/* * Copyright (c) 2019-2020, Sergey Bugaev * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ManualModel.h" #include "ManualNode.h" #include "ManualPageNode.h" #include "ManualSectionNode.h" static ManualSectionNode s_sections[] = { { "1", "Command-line programs" }, { "2", "System calls" }, { "3", "Libraries" }, { "4", "Special files" }, { "5", "File formats" }, { "6", "Games" }, { "7", "Miscellanea" }, { "8", "Sysadmin tools" } }; ManualModel::ManualModel() { // FIXME: need some help from the icon fairy ^) m_section_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/book.png")); m_page_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/filetype-unknown.png")); } Optional ManualModel::index_from_path(const StringView& path) const { for (int section = 0; section < row_count(); ++section) { auto parent_index = index(section, 0); for (int row = 0; row < row_count(parent_index); ++row) { auto child_index = index(row, 0, parent_index); auto* node = static_cast(child_index.internal_data()); if (!node->is_page()) continue; auto* page = static_cast(node); if (page->path() != path) continue; return child_index; } } return {}; } String ManualModel::page_path(const GUI::ModelIndex& index) const { if (!index.is_valid()) return {}; auto* node = static_cast(index.internal_data()); if (!node->is_page()) return {}; auto* page = static_cast(node); return page->path(); } String ManualModel::page_and_section(const GUI::ModelIndex& index) const { if (!index.is_valid()) return {}; auto* node = static_cast(index.internal_data()); if (!node->is_page()) return {}; auto* page = static_cast(node); auto* section = static_cast(page->parent()); return String::format("%s(%s)", page->name().characters(), section->section_name().characters()); } GUI::ModelIndex ManualModel::index(int row, int column, const GUI::ModelIndex& parent_index) const { if (!parent_index.is_valid()) return create_index(row, column, &s_sections[row]); auto* parent = static_cast(parent_index.internal_data()); auto* child = &parent->children()[row]; return create_index(row, column, child); } GUI::ModelIndex ManualModel::parent_index(const GUI::ModelIndex& index) const { if (!index.is_valid()) return {}; auto* child = static_cast(index.internal_data()); auto* parent = child->parent(); if (parent == nullptr) return {}; if (parent->parent() == nullptr) { for (size_t row = 0; row < sizeof(s_sections) / sizeof(s_sections[0]); row++) if (&s_sections[row] == parent) return create_index(row, 0, parent); ASSERT_NOT_REACHED(); } for (size_t row = 0; row < parent->parent()->children().size(); row++) { ManualNode* child_at_row = &parent->parent()->children()[row]; if (child_at_row == parent) return create_index(row, 0, parent); } ASSERT_NOT_REACHED(); } int ManualModel::row_count(const GUI::ModelIndex& index) const { if (!index.is_valid()) return sizeof(s_sections) / sizeof(s_sections[0]); auto* node = static_cast(index.internal_data()); return node->children().size(); } int ManualModel::column_count(const GUI::ModelIndex&) const { return 1; } GUI::Variant ManualModel::data(const GUI::ModelIndex& index, Role role) const { auto* node = static_cast(index.internal_data()); switch (role) { case Role::Display: return node->name(); case Role::Icon: if (node->is_page()) return m_page_icon; return m_section_icon; default: return {}; } } void ManualModel::update() { did_update(); }