Resources can come from other sources (e.g., XObjects), and since the
only attribute we are reading from Page are its resources it makes sense
to receive resources instead. That way we'll be able to pass down
arbitrary resources that are not necessarily declared at the page level.
We now check if an argument value is a platform object that implements
the relevant IDL interface when resolving overloads.
This makes passing a Path2D object to CanvasRenderingContext2D.fill()
actually choose the Path2D overload. :^)
This can be used to ask a PlatformObject if it implements a given IDL
interface. It's implemented by a chain of virtual overrides that get
inserted for each subclass by the WEB_PLATFORM_OBJECT macro.
There was a funny bug here: by storing the "last matched item" as a
pointer, and then using Vector::remove_all_matching() to remove all
items that didn't have that exact address, we would end up removing
everything unless the last item matched was the very first item.
(This happened because every time an item was removed from the vector,
the remaining contents shift one step towards the start of the vector,
affecting item addresses.)
This patch fixes the issue by storing the last match as an index.
The drawing had several visual artifacts with the colors not perfectly
filling out their outlines. By re-using the path for both stroke and
fill, we ensure that the exact same floating point coordinates are
used. Drawing the fill first and the stroke after also helps eliminate
artifacts.
When double-clicking, the button remains blue a bit longer. This
provides a convenient way to test the double click speed.
Piggybacks the timer for the scroll indicators, which is a bit weird,
but not noticeable.
When scrolling, a timer is triggered to hide the indicator cross. When
we continuously scroll, the indicator cross would then blink once the
timer kicks in. Instead, let's cancel the current timer and schedule a
new one, making the indicator visually smooth.
This adheres to CodingStyle.md#other-punctuation which states:
> Prefer initialization at member definition whenever possible
Since the zero-arg constructor was only initializing members, it was
simply removed.
Before this we just added a new tab and left the `(Untitled)` tab in the
background. Now we instead check that it hasn't been modified and that
it's empty; if both these conditions are true we replace the blank
editor with the newly opened one.
Since selections with the select tools support undo, it makes
sense for the edit operations 'select all', 'none', 'invert' and
'clear selection' to also support undo.
This resolves a 3+ year old FIXME related to tooltip documentation
search paths. By default we now search man3 in addition to man2 that we
previously only searched.
Database::get_table currently either returns a RefPtr to an existing
table, a nullptr if the table doesn't exist, or an Error if some
internal error occured. Change this to return a NonnullRefPtr to an
exisiting table, or a SQL::Result with any error, including if the
table was not found. Callers can then handle that specific error code
if they want.
Returning a NonnullRefPtr will enable some further cleanup. This had
some fallout of needing to change some other methods' return types from
AK::ErrorOr to SQL::Result so that TRY may continue to be used.
Database::get_schema currently either returns a RefPtr to an existing
schema, a nullptr if the schema doesn't exist, or an Error if some
internal error occured. Change this to return a NonnullRefPtr to an
exisiting schema, or a SQL::Result with any error, including if the
schema was not found. Callers can then handle that specific error code
if they want.
Returning a NonnullRefPtr will enable some further cleanup. This had
some fallout of needing to change some other methods' return types from
AK::ErrorOr to SQL::Result so that TRY may continue to be used.
Rename sql_statement to prepare_statement and statement_execute to
execute_statement. The former aligns more with other database libraries
(e.g. Java's JDBC prepareStatement). The latter reads less awkwardly.
This ensures tables survive the database connection quitting. LibSQL
does not have transactional sessions yet, and probably won't for a
while, so let's just commit each modification as it comes.
Like the non-zero tokens and segmentation IDs, these can be moved into
the tile decoding loop for above context and allocated by TileContext
for left context.
We can store this context in the stack of Parser::decode_tiles and use
spans to give access to the sections of the context for each tile and
subsequently each block.
The array containing the vertical line of bools indicating whether non-
zero tokens were decoded in each sub-block is moved to TileContext, and
a span of the valid range for a block to read and write to is created
when we construct a BlockContext.
Since the context information for parsing residual tokens changes based
on whether we're parsing the first coefficient or subsequent ones, the
TreeParser::get_tokens_context function was split into two new ones to
allow them to read more cleanly. All variables now have meaningful
names to aid in readability as well.
The math used in the function for the first token was changed to
be more friendly to tile- or block-specific coordinates to facilitate
range-restricted Spans of the above and left context arrays.
Only the residual tokens array needs to be kept for the transforms to
use after all the tokens have been parsed. The token cache is able to
be kept in the stack only for the duration of the token parsing loop.
Since the enum is used as an index to arrays, it unfortunately can't
be converted to an enum class, but at least we can make sure to use it
with the qualified enum name to make things a bit clearer.