ladybird/Userland/Games/Spider/Game.h
Jamie Mansfield 26cb559d37 Spider: Track win and loss counts
Again, this isn't exposed anywhere yet.
2021-07-27 16:53:56 +02:00

106 lines
2.3 KiB
C++

/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <LibCards/CardStack.h>
#include <LibGUI/Frame.h>
using Cards::Card;
using Cards::CardStack;
namespace Spider {
enum class Mode : u8 {
SingleSuit,
TwoSuit,
__Count
};
enum class GameOverReason {
Victory,
NewGame,
Quit,
};
class Game final : public GUI::Frame {
C_OBJECT(Game)
public:
static constexpr int width = 10 + 10 * Card::width + 90 + 10;
static constexpr int height = 480;
~Game() override;
Mode mode() const { return m_mode; }
void setup(Mode);
Function<void(uint32_t)> on_score_update;
Function<void()> on_game_start;
Function<void(GameOverReason, uint32_t)> on_game_end;
private:
Game();
enum StackLocation {
Completed,
Stock,
Pile1,
Pile2,
Pile3,
Pile4,
Pile5,
Pile6,
Pile7,
Pile8,
Pile9,
Pile10,
__Count
};
static constexpr Array piles = {
Pile1, Pile2, Pile3, Pile4, Pile5,
Pile6, Pile7, Pile8, Pile9, Pile10
};
void start_timer_if_necessary();
void update_score(int delta);
void draw_cards();
void mark_intersecting_stacks_dirty(Card& intersecting_card);
void ensure_top_card_is_visible(NonnullRefPtr<CardStack> stack);
void detect_full_stacks();
void detect_victory();
ALWAYS_INLINE CardStack& stack(StackLocation location)
{
return m_stacks[location];
}
void paint_event(GUI::PaintEvent&) override;
void mousedown_event(GUI::MouseEvent&) override;
void mouseup_event(GUI::MouseEvent&) override;
void mousemove_event(GUI::MouseEvent&) override;
void timer_event(Core::TimerEvent&) override;
Mode m_mode { Mode::SingleSuit };
NonnullRefPtrVector<Card> m_focused_cards;
NonnullRefPtrVector<Card> m_new_deck;
NonnullRefPtrVector<CardStack> m_stacks;
CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location;
bool m_mouse_down { false };
bool m_waiting_for_new_game { true };
bool m_new_game_animation { false };
uint8_t m_new_game_animation_delay { 0 };
uint8_t m_new_game_animation_pile { 0 };
uint32_t m_score { 500 };
};
}