2048: East const all the things

This commit is contained in:
Dmitrii Ubskii 2021-06-11 15:39:23 +03:00 committed by Andreas Kling
parent b47d117bd2
commit ec8fe6952f
Notes: sideshowbarker 2024-07-18 12:23:47 +09:00
4 changed files with 17 additions and 17 deletions

View file

@ -10,7 +10,7 @@
#include <LibGfx/FontDatabase.h>
#include <LibGfx/Palette.h>
BoardView::BoardView(const Game::Board* board)
BoardView::BoardView(Game::Board const* board)
: m_board(board)
{
}
@ -19,7 +19,7 @@ BoardView::~BoardView()
{
}
void BoardView::set_board(const Game::Board* board)
void BoardView::set_board(Game::Board const* board)
{
if (m_board == board)
return;
@ -44,7 +44,7 @@ void BoardView::pick_font()
String best_font_name;
int best_font_size = -1;
auto& font_database = Gfx::FontDatabase::the();
font_database.for_each_font([&](const Gfx::Font& font) {
font_database.for_each_font([&](Gfx::Font const& font) {
if (font.family() != "Liza" || font.weight() != 700)
return;
auto size = font.glyph_height();

View file

@ -14,12 +14,12 @@ class BoardView final : public GUI::Frame {
public:
virtual ~BoardView() override;
void set_board(const Game::Board* board);
void set_board(Game::Board const* board);
Function<void(Game::Direction)> on_move;
private:
explicit BoardView(const Game::Board*);
explicit BoardView(Game::Board const*);
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void paint_event(GUI::PaintEvent&) override;
@ -37,5 +37,5 @@ private:
float m_padding { 0 };
float m_cell_size { 0 };
const Game::Board* m_board { nullptr };
Game::Board const* m_board { nullptr };
};

View file

@ -45,7 +45,7 @@ void Game::add_random_tile()
m_board[row][column] = value;
}
static Game::Board transpose(const Game::Board& board)
static Game::Board transpose(Game::Board const& board)
{
Vector<Vector<u32>> new_board;
auto result_row_count = board[0].size();
@ -65,7 +65,7 @@ static Game::Board transpose(const Game::Board& board)
return new_board;
}
static Game::Board reverse(const Game::Board& board)
static Game::Board reverse(Game::Board const& board)
{
auto new_board = board;
for (auto& row : new_board) {
@ -76,7 +76,7 @@ static Game::Board reverse(const Game::Board& board)
return new_board;
}
static Vector<u32> slide_row(const Vector<u32>& row, size_t& successful_merge_score)
static Vector<u32> slide_row(Vector<u32> const& row, size_t& successful_merge_score)
{
if (row.size() < 2)
return row;
@ -114,7 +114,7 @@ static Vector<u32> slide_row(const Vector<u32>& row, size_t& successful_merge_sc
return result;
}
static Game::Board slide_left(const Game::Board& board, size_t& successful_merge_score)
static Game::Board slide_left(Game::Board const& board, size_t& successful_merge_score)
{
Vector<Vector<u32>> new_board;
for (auto& row : board)
@ -123,7 +123,7 @@ static Game::Board slide_left(const Game::Board& board, size_t& successful_merge
return new_board;
}
static bool is_complete(const Game::Board& board, size_t target)
static bool is_complete(Game::Board const& board, size_t target)
{
for (auto& row : board) {
if (row.contains_slow(target))
@ -133,7 +133,7 @@ static bool is_complete(const Game::Board& board, size_t target)
return false;
}
static bool has_no_neighbors(const Span<const u32>& row)
static bool has_no_neighbors(Span<u32 const> const& row)
{
if (row.size() < 2)
return true;
@ -147,7 +147,7 @@ static bool has_no_neighbors(const Span<const u32>& row)
return has_no_neighbors(row.slice(1, row.size() - 1));
};
static bool is_stalled(const Game::Board& board)
static bool is_stalled(Game::Board const& board)
{
static auto stalled = [](auto& row) {
return !row.contains_slow(0) && has_no_neighbors(row.span());
@ -164,7 +164,7 @@ static bool is_stalled(const Game::Board& board)
return true;
}
static size_t get_number_of_free_cells(const Game::Board& board)
static size_t get_number_of_free_cells(Game::Board const& board)
{
size_t accumulator = 0;
for (auto& row : board) {

View file

@ -11,8 +11,8 @@
class Game final {
public:
Game(size_t grid_size, size_t target_tile, bool evil_ai);
Game(const Game&) = default;
Game& operator=(const Game&) = default;
Game(Game const&) = default;
Game& operator=(Game const&) = default;
enum class MoveOutcome {
OK,
@ -37,7 +37,7 @@ public:
using Board = Vector<Vector<u32>>;
const Board& board() const { return m_board; }
Board const& board() const { return m_board; }
static size_t max_power_for_board(size_t size)
{