/* * Copyright (c) 2022, Sahan Fernando * Copyright (c) 2022, Stephan Unverwerth * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include namespace VirtGPU { class CommandBufferBuilder { public: void append_set_tweaks(u32 id, u32 value); void append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST); void append_end_transfers_3d(); void append_draw_vbo(Protocol::PipePrimitiveTypes, u32 count); void append_clear(float r, float g, float b, float a); void append_clear(double depth); void append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource); void append_create_blend(Protocol::ObjectHandle handle); void append_bind_blend(Protocol::ObjectHandle handle); void append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format); void append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer = 0); void append_create_vertex_elements(Protocol::ObjectHandle handle, Vector const&); void append_bind_vertex_elements(Protocol::ObjectHandle handle); void append_viewport(Gfx::IntSize); void append_set_framebuffer_state_no_attach(Gfx::IntSize); void append_set_constant_buffer(Vector const& constant_buffer); void append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data); void append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type); void append_create_rasterizer(Protocol::ObjectHandle handle); void append_bind_rasterizer(Protocol::ObjectHandle handle); void append_create_dsa(Protocol::ObjectHandle handle); void append_bind_dsa(Protocol::ObjectHandle handle); Vector const& build() { return m_buffer; } private: Vector m_buffer; }; }