This fixes an issue where, when looping over the components of a
composite glyph, we used to mutate the affine transformation of the
glyph itself when computing the transformations of its components.
(AffineTransform::multiply() is non-const).
In case of possible framebuffer mapping overflow, just fallback to the
safe mode-setting of the DisplayConnector, because in that state we know
for sure that we can map a usable framebuffer (otherwise it is a bug in
the Kernel, and not WindowServer).
This value will be used later on by WindowServer to reject resolutions
that will request a mapping that will overflow the hardware framebuffer
max length.
We simply don't need that field anymore, as it was used when one
FramebufferDevice could contain multiple framebuffers within it, each
for a connected screen head.
This ends up having a big impact on performance, as we now correctly
treat a used flex-basis of `content` as `max-content` which means
we can use cacheable intrinsic sizes for flex items in the majority
of cases.
This was used by FFC to estimate the height of flex items after
performing layout inside them.
Now that we have automatic_content_height(), we no longer need this
awkward API and we can fold it into BFC's own height calculation.
Previously, this would overflow when both length and offset were
zero, leading to an OOB index into es_array_buffer. This would lead to
a crash on a few MDN pages.
This function should return the automatic height of the formatting
context's root box.
Until now, we've been relying on some magical handshakes between parent
and child context, when negotiating the height of child context root
boxes. This is a step towards something more reasonable.
SafeFunction automatically registers its closure memory area in a place
where the JS garbage collector can find it.
This means that you can capture JS::Value and arbitrary pointers into
the GC heap in closures, as long as you're using a SafeFunction, and the
GC will not zap those values!
There's probably some performance impact from this, and there's a lot of
things that could be nicer/smarter about it, but let's build something
that ensures safety first, and we can worry about performance later. :^)
PageHost assumes page_did_layout() to be called when the layout
of the active document changes, however, it seems that sometimes
the layout can change on another document before the layout of
the active document has been calculated. This leads to a VERIFY()
being hit.
This commit now makes it so page_did_layout() is only called when
the document is the active document.
Fixes#15328
Tasks can run at any time in the future and GC can run in the time
between postMessage and running the task, meaning the message can be
reaped if we don't keep a handle to it.
Fixes Google Syndication ads crashing 100% of the time on rpcs3.net
If we don't support double buffering for a certain type of hardware,
don't try to map with size calculated with (pitch * height * 2), as it
will result in trying to map more memory than is available in the
framebuffer memory range.
Fixes inability to type custom values into ComboBox editors.
CaptureInput preempts typing while the ListView window is open.
For now, searching can still be done by manually opening the window.
Core::Acount is only used within ``#ifdef __serenity__`` blocks in these
files, so guard the inclusion of Account.h in the same way.
This fixes the Android build of these files.
We were forgetting to convert to and from BFC root relative coordinates
when calculating how much clearance was needed to get past floats.
This fixes the last remaining issue on Acid1, which is now perfect. :^)
Previously, we were using the full containing block width as a reference
for text-align values "right" and "center". This didn't take intruding
floats into account.
Layout box offset coordinates are always relative to their containing
block. Therefore, the functions that convert between coordinate spaces
should only visit containing blocks and apply their offsets, not *every*
box in the parent chain.
This fixes an issue where some floating boxes were unexpectedly far away
from their containing block.
This code generator no longer creates JS wrappers for platform objects
in the old sense, instead they're JS objects internally themselves.
Most of what we generate now are prototypes - which can be seen as
bindings for the internal C++ methods implementing getters, setters, and
methods - as well as object constructors, i.e. bindings for the internal
create_with_global_object() method.
Also tweak the naming of various CMake glue code existing around this.
These are exactly what's wanted by headless-browser too, so this saves
us some duplication. LibWeb already links LibCore so it should not
cause any issues for Ladybird.
...and the other Console methods.
This lets you apply styling to a log message or any other text that
passes through the Console `Formatter` operation.
We store the CSS on the ConsoleClient instead of passing it along with
the rest of the message, since I couldn't figure out a nice way of
doing that, as Formatter has to return JS::Values. This way isn't nice,
and has a risk of forgetting to clear the style and having it apply to
subsequent messages, but it works.
This is only supported in the Browser for now. REPL support would
require parsing the CSS and figuring out the relevant ANSI codes. We
also don't filter this styling at all, so you can `position: absolute`
and `transform: translate(...)` all you want, which is less than
ideal.
The Browser::History class is oblivious to the state of the browsing
context's session history over on the LibWeb side. We need to hook a lot
more thing up here, but for now just ignore updates when there's no
current history item. This fixes a VERIFY() error on startup.
JS::Value stores 48 bit pointers to separately allocated objects in its
payload. On x86-64, canonical addresses have their top 16 bits set to
the same value as bit 47, effectively meaning that the value has to be
sign-extended to get the pointer. AArch64, however, expects the topmost
bits to be all zeros.
This commit gates sign extension behind `#if ARCH(X86_64)`, and adds an
`#error` for unsupported architectures, so that we do not forget to
think about pointer handling when porting to a new architecture.
Fixes#15290FixesSerenityOS/ladybird#56
This is used by window.close() programmatically, but of course the user
can also decide to close a top-level browsing context at any time by
closing the tab.
Save the columns configuration from the last run in the respective
config file, and add a function to check whether a column should be
visible by default.
We now implement the browsing context's "set active document" algorithm
from the spec, as well as the "discard" algorithm for browsing contexts
and documents.
Now when the user changes their preferred first day of the week in the
Calendar Settings, the Calendar application and applet views are update
accordingly without needing to restart them.
One edge case is left as a TODO() for now, since I'm not entirely sure
how to construct an element to those specifications.
With this patch, we can now run the Speedometer benchmark! :^)
We can now "update the visibility state", which also causes
`visibilitychange` events to fire on the document.
This still needs GUI integration work at the BrowsingContext level.
We're still missing the lazy loading attribute handling, and once we hit
the navigation step, we fall back to totally ad-hoc behavior instead of
going all the way with a Fetch Request.
We had glossed over a condition in the spec that said we should only run
the nested context creation steps when the iframe's own containing
document has a browsing context.
We already had a helper for this, but compute_height() wasn't using it.
Tweak it so that compute_height() can use it, and remove the duplicated
code that's now redundant.
We don't format these files, as they might have been intentionally
formatted differently from the normal serenity style for testing.
So ignore them from our global style, so clang-format
doesn't pick them up by accident.
posix1_lim.h only defines macros that start with _POSIX_*, and don't
mention anything that might be defined in limits.h. Likewise, limits.h
uses none of the _POSIX_* macros. Thus, it is okay to change the order
of imports.
This remained undetected for a long time as HeaderCheck is disabled by
default. This commit makes the following file compile again:
// file: compile_me.cpp
#include <WindowServer/SystemEffects.h>
// That's it, this was enough to cause a compilation error.
This remained undetected for a long time as HeaderCheck is disabled by
default. This commit makes the following file compile again:
// file: compile_me.cpp
#include <LibDNS/Question.h>
// That's it, this was enough to cause a compilation error.
Likewise for most other files touched by this commit.
This remained undetected for a long time as HeaderCheck is disabled by
default. This commit makes the following file compile again:
// file: compile_me.cpp
#include <LibJS/Runtime/StringPrototype.h>
// That's it, this was enough to cause a compilation error.
Likewise for most other files touched by this commit.
This remained undetected for a long time as HeaderCheck is disabled by
default. This commit makes the following file compile again:
// file: compile_me.cpp
#include <LibWeb/HTML/CrossOrigin/CrossOriginOpenerPolicy.h>
// That's it, this was enough to cause a compilation error.
Likewise for most other files touched by this commit.
The flex line cross size includes the margin boxes of items, so when
we're taking the flex line's cross size to use as an item cross size,
we have to subtract the margin, border padding from both sides.
Previous we only subtracted the cross margins, which led to oversized
items in some cases.
It's not safe to capture `this` as a raw pointer here, since nothing
is guaranteed to keep the ResourceClient alive (even if the Resource
stays alive.)
Instead of creating a new HTMLCollection every time you access
.children, we now follow the spec and vend the same object.
This was annoyingly difficult before, and trivial now that the DOM is
garbage-collected. :^)
Instead of asking Gfx::FontDatabase for the "default font" and the
"default fixed-width font", we now proxy those requests out via
the Platform::FontPlugin. This will allow Ladybird to use other default
fonts as fallback.
This requires a little explanation. The overload resolution algorithm,
where this is used, repeatedly has steps like this:
> Otherwise: if V is a platform object, and there is an entry in S that
> has one of the following types at position i of its type list,
> - an interface type that V implements
> - object
> - a nullable version of any of the above types
> - an annotated type whose inner type is one of the above types
> - a union type, nullable union type, or annotated union type that has
> one of the above types in its flattened member types
> then remove from S all other entries.
So, the API here tries to match that. We save the matching entry when
checking through them and then use that in `remove_all_other_entries()`.
Removing all those entries when all we actually care about is looking at
that one matching entry feels silly, but sticking to the spec is more
important while things are still half-implemented. :^)
As part of this, I've moved a couple of methods for checking for
null/undefined from UnionType to Type, and filled in more of their
steps.
This now detects more, and so causes us to hit a `TODO()` which is too
big for me to go after right now, so I've replaced that assertion with
a log message.
Track the kind of Type it is, and use that to provide some convenient
`is_foo()` / `as_foo()` methods. While I was at it, made these all
classes instead of structs and made their data private.
IDL function overload resolution requires knowing each IDL function's
parameters and their types at runtime. The simplest way to do that is
just to make the types the generator uses available to the runtime.
Parsing has moved to LibIDL, but code generation has not, since that is
very specific to WrapperGenerator.
Destruction of `GL::GLContext` resulted in the destruction of
`GPU::Driver` _before_ the destruction of the allocated textures, which
in turn point to `GPU::Image` objects. Since the destruction of
`GPU::Driver` unloads the shared library, we were trying to invoke
non-existing code.
Fix this by moving `m_driver` up in `GLContext` so that it's last in
line for destruction.
conditionally_parse_page_tree_node used to assume that the xref table
contained a byte offset, even for compressed objects. It now uses the
common facilities for parsing objects, at the expense of some
performance.
When looking up differences in the specified encoding, we previously
didn't recognize a lot of characters, namely those that are referred to
by a string in the PDF itself, like "/germandbls".
We now create a mapping of those characters to the code points they are
referring to, and correctly look them up when needed.
As per spec, the positioning (or kerning) parameter of this operator
should translate the text matrix before the next showing of text.
Previously, this calculation was slightly wrong and also only applied
after the text was already shown.
Now, whenever the xref table points to a compressed object,
parse_object_with_index will look it up in the corresponding object
stream as if it were a regular object.
With this, our parser gains the bare minimum support for xref streams.
Since PDF version 1.5, a document may omit the xref table in favor of
a new kind of xref stream object. This is used to reference so-called
"compressed" objects that are part of an object stream.
With this patch we are able to parse this new kind of xref object, but
we'll have to implement object streams to use them correctly.
The Parser class is now a generic PDF object parser, of which the new
DocumentParser class derives. DocumentParser now takes over all
functions relating to linearization, pages, xref and trailer handling.
This allows the use of multiple parsers in the same document's
context, which will be needed in order to handle PDF object streams.
The test-case is heavily inspired by:
https://github.com/google/brotli/blob/master/tests/testdata/x.compressed.01
Or in words: A metadata meta-block containing `Y` (which should be
ignored), and then the actual data (a single `Z`). The bug used to skip
one metadata byte too few, and thus read garbage.
This patch adds scaling function to the move tool.
When the cursor is over the lower right corner of the layer, it changes.
This is to signify that the layer can be scaled by dragging the mouse.
There is currently no preview of the scaling.
Doing a resize every time the mouse moves leads to unexpected behavior.
Propagate errors in places that are already set up to handle them, like
WebGLRenderingContext and the Tubes demo, and convert other callers
to using MUST.
The EmojiInputDialog re-uses emoji buttons to help with performance as
filters are applied / removed. The downside of pre-creating the buttons
is that it currently takes upwards of 600ms (on my machine) to load all
emoji icons from disk at once. This will only become worse over time as
more emoji are added.
To alleviate this, defer loading the icons until they are needed for
painting (i.e. come into view).
This replaces the previous Web::ImageDecoding::Decoder interface.
While we're doing this, also move the SerenityOS implementation of this
interface from LibWebView to WebContent. That means we no longer have to
link with LibImageDecoderClient in applications that use a web view.
This patch combines a number of techniques to make inline content flow
more correctly around floats:
- During inline layout, BFC now lets LineBuilder decide the Y coordinate
when inserting a new float. LineBuilder has more information about the
currently accumulated line, and can make better breaking decisions.
- When inserting a float on one side, and the top of the newly inserted
float is below the bottommost float on the opposite side, we now reset
the opposite side back to the start of that edge. This improves
breaking behavior between opposite-side floats.
- After inserting a float during inline layout, we now recalculate the
available space on the line, but don't adjust X offsets of already
existing fragments. This is handled by update_last_line() anyway,
so it was pointless busywork.
- When measuring whether a line can fit at a given Y coordinate, we now
consider both the top and bottom Y values of the line. This fixes an
issue where the bottom part of a line would bleed over other content
(since we had only checked that the top Y coordinate of that line
would fit.)
There are some pretty brain-dead algorithms in here that we need to make
smarter, but I didn't want to complicate this any further so I've left
FIXMEs about them instead.
This fixes a bug in ladybird where it was crashing while rendering
characters like ščćž in the Noto Sans Regular font.
That font renders those characters as a composite where the caret
has numberOfContours = -1. When using the rasterize_impl simple path
for that, it would negatively overflow the offsets.
This implements all the filters other than `saturate()`,
`hue-rotate()`, and `drop-shadow()`.
There are still a lot of FIXMEs to handle in the actual implementation
though, particularly around supporting transforms, but this handles
the most common use cases :^)
This will be needed so we can apply filter effects to the backdrop
of an element in LibWeb.
This now also allows getting a crop of a bitmap in a different format
than the source bitmap. This is for if the painter's bitmap does not
have an alpha channel, but you want to ensure the cropped bitmap does.
This amount can be handled in the filter's implementation or if
not it will default to mixing between the new and previous pixel.
This behaviour is used for implementing CSS filters that allow stuff
like grayscale(70%).
This style value holds a list of CSS filter function calls e.g.
blur(10px) invert() grayscale()
It will be used to implement backdrop-filter, but the same style value
can be used for the image filter property.
(The name is a little awkward but it's referenced to as
filter-value-list in the spec too).
We now have a proper aligned allocation implementation, and the
toolchain patch to make Clang use the intermediary implementation
has already been removed in an earlier iteration.
When matching selectors in HTML documents, we know that all the elements
have lowercase local names already (the parser makes sure of this.)
Style sheets still need to remember the original name strings, in case
we want to match against non-HTML content like XML/SVG. To make the
common HTML case faster, we now cache a lowercase version of the name
with each type/class/id SimpleSelector.
This makes tag type checks O(1) instead of O(n).
This remained undetected for a long time as HeaderCheck is disabled by
default. This commit makes the following file compile again:
// file: compile_me.cpp
#include <LibWeb/CSS/GridTrackSize.h>
// That's it, this was enough to cause a compilation error.
The purpose of this patch is to support addition, subtraction,
multiplication and division without using conversion to double. To this
end, we use the BigFraction class of LibCrypto. With this solution, we
can store values without any losses and forward rounding as the last
step before displaying.
SignedBigInteger::operator==(const UnsignedBigInteger&) was rejecting
all negative value before testing for equality. It now accepts negative
zero and test for a value equality with the UnsignedBigInteger.
Instead of just keeping them in an unsorted Vector, which led to
increasingly noticeable O(n) lookups, we now cache a list of Typefaces
per family name.
The previous version relied on manually setting the amount of data to
read for the next chunk and was overall unclear. The new version uses
the Bytes API to vastly improve readability, and fixes a bug where
reading from files where a single read that wasn't of equal size to the
block size would cause the byte buffer to be incorrectly resized causing
corrupted output.
The document.domain setter is currently stubbed as that is a doozy to
implement, given how much restrictions there are in place to try and
prevent use of it and potential multi-process implications.
This was the only thing preventing us from being able to start
displaying ads delivered via Google Syndication.
In a subclass of Cell, we cannot use Cell::vm() before the base Cell
object itself is constructed. Use the Realm's VM instead.
This was caught by UBSAN with vptr sanitation enabled.
IsArray returns true if the object is an Array *or* if it is a
ProxyObject whose target is an Array. Therefore, we cannot downcast to
an Array based on IsArray.
Luckily, we don't actually need an Array here; SerializeJSONArray only
needs an Object.
This was caught by UBSAN with vptr sanitation enabled.
This patch improves @font-face loading when there are multiple src
values in two ways:
- Invalid/empty URLs are ignored
- Fonts with unsupported file extensions are ignored
This makes us load and display the emblem font on modern Reddit,
which is pretty neat! :^)
I don't see any indication in the spec that an empty prelude should be
disallowed. This fixes rules like `@font-face{...}` (note the absence
of whitespace before the `{`.)
When calculating the automatic height of a BFC root, we stretch it to
contain the bottommost margin edge of floating boxes.
Before this change, we assumed that floating boxes had coordinates
relative to the BFC root, when they're actually relative to the floating
box's containing block. This may or may not be the BFC root, so we have
to use margin_box_in_ancestor_coordinate_space() to apply offsets from
all boxes in the containing block chain (up to the BFC root).
On every texel access, some floating point instructions involved in
copying 4 floats popped up. Let `Image::texel() const` return a
`FloatVector4 const&` to prevent these operations.
This results in a ~7% FPS increase in GLQuake on my machine.
Looking at `Tubes` before and after this change, comparing the original
loop to the one using `memcpy`, including the time for `memcpy` itself,
resulted in ~15% fewer samples in profiles on my machine.
In some artificial full screen blitting profiling, I've seen `memcpy`
take up about 4% fewer samples each time I measure. It seems like
`fast_u32_copy` is not as fast as it'd like to believe.
The HTML spec provides a set of suitable default CSS rules for our UA
stylesheet, so let's use those instead of inventing our own. :^)
Note that I had to replace "foo-block-start" properties with "foo-top"
since we don't support the block/inline direction based properties yet.
This is rather subtle and points to our architecture around definite
sizes not being exactly right, but...
At some points during flexbox layout, the spec tells us that the sizes
of certain flex items are considered definite from this point on.
We implement this by marking each item's associated UsedValues as
"has-definite-width/height".
However, this breaks code that tries to resolve computed "auto" sizes
by taking the corresponding size from the containing block. The end
result was that the 1st sizing pass in flexbox would find the right size
for an "auto" sized item, but the 2nd pass would override the correct
size with the containing block's content size in that axis instead.
To work around the issue, FFC now remembers when it "definitizes" an
item, and future attempts to resolve an "auto" computed size for that
value will bypass the computed-auto-is-resolved-against-containing-block
step of the algorithm. It's not perfect, and we'll need to think more
about how to really represent these intermediate states relating to
box sizes being definite..
By asking if the value *contains* a percentage rather than whether it
*is* one, we cover many more cases where e.g `width: calc(100% - 10px)`
should be "treated as auto" etc.
Values that contain percentages require special treatment in various
parts of layout. Previously we had no way of peeking into calc() values
to see if their expression contains one or more percentages. That's the
bulk of what we're adding here.
This partially adds serialization code for
`CSSFontFaceRule::serialized()` to spec. This is only partially
implemented as some parts of the `@font-face` rule are not implemented
yet.
Now that the positions of each grid item have been calculated, and the
sizes of the individual rows and columns ascertained, can actually
layout the different items.