LibVideo: Always present a frame when not fast-exiting seek

Previously, there was some leftover logic in `SeekingStateHandler`
which would avoid presenting a frame if it didn't find a frame both
before and after the target frame. However, this logic was unnecessary
as the `on_enter()` function would check if it needed to present a
frame and exit seeking if not.

This allows seeking to succeed if the Seeking handler cannot find a
frame before the one to be seeked to, which could occur if the first
frame of a video is not at timestamp 0.
This commit is contained in:
Zaggy1024 2023-04-12 00:24:05 -05:00 committed by Sam Atkins
parent 989f965f54
commit b081967762
Notes: sideshowbarker 2024-07-17 06:45:52 +09:00

View file

@ -580,13 +580,14 @@ private:
#endif
if (m_seek_mode == SeekMode::Fast) {
m_target_timestamp = keyframe_timestamp.value_or(earliest_available_sample);
m_target_timestamp = keyframe_timestamp.value_or(manager().m_last_present_in_media_time);
}
if (keyframe_timestamp.has_value()) {
dbgln_if(PLAYBACK_MANAGER_DEBUG, "Keyframe is nearer to the target than the current frames, clearing queue");
manager().m_frame_queue->clear();
manager().m_next_frame.clear();
manager().m_last_present_in_media_time = keyframe_timestamp.value();
} else if (m_target_timestamp >= manager().m_last_present_in_media_time && manager().m_next_frame.has_value() && manager().m_next_frame.value().timestamp() > m_target_timestamp) {
dbgln_if(PLAYBACK_MANAGER_DEBUG, "Target timestamp is between the last presented frame and the next frame, exiting seek at {}ms", m_target_timestamp.to_milliseconds());
manager().m_last_present_in_media_time = m_target_timestamp;
@ -603,15 +604,17 @@ private:
manager().m_decode_timer->start(0);
dbgln_if(PLAYBACK_MANAGER_DEBUG, "Dequeuing frame at {}ms and comparing to seek target {}ms", item.timestamp().to_milliseconds(), m_target_timestamp.to_milliseconds());
if (item.timestamp() > m_target_timestamp || item.timestamp() == FrameQueueItem::no_timestamp) {
// Fast seeking will result in an equal timestamp, so we can exit as soon as we see the next frame.
if (manager().m_next_frame.has_value()) {
if (manager().m_next_frame.has_value() && (item.timestamp() > m_target_timestamp || item.timestamp() == FrameQueueItem::no_timestamp)) {
// If the frame we're presenting is later than the target timestamp, skip the timestamp forward to it.
if (manager().m_next_frame->timestamp() > m_target_timestamp) {
manager().m_last_present_in_media_time = manager().m_next_frame->timestamp();
} else {
manager().m_last_present_in_media_time = m_target_timestamp;
if (manager().dispatch_frame_queue_item(manager().m_next_frame.release_value()))
return {};
}
if (manager().dispatch_frame_queue_item(manager().m_next_frame.release_value()))
return {};
manager().m_next_frame.emplace(item);
dbgln_if(PLAYBACK_MANAGER_DEBUG, "Exiting seek to {} state at {}ms", m_playing ? "Playing" : "Paused", manager().m_last_present_in_media_time.to_milliseconds());