/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include namespace Kernel { TYPEDEF_DISTINCT_ORDERED_ID(u64, TimerId); class Timer : public RefCounted , public InlineLinkedListNode { friend class TimerQueue; friend class InlineLinkedListNode; public: Timer(clockid_t clock_id, Time expires, Function&& callback) : m_clock_id(clock_id) , m_expires(expires) , m_callback(move(callback)) { } ~Timer() { VERIFY(!is_queued()); } Time remaining() const; private: TimerId m_id; clockid_t m_clock_id; Time m_expires; Time m_remaining {}; Function m_callback; Timer* m_next { nullptr }; Timer* m_prev { nullptr }; Atomic m_queued { false }; bool operator<(const Timer& rhs) const { return m_expires < rhs.m_expires; } bool operator>(const Timer& rhs) const { return m_expires > rhs.m_expires; } bool operator==(const Timer& rhs) const { return m_id == rhs.m_id; } bool is_queued() const { return m_queued; } void set_queued(bool queued) { m_queued = queued; } Time now(bool) const; }; class TimerQueue { friend class Timer; public: TimerQueue(); static TimerQueue& the(); TimerId add_timer(NonnullRefPtr&&); RefPtr add_timer_without_id(clockid_t, const Time&, Function&&); TimerId add_timer(clockid_t, const Time& timeout, Function&& callback); bool cancel_timer(TimerId id); bool cancel_timer(Timer&); bool cancel_timer(NonnullRefPtr&& timer) { return cancel_timer(*move(timer)); } void fire(); private: struct Queue { InlineLinkedList list; Time next_timer_due {}; }; void remove_timer_locked(Queue&, Timer&); void update_next_timer_due(Queue&); void add_timer_locked(NonnullRefPtr); Queue& queue_for_timer(Timer& timer) { switch (timer.m_clock_id) { case CLOCK_MONOTONIC: case CLOCK_MONOTONIC_COARSE: case CLOCK_MONOTONIC_RAW: return m_timer_queue_monotonic; case CLOCK_REALTIME: case CLOCK_REALTIME_COARSE: return m_timer_queue_realtime; default: VERIFY_NOT_REACHED(); } } u64 m_timer_id_count { 0 }; u64 m_ticks_per_second { 0 }; Queue m_timer_queue_monotonic; Queue m_timer_queue_realtime; InlineLinkedList m_timers_executing; }; }