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LibWeb: Clip underlying Painter in CRC2D::clip()
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parent
57128f489a
commit
5aeb8ebebc
Notes:
github-actions[bot]
2024-08-20 07:37:46 +00:00
Author: https://github.com/awesomekling Commit: https://github.com/LadybirdBrowser/ladybird/commit/5aeb8ebebc1 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/1024
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@ -35,6 +35,8 @@ public:
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virtual void save() = 0;
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virtual void restore() = 0;
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virtual void clip(Gfx::Path const&, Gfx::WindingRule) = 0;
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};
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}
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@ -275,4 +275,11 @@ void PainterSkia::restore()
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impl().canvas()->restore();
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}
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void PainterSkia::clip(Gfx::Path const& path, Gfx::WindingRule winding_rule)
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{
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auto sk_path = to_skia_path(path);
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sk_path.setFillType(to_skia_path_fill_type(winding_rule));
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impl().canvas()->clipPath(sk_path, SkClipOp::kIntersect, true);
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}
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}
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@ -27,6 +27,7 @@ public:
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virtual void set_transform(Gfx::AffineTransform const&) override;
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virtual void save() override;
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virtual void restore() override;
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virtual void clip(Gfx::Path const&, Gfx::WindingRule) override;
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private:
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struct Impl;
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@ -24,11 +24,6 @@ namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasstate
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class CanvasState {
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public:
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struct ClipPath {
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Gfx::Path path;
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Gfx::WindingRule winding_rule;
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};
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virtual ~CanvasState() = default;
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void save();
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@ -87,7 +82,6 @@ public:
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bool image_smoothing_enabled { true };
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Bindings::ImageSmoothingQuality image_smoothing_quality { Bindings::ImageSmoothingQuality::Low };
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float global_alpha = { 1 };
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Optional<ClipPath> clip;
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RefPtr<CSS::CSSStyleValue> font_style_value { nullptr };
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RefPtr<Gfx::Font const> current_font { nullptr };
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Bindings::CanvasTextAlign text_align { Bindings::CanvasTextAlign::Start };
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@ -543,15 +543,12 @@ CanvasRenderingContext2D::PreparedText CanvasRenderingContext2D::prepare_text(By
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void CanvasRenderingContext2D::clip_internal(Gfx::Path& path, Gfx::WindingRule winding_rule)
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{
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// FIXME: This should calculate the new clip path by intersecting the given path with the current one.
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// See: https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-clip-dev
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path.close_all_subpaths();
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if (drawing_state().clip.has_value()) {
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auto& current_clip = drawing_state().clip->path;
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current_clip.intersect(path);
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auto* painter = this->painter();
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if (!painter)
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return;
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}
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drawing_state().clip = CanvasState::ClipPath { path, winding_rule };
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path.close_all_subpaths();
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painter->clip(path, winding_rule);
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}
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void CanvasRenderingContext2D::clip(StringView fill_rule)
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