WindowServer: Try to auto-add unconfigured framebuffer devices

This will try to auto-add framebuffer devices that haven't been
explicitly configured to the right-hand side.
This commit is contained in:
Tom 2021-06-26 13:20:41 -06:00 committed by Andreas Kling
parent 38af4c29e6
commit a9906cfcd1
Notes: sideshowbarker 2024-07-18 11:27:55 +09:00
3 changed files with 93 additions and 1 deletions

View file

@ -38,6 +38,7 @@ public:
void normalize();
bool load_config(const Core::ConfigFile& config_file, String* error_msg = nullptr);
bool save_config(Core::ConfigFile& config_file, bool sync = true) const;
bool try_auto_add_framebuffer(String const&);
// TODO: spaceship operator
bool operator!=(const ScreenLayout& other) const;

View file

@ -4,7 +4,10 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Kernel/API/FB.h>
#include <Services/WindowServer/ScreenLayout.h>
#include <errno.h>
#include <fcntl.h>
// Must be included after LibIPC/Forward.h
#include <LibIPC/Decoder.h>
@ -183,6 +186,79 @@ bool ScreenLayout::operator!=(const ScreenLayout& other) const
return false;
}
bool ScreenLayout::try_auto_add_framebuffer(String const& device_path)
{
int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
if (framebuffer_fd < 0) {
int err = errno;
dbgln("Error ({}) opening framebuffer device {}", err, device_path);
return false;
}
ScopeGuard fd_guard([&] {
close(framebuffer_fd);
});
FBResolution resolution {};
if (fb_get_resolution(framebuffer_fd, &resolution) < 0) {
int err = errno;
dbgln("Error ({}) querying resolution from framebuffer device {}", err, device_path);
return false;
}
if (resolution.width == 0 || resolution.height == 0) {
// Looks like the display is not turned on. Since we don't know what the desired
// resolution should be, use the main display as reference.
if (screens.is_empty())
return false;
auto& main_screen = screens[main_screen_index];
resolution.width = main_screen.resolution.width();
resolution.height = main_screen.resolution.height();
}
auto original_screens = move(screens);
screens = original_screens;
ArmedScopeGuard screens_guard([&] {
screens = move(original_screens);
});
// Now that we know the current resolution, try to find a location that we can add onto
// TODO: make this a little more sophisticated in case a more complex layout is already configured
for (auto& screen : screens) {
auto screen_rect = screen.virtual_rect();
Gfx::IntRect new_screen_rect {
screen_rect.right() + 1,
screen_rect.top(),
(int)resolution.width,
(int)resolution.height
};
bool collision = false;
for (auto& other_screen : screens) {
if (&screen == &other_screen)
continue;
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
collision = true;
break;
}
}
if (!collision) {
screens.append({
device : device_path,
location : new_screen_rect.location(),
resolution : new_screen_rect.size(),
scale_factor : 1
});
if (is_valid()) {
// We got lucky!
screens_guard.disarm();
return true;
}
}
}
dbgln("Failed to add framebuffer device {} with resolution {}x{} to screen layout", device_path, resolution.width, resolution.height);
return false;
}
}
namespace IPC {

View file

@ -10,6 +10,8 @@
#include "Screen.h"
#include "WindowManager.h"
#include <LibCore/ConfigFile.h>
#include <LibCore/DirIterator.h>
#include <LibCore/File.h>
#include <LibGfx/Palette.h>
#include <LibGfx/SystemTheme.h>
#include <signal.h>
@ -88,7 +90,20 @@ int main(int, char**)
for (auto& screen_info : screen_layout.screens)
fb_devices_configured.set(screen_info.device);
// TODO: Enumerate the /dev/fbX devices and set up any ones we find that we haven't already used
// Enumerate the /dev/fbX devices and try to set up any ones we find that we haven't already used
Core::DirIterator di("/dev", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto path = di.next_path();
if (!path.starts_with("fb"))
continue;
auto full_path = String::formatted("/dev/{}", path);
if (!Core::File::is_device(full_path))
continue;
if (fb_devices_configured.find(full_path) != fb_devices_configured.end())
continue;
if (!screen_layout.try_auto_add_framebuffer(full_path))
dbgln("Could not auto-add framebuffer device {} to screen layout", full_path);
}
if (!WindowServer::Screen::apply_layout(move(screen_layout), error_msg)) {
dbgln("Error applying screen layout: {}", error_msg);