/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include namespace Kernel { class Process; class Thread; class WaitQueue; struct RegisterState; extern Thread* g_finalizer; extern WaitQueue* g_finalizer_wait_queue; extern Atomic g_finalizer_has_work; extern RecursiveSpinLock g_scheduler_lock; class Scheduler { public: static void initialize(); static Thread* create_ap_idle_thread(u32 cpu); static void set_idle_thread(Thread* idle_thread); static void timer_tick(const RegisterState&); [[noreturn]] static void start(); static bool pick_next(); static bool yield(); static void yield_from_critical(); static bool donate_to_and_switch(Thread*, const char* reason); static bool donate_to(RefPtr&, const char* reason); static bool context_switch(Thread*); static void enter_current(Thread& prev_thread, bool is_first); static void leave_on_first_switch(u32 flags); static void prepare_after_exec(); static void prepare_for_idle_loop(); static Process* colonel(); static void idle_loop(void*); static void invoke_async(); static void notify_finalizer(); static Thread& pull_next_runnable_thread(); static bool dequeue_runnable_thread(Thread&, bool = false); static void queue_runnable_thread(Thread&); static void dump_scheduler_state(); }; }