For some reason, WebContent fails to load simple sites like xkcd.com
without the Qt event loop, even when using RequestServer instead of the
Qt networking stack. The CMake build on Linux has the same issue if we
skip installing the Qt event loop. It's not clear why this is - whether
something depends on the Qt event loop, or if there's a bug in the Unix
event loop implementation.
This is, however, also needed to use the --enable-qt-networking feature.
Implements `table.get`, `table.set`, `elem.drop`, `table.size`,
and `table.grow`. Also fixes a few issues when generating ref-related
spectests. Also changes the `TableInstance` type to use
`Vector<Reference>` instead of `Vector<Optional<Reference>>`, because
the ability to be null is already encoded in the `Reference` type.
On my Mac system with Homebrew SDL + self-built Clang, SDL2's include
directory is not in the library search path by default. Add it to
unbreak the build.
This allows searching for text with case-insensitivity. As this is
probably what most users expect, the default behavior is changes to
perform case-insensitive lookups. Chromes may add UI to change the
behavior as they see fit.
GC-allocated objects should never have JS::SafeFunction/JS::Handle
fields.
For now the plugin only emits warnings here, as there are many cases
of this occurring in the codebase that aren't trivial to fix. It is also
behind a CMake flag since it is a _very_ loud warning.
EventSource allows opening a persistent HTTP connection to a server over
which events are continuously streamed.
Unfortunately, our test infrastructure does not allow for automating any
tests of this feature yet. It only works with HTTP connections.
Supporting unbuffered fetches is actually part of the fetch spec in its
HTTP-network-fetch algorithm. We had previously implemented this method
in a very ad-hoc manner as a simple wrapper around ResourceLoader. This
is still the case, but we now implement a good amount of these steps
according to spec, using ResourceLoader's unbuffered API. The response
data is forwarded through to the fetch response using streams.
This will eventually let us remove the use of ResourceLoader's buffered
API, as all responses should just be streamed this way. The streams spec
then supplies ways to wait for completion, thus allowing fully buffered
responses. However, we have more work to do to make the other parts of
our fetch implementation (namely, Body::fully_read) use streams before
we can do this.
Download files to a temporary location, then only move the downloaded
file to the real location once the download is complete. This prevents
CMake from being confused about partially-downloaded files, e.g. if
someone presses ctrl+c in the middle of a download.
Note the GN build already behaves this way.