Tests: Implement reference image testing for LibGL

Each LibGL test can now be tested against a reference QOI image.
Initially, these images can be generated by setting `SAVE_OUTPUT` to
`true`, which will save a bunch of QOI images to `/home/anon`.
This commit is contained in:
Jelle Raaijmakers 2022-04-15 01:08:15 +02:00 committed by Ali Mohammad Pur
parent 757f506fda
commit 8cfabbcd93
Notes: sideshowbarker 2024-07-17 11:45:52 +09:00
5 changed files with 75 additions and 31 deletions

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@ -590,9 +590,10 @@ if (BUILD_LAGOM)
endforeach()
# GL
file(COPY "${SERENITY_PROJECT_ROOT}/Tests/LibGL/reference-images" DESTINATION "./")
file(GLOB LIBGL_TESTS CONFIGURE_DEPENDS "../../Tests/LibGL/*.cpp")
foreach(source ${LIBGL_TESTS})
lagom_test(${source} LIBS LagomGL)
lagom_test(${source} WORKING_DIRECTORY LIBS LagomGL LagomGPU LagomSoftGPU)
endforeach()
# PDF

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@ -3,5 +3,7 @@ set(TEST_SOURCES
)
foreach(source IN LISTS TEST_SOURCES)
serenity_test("${source}" LibGL LIBS LibGL)
serenity_test("${source}" LibGL LIBS LibCore LibGL)
endforeach()
install(DIRECTORY reference-images DESTINATION usr/Tests/LibGL)

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@ -1,60 +1,101 @@
/*
* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>.
* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibTest/TestCase.h>
#include <AK/Debug.h>
#include <AK/Format.h>
#include <AK/LexicalPath.h>
#include <AK/String.h>
#include <LibCore/FileStream.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGfx/BMPWriter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font/FontDatabase.h>
#include <fcntl.h>
#include <unistd.h>
#include <LibGfx/QOIWriter.h>
#include <LibTest/TestCase.h>
#define RENDER_WIDTH 16
#define RENDER_HEIGHT 16
#ifdef __serenity__
# define REFERENCE_IMAGE_DIR "/usr/Tests/LibGL/reference-images"
#else
# define REFERENCE_IMAGE_DIR "reference-images"
#endif
#define SAVE_OUTPUT false
TEST_CASE(simple_triangle)
static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height)
{
auto bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT }));
auto bitmap = MUST(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { width, height }));
auto context = GL::create_context(*bitmap);
GL::make_context_current(context);
return context;
}
static void expect_bitmap_equals_reference(Gfx::Bitmap const& bitmap, StringView test_name)
{
auto reference_filename = String::formatted("{}.qoi", test_name);
if constexpr (SAVE_OUTPUT) {
auto target_path = LexicalPath("/home/anon").append(reference_filename);
auto qoi_buffer = Gfx::QOIWriter::encode(bitmap);
auto qoi_output_stream = MUST(Core::OutputFileStream::open(target_path.string()));
auto number_of_bytes_written = qoi_output_stream.write(qoi_buffer);
qoi_output_stream.close();
EXPECT_EQ(number_of_bytes_written, qoi_buffer.size());
}
auto reference_image_path = String::formatted(REFERENCE_IMAGE_DIR "/{}", reference_filename);
auto reference_bitmap = MUST(Gfx::Bitmap::try_load_from_file(reference_image_path));
EXPECT_EQ(reference_bitmap->visually_equals(bitmap), true);
}
TEST_CASE(0001_simple_triangle)
{
auto context = create_testing_context(64, 64);
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor4f(1, 1, 1, 1);
glColor3f(1, 1, 1);
glVertex2f(0, 1);
glVertex2f(-1, -1);
glVertex2f(1, -1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0001_simple_triangle");
}
TEST_CASE(0002_quad_color_interpolation)
{
auto context = create_testing_context(64, 64);
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
glColor3f(1, 0, 0);
glVertex2i(-1, -1);
glColor3f(0, 1, 0);
glVertex2i(1, -1);
glColor3f(0, 0, 1);
glVertex2i(1, 1);
glColor3f(1, 0, 1);
glVertex2i(-1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
// FIXME: Verify that the image is indeed correct
if constexpr (GL_DEBUG) {
// output the image to manually verify that the output is correct
Gfx::BMPWriter writer {};
auto buffer = writer.dump(bitmap);
int fd = open("./picture.bmp", O_CREAT | O_WRONLY, 0755);
EXPECT(fd > 0);
ssize_t nwritten = write(fd, buffer.data(), buffer.size());
EXPECT_EQ((size_t)nwritten, buffer.size());
close(fd);
}
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0002_quad_color_interpolation");
}

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