LibGL: Move AK/Debug.h include to where it is used

This commit is contained in:
Ben Wiederhake 2023-01-02 20:59:57 +01:00 committed by Tim Flynn
parent 143a64f9a2
commit a55360781b
Notes: sideshowbarker 2024-07-17 18:13:59 +09:00
10 changed files with 1 additions and 9 deletions

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@ -5,7 +5,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {

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@ -7,7 +7,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {

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@ -8,6 +8,7 @@
#pragma once
#include <AK/Debug.h>
#include <AK/HashMap.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/Optional.h>

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@ -6,7 +6,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {

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@ -6,7 +6,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/TemporaryChange.h>
#include <LibGL/GLContext.h>

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@ -7,7 +7,6 @@
*/
#include <AK/Assertions.h>
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {

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@ -4,7 +4,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/StringBuilder.h>
#include <LibGL/GLContext.h>

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@ -6,7 +6,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
namespace GL {

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@ -6,7 +6,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibGL/GLContext.h>
#include <LibGL/Image.h>
#include <LibGPU/ImageDataLayout.h>

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@ -7,7 +7,6 @@
*/
#include <AK/Assertions.h>
#include <AK/Debug.h>
#include <AK/NumericLimits.h>
#include <LibGL/GLContext.h>