Previously the remove home directory option never actually removed the
user's home directory because it was not properly unveiled. By
validating the user with Core::Account, we can identify the user's home
directory earlier in the program and unveil as necessary.
Additionally, by identifying if the user does not exist much earlier in
the program, this elimates depending on getpwent to validate the user
and creating unneccessary temp files.
This is true for environments created by `with` statements, and false
for other (global) object environments.
Also add the WithBaseObject abstract operation while we're here.
Scoring is designed to mimic Microsoft's implementation - starting at
500, decreasing by 1 every move, and increasing by 100 for every full
stack.
Fixes GH-5319.
This introduces a new MovementType concept to LibCards, starting the
process to allow other patience games to be implemented using it - that
differ more substantially from Klondike in logic.
This is currently used for two purposes: 1. to verify that the
'grabbed' stack of cards is valid* (sequential and correct colours) and
2. to allow 'grabbed' stacks to be pushed onto same-colour,
either-colour, or alternating-colour stacks
* Klondike doesn't need this logic, as per how the game works any
'grabbed' selection is guaranteed to be valid.
This rewrites the dbgputch and dbgputstr system calls as wrappers of
kstdio.h.
This fixes a bug where only the Kernel's debug output was also sent to
a serial debugger, while the userspace's debug output was only sent to
the Bochs debugger.
This also fixes a bug where debug output from one process would
sometimes "interrupt" the debug output from another process in the
middle of a line.
This adds a dbgputch() alongside dbgputstr() in kstdio.h. The function
already existed as the static function debugger_out(). It has now been
exposed to users of kstdio.h.
This adds just enough stubs to make the kernel compile on x86_64. Obviously
it won't do anything useful - in fact it won't even attempt to boot because
Multiboot doesn't support ELF64 binaries - but it gets those compiler errors
out of the way so more progress can be made getting all the missing
functionality in place.
When constructing values of the InstructionData type we assume that
the event_count field is a size_t while it actually is a u32. On x86_64
this fails because those are different types.
When building the kernel for x86_64 the compiler injects calls to
__cxa_guard_acquire which depends on a bunch of pthread functions
we don't have in the kernel.
The crash happens very rarely and is hard to reproduce so it is
hard to know for certain, but I am confident this fixes it.
I previously delayed the start of the game-over animation by one
frame, but neglected to check m_start_game_over_animation_next_frame
wasn't set. This means multiple calls to start_game_over_animation()
on the same frame (or rather, before the first timer_event) would
each call Object::start_timer(). Now that we do check the flag,
that should no longer be possible.
Fixes#8122.
Scanning tables is a linear process using pointers in the table's
tuples, and does not involve more 'stochastic' code paths like index
traversals. Therefore the 1000 and 10000 row tests were basically
overkill and added nothing we can't find out with less rows.
This declares all test cases which compare function outputs over the
entire Unicode range as `BENCHMARK_CASE`, to avoid them being run by CI.
This reduces runtime of TestCharacterTypes (without benchmarks) by about
one third.
SQL was standardized before there was consensus on sane language syntax
constructs had evolved. The language is mostly case-insensitive, with
unquoted text converted to upper case. Identifiers can include lower
case characters and other 'special' characters by enclosing the
identifier with double quotes. A double quote is escaped by doubling it.
Likewise, a single quote in a literal string is escaped by doubling it.
All this means that the strategy used in the lexer, where a token's
value is a StringView 'window' on the source string, does not work,
because the value needs to be massaged before being handed to the
parser. Therefore a token now has a String containing its value. Given
the limited lifetime of a token, this is acceptable overhead.
Not doing this means that for example quote removal and double quote
escaping would need to be done in the parser or in AST node
construction, which would spread lexing basically all over the place.
Which would be suboptimal.
There was some impact on the sql utility and SyntaxHighlighter component
which was addressed by storing the token's end position together with
the start position in order to properly highlight it.
Finally, reviewing the tests for parsing numeric literals revealed an
inconsistency in which tokens we accept or reject: `1a` is accepted but
`1e` is rejected. Related to this is the fate of `0x`. Added a FIXME
reminding us to address this.
It was really annoying to `static_cast` the arguments to be the same
type, so instead of doing that, just convert the second one to the first
one, and let the compiler warn about sign differences and truncation.
When resizing a terminal window the number of columns may change.
Previously we assumed that this also affects lines which were in the
terminal's buffer while that is not necessarily true.
We had a cached shape for environment records to make instantiating
them fast. Now that environment records don't inherit from JS::Object,
we can just get rid of this. :^)
Previously, EnvironmentRecord was a JS::Object. This was done because
GlobalObject inherited from EnvironmentRecord. Now that this is no
longer the case, we can simplify things by making EnvironmentRecord
inherit from Cell directly.
This also removes the need for environment records to have a shape,
which was awkward. This will be removed in the following patch.
Our environment records are currently weird in that they inherit from
Object, but don't have a connection to the global object.
I'd like to remove this inheritance, and the first step is giving them
their own pointer to the global object.
This patch adds the concept of variable bindings to the various
environment record classes. The bindings are not yet hooked up to
anything, this is just fleshing out all the operations.
Most of this is following the spec exactly, but in a few cases we are
missing the requisite abstract operations to do the exact right thing.
I've added FIXME's in those cases where I noticed it.