ladybird/Kernel/VM/InodeVMObject.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

47 lines
1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Bitmap.h>
#include <Kernel/UnixTypes.h>
#include <Kernel/VM/VMObject.h>
namespace Kernel {
class InodeVMObject : public VMObject {
public:
virtual ~InodeVMObject() override;
Inode& inode() { return *m_inode; }
const Inode& inode() const { return *m_inode; }
size_t amount_dirty() const;
size_t amount_clean() const;
int release_all_clean_pages();
u32 writable_mappings() const;
u32 executable_mappings() const;
protected:
explicit InodeVMObject(Inode&, size_t);
explicit InodeVMObject(const InodeVMObject&);
InodeVMObject& operator=(const InodeVMObject&) = delete;
InodeVMObject& operator=(InodeVMObject&&) = delete;
InodeVMObject(InodeVMObject&&) = delete;
virtual bool is_inode() const final { return true; }
int release_all_clean_pages_impl();
NonnullRefPtr<Inode> m_inode;
Bitmap m_dirty_pages;
};
}