ladybird/Userland
Jelle Raaijmakers 52d6ae36cb LibGL: Do not exclude points on the clip planes
Most resources seem to suggest that points on the clip planes are also
inside the frustum, e.g.: https://www.cubic.org/docs/3dclip.htm

This seems to resolve some rendering issues in Grim Fandango in OpenGL
mode where the screen remained black. This was because of quads being
drawn with their vertex positions exactly on the clip planes.
2021-12-12 21:51:08 +01:00
..
Applets Applets/ClipboardHistory: Port to LibMain :^) 2021-12-04 14:24:04 +01:00
Applications Spreadsheet: Avoid using Value.to_string_without_side_effects() 2021-12-12 14:49:49 +03:30
Demos Demos: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00
DevTools UserspaceEmulator: Remove support for SC_select syscall 2021-12-12 21:48:50 +01:00
DynamicLoader Toolchain+Meta: Update LLVM version to 13.0.0 2021-10-17 17:09:58 +01:00
Games Games: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00
Libraries LibGL: Do not exclude points on the clip planes 2021-12-12 21:51:08 +01:00
Services Browser+LibWeb+WebContent: Add variables display to Inspector 2021-12-10 06:52:17 +01:00
Shell Everywhere: Fix -Winconsistent-missing-override warnings from Clang 2021-12-11 13:14:15 -08:00
Utilities strace: Remove formatting support for SC_select 2021-12-12 21:48:50 +01:00
CMakeLists.txt Tests: Establish root Tests directory, move Userland/Tests there 2021-05-06 17:54:28 +02:00