set, [&](auto& action) {
widget.set_piece_set(action.text());
widget.update();
config->write_entry("Style", "PieceSet", action.text());
config->sync();
});
piece_set_action_group.add_action(*action);
if (widget.piece_set() == set)
action->set_checked(true);
piece_set_menu.add_action(*action);
}
GUI::ActionGroup board_theme_action_group;
board_theme_action_group.set_exclusive(true);
auto& board_theme_menu = style_menu.add_submenu("Board Theme");
board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png"));
for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
widget.set_board_theme(action.text());
widget.update();
config->write_entry("Style", "BoardTheme", action.text());
config->sync();
});
board_theme_action_group.add_action(*action);
if (widget.board_theme().name == theme)
action->set_checked(true);
board_theme_menu.add_action(*action);
}
auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
widget.set_coordinates(action.is_checked());
widget.update();
config->write_bool_entry("Style", "Coordinates", action.is_checked());
config->sync();
});
coordinates_action->set_checked(widget.coordinates());
style_menu.add_action(coordinates_action);
auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) {
widget.set_show_available_moves(action.is_checked());
widget.update();
config->write_bool_entry("Style", "ShowAvailableMoves", action.is_checked());
config->sync();
});
show_available_moves_action->set_checked(widget.show_available_moves());
style_menu.add_action(show_available_moves_action);
auto& engine_menu = menubar->add_menu("&Engine");
GUI::ActionGroup engines_action_group;
engines_action_group.set_exclusive(true);
auto& engine_submenu = engine_menu.add_submenu("&Engine");
for (auto& engine : Vector({ "Human", "ChessEngine" })) {
auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
if (action.text() == "Human") {
widget.set_engine(nullptr);
} else {
widget.set_engine(Engine::construct(action.text()));
widget.input_engine_move();
}
});
engines_action_group.add_action(*action);
if (engine == String("Human"))
action->set_checked(true);
engine_submenu.add_action(*action);
}
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("&Chess", app_icon, window));
window->set_menubar(move(menubar));
window->show();
widget.reset();
return app->exec();
}