LibGUI: Implement vertical orientation for OpacitySlider

This commit is contained in:
FrHun 2022-12-07 23:38:36 +01:00 committed by Andreas Kling
parent 42feb0233a
commit 99624a8df4
Notes: sideshowbarker 2024-07-17 08:25:15 +09:00
2 changed files with 84 additions and 40 deletions

View file

@ -17,9 +17,6 @@ namespace GUI {
OpacitySlider::OpacitySlider(Gfx::Orientation orientation)
: AbstractSlider(orientation)
{
// FIXME: Implement vertical mode.
VERIFY(orientation == Gfx::Orientation::Horizontal);
set_min(0);
set_max(100);
set_value(100);
@ -42,14 +39,19 @@ void OpacitySlider::paint_event(PaintEvent& event)
Gfx::StylePainter::paint_transparency_grid(painter, inner_rect, palette());
// Alpha gradient
for (int x = inner_rect.left(); x <= inner_rect.right(); ++x) {
float relative_offset = (float)x / (float)width();
for (int pos = inner_rect.first_edge_for_orientation(orientation()); pos <= inner_rect.last_edge_for_orientation(orientation()); ++pos) {
float relative_offset = (float)pos / (float)inner_rect.primary_size_for_orientation(orientation());
float alpha = relative_offset * 255.0f;
Color color { 0, 0, 0, (u8)alpha };
painter.fill_rect({ x, inner_rect.y(), 1, inner_rect.height() }, color);
Color color { 0, 0, 0, static_cast<u8>(AK::min(alpha, UINT8_MAX)) };
if (orientation() == Gfx::Orientation::Horizontal) {
painter.fill_rect({ pos, inner_rect.top(), 1, inner_rect.height() }, color);
} else {
painter.fill_rect({ inner_rect.left(), pos, inner_rect.right(), 1 }, color);
}
}
constexpr int notch_size = 3;
if (orientation() == Gfx::Orientation::Horizontal) {
int notch_y_top = inner_rect.top() + notch_size;
int notch_y_bottom = inner_rect.bottom() - notch_size;
int notch_x = inner_rect.left() + ((float)value() / (float)max() * (float)inner_rect.width());
@ -85,8 +87,44 @@ void OpacitySlider::paint_event(PaintEvent& event)
painter.draw_line({ notch_x, notch_y_top }, { notch_x, notch_y_bottom }, Color(h, h, h, 255));
else
painter.draw_line({ notch_x - 1, notch_y_top }, { notch_x - 1, notch_y_bottom }, Color(h, h, h, 255));
} else {
int notch_x_left = inner_rect.left() + notch_size;
int notch_x_right = inner_rect.right() - notch_size;
int notch_y = inner_rect.top() + ((float)value() / (float)max() * (float)inner_rect.height());
// Left notch
painter.set_pixel(notch_x_left, notch_y, palette().threed_shadow2());
for (int i = notch_size; i >= 0; --i) {
painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1), palette().threed_highlight());
for (int j = 0; j < i * 2; ++j) {
painter.set_pixel(notch_x_left - i - 1, notch_y - (i + 1) + j + 1, palette().button());
}
painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 0), palette().threed_shadow1());
painter.set_pixel(notch_x_left - i - 1, notch_y + (i + 1), palette().threed_shadow2());
}
// Bottom notch
painter.set_pixel(notch_x_right, notch_y, palette().threed_shadow2());
for (int i = 0; i < notch_size; ++i) {
painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1), palette().threed_highlight());
for (int j = 0; j < i * 2; ++j) {
painter.set_pixel(notch_x_right + i + 1, notch_y - (i + 1) + j + 1, palette().button());
}
painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 0), palette().threed_shadow1());
painter.set_pixel(notch_x_right + i + 1, notch_y + (i + 1), palette().threed_shadow2());
}
// Hairline
// NOTE: See above
u8 h = ((float)value() / (float)max()) * 255.0f;
if (h < 128)
painter.draw_line({ notch_x_left, notch_y }, { notch_x_right, notch_y }, Color(h, h, h, 255));
else
painter.draw_line({ notch_x_left, notch_y - 1 }, { notch_x_right, notch_y - 1 }, Color(h, h, h, 255));
}
// Text label
// FIXME: better support text in vertical orientation, either by having a vertical option for draw_text, or only showing when there is enough space
auto percent_text = DeprecatedString::formatted("{}%", (int)((float)value() / (float)max() * 100.0f));
painter.draw_text(inner_rect.translated(1, 1), percent_text, Gfx::TextAlignment::Center, Color::Black);
painter.draw_text(inner_rect, percent_text, Gfx::TextAlignment::Center, Color::White);
@ -98,11 +136,14 @@ void OpacitySlider::paint_event(PaintEvent& event)
int OpacitySlider::value_at(Gfx::IntPoint position) const
{
auto inner_rect = frame_inner_rect();
if (position.x() < inner_rect.left())
auto relevant_position = position.primary_offset_for_orientation(orientation()),
begin_position = inner_rect.first_edge_for_orientation(orientation()),
end_position = inner_rect.last_edge_for_orientation(orientation());
if (relevant_position < begin_position)
return min();
if (position.x() > inner_rect.right())
if (relevant_position > end_position)
return max();
float relative_offset = (float)(position.x() - inner_rect.x()) / (float)inner_rect.width();
float relative_offset = (float)(relevant_position - begin_position) / (float)inner_rect.primary_size_for_orientation(orientation());
int range = max() - min();
return min() + (int)(relative_offset * (float)range);

View file

@ -29,6 +29,9 @@ private:
Gfx::IntRect frame_inner_rect() const;
virtual Optional<UISize> calculated_min_size() const override;
virtual Optional<UISize> calculated_preferred_size() const override;
int value_at(Gfx::IntPoint) const;
bool m_dragging { false };