Commit graph

8 commits

Author SHA1 Message Date
Andreas Kling ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00
Brian Gianforcaro bb58a4d943 Kernel: Make all Spinlocks use u8 for storage, remove template
The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
2021-09-05 20:46:02 +02:00
Andreas Kling 55adace359 Kernel: Rename SpinLock => Spinlock 2021-08-22 03:34:10 +02:00
Andreas Kling 2ff3c54153 Kernel: Remove unnecessary churn in ConsoleManagement
The maximum number of virtual consoles is determined at compile time,
so we can pre-allocate that many slots, dodging some heap allocations.

Furthermore, virtual consoles are never destroyed, so it's fine to
simply store a raw pointer to the currently active one.
2021-08-08 00:44:25 +02:00
Sebastian Zaha 77044dd383
Kernel: Fix crash when switching to console 5 & 6
The changes in commit 20743e8 removed the s_max_virtual_consoles
constant and hardcoded the number of consoles to 4. But in
PS2KeyboardDevice the keyboard shortcuts for switching to consoles were
hardcoded to 6.

I reintroduced the constant and added it in both places.
2021-05-31 17:42:21 +01:00
Liav A 87f8f892d8 Kernel: Fix framebuffer resolution modesetting after boot
If we tried to change the resolution before of this patch, we triggered
a kernel crash due to mmaping the framebuffer device again.
Therefore, on mmaping of the framebuffer device, we create an entire new
set of VMObjects and Regions for the new settings.

Then, when we change the resolution, the framebuffersconsole needs to be
updated with the new resolution and also to be refreshed with the new
settings. To ensure we handle both shrinking of the resolution and
growth of it, we only copy the right amount of available data from the
cells Region.
2021-05-21 08:08:33 +02:00
Liav A 99eab4667a Kernel: Print scheduler state to the display console 2021-05-16 19:58:33 +02:00
Liav A 20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00