/* * Copyright (c) 2021, Ali Mohammad Pur * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace AK { template class BumpAllocator { public: BumpAllocator() { if constexpr (use_mmap) m_chunk_size = chunk_size; else m_chunk_size = kmalloc_good_size(chunk_size); } ~BumpAllocator() { deallocate_all(); } void* allocate(size_t size, size_t align) { VERIFY(size < m_chunk_size - sizeof(ChunkHeader)); if (!m_current_chunk) { if (!allocate_a_chunk()) return nullptr; } allocate_again:; VERIFY(m_current_chunk != 0); auto aligned_ptr = align_up_to(m_byte_offset_into_current_chunk + m_current_chunk, align); auto next_offset = aligned_ptr + size - m_current_chunk; if (next_offset > m_chunk_size) { if (!allocate_a_chunk()) return nullptr; goto allocate_again; } m_byte_offset_into_current_chunk = next_offset; return (void*)aligned_ptr; } template T* allocate() { return (T*)allocate(sizeof(T), alignof(T)); } void deallocate_all() { if (!m_head_chunk) return; for_each_chunk([this](auto chunk) { if (!s_unused_allocation_cache) { auto next_chunk = ((ChunkHeader const*)chunk)->next_chunk; if (!next_chunk) { s_unused_allocation_cache = chunk; return; } } if constexpr (use_mmap) { munmap((void*)chunk, m_chunk_size); } else { kfree_sized((void*)chunk, m_chunk_size); } }); } protected: template void for_each_chunk(TFn&& fn) { auto head_chunk = m_head_chunk; while (head_chunk) { auto& chunk_header = *(ChunkHeader const*)head_chunk; VERIFY(chunk_header.magic == chunk_magic); if (head_chunk == m_current_chunk) VERIFY(chunk_header.next_chunk == 0); auto next_chunk = chunk_header.next_chunk; fn(head_chunk); head_chunk = next_chunk; } } bool allocate_a_chunk() { // dbgln("Allocated {} entries in previous chunk and have {} unusable bytes", m_allocations_in_previous_chunk, m_chunk_size - m_byte_offset_into_current_chunk); // m_allocations_in_previous_chunk = 0; void* new_chunk; if (s_unused_allocation_cache) { new_chunk = (void*)exchange(s_unused_allocation_cache, 0); } else { if constexpr (use_mmap) { #ifdef __serenity__ new_chunk = serenity_mmap(nullptr, m_chunk_size, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_RANDOMIZED | MAP_PRIVATE, 0, 0, m_chunk_size, "BumpAllocator Chunk"); #else new_chunk = mmap(nullptr, m_chunk_size, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, 0, 0); #endif if (new_chunk == MAP_FAILED) return false; } else { new_chunk = kmalloc(m_chunk_size); if (!new_chunk) return false; } } auto& new_header = *(ChunkHeader*)new_chunk; new_header.magic = chunk_magic; new_header.next_chunk = 0; m_byte_offset_into_current_chunk = sizeof(ChunkHeader); if (!m_head_chunk) { VERIFY(!m_current_chunk); m_head_chunk = (FlatPtr)new_chunk; m_current_chunk = (FlatPtr)new_chunk; return true; } VERIFY(m_current_chunk); auto& old_header = *(ChunkHeader*)m_current_chunk; VERIFY(old_header.next_chunk == 0); old_header.next_chunk = (FlatPtr)new_chunk; m_current_chunk = (FlatPtr)new_chunk; return true; } constexpr static FlatPtr chunk_magic = explode_byte(0xdf); struct ChunkHeader { FlatPtr magic; FlatPtr next_chunk; }; FlatPtr m_head_chunk { 0 }; FlatPtr m_current_chunk { 0 }; size_t m_byte_offset_into_current_chunk { 0 }; size_t m_chunk_size { 0 }; static FlatPtr s_unused_allocation_cache; }; template class UniformBumpAllocator : protected BumpAllocator { using Allocator = BumpAllocator; public: UniformBumpAllocator() = default; ~UniformBumpAllocator() { destroy_all(); } T* allocate() { return Allocator::template allocate(); } void deallocate_all() { destroy_all(); Allocator::deallocate_all(); } void destroy_all() { this->for_each_chunk([&](auto chunk) { auto base_ptr = align_up_to(chunk + sizeof(typename Allocator::ChunkHeader), alignof(T)); FlatPtr end_offset = this->m_chunk_size - sizeof(typename Allocator::ChunkHeader); if (chunk == this->m_current_chunk) end_offset = this->m_byte_offset_into_current_chunk; for (; base_ptr - chunk < end_offset; base_ptr += sizeof(T)) reinterpret_cast(base_ptr)->~T(); }); } }; template inline FlatPtr BumpAllocator::s_unused_allocation_cache { 0 }; } using AK::BumpAllocator; using AK::UniformBumpAllocator;