ladybird/Userland/Applications/SoundPlayer/SampleWidget.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

30 lines
552 B
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "VisualizationBase.h"
#include <LibGUI/Frame.h>
namespace Audio {
class Buffer;
}
class SampleWidget final : public GUI::Frame
, public Visualization {
C_OBJECT(SampleWidget)
public:
virtual ~SampleWidget() override;
void set_buffer(RefPtr<Audio::Buffer>) override;
private:
SampleWidget();
virtual void paint_event(GUI::PaintEvent&) override;
RefPtr<Audio::Buffer> m_buffer;
};