LibWeb: Clip underlying Painter in CRC2D::clip()

This commit is contained in:
Andreas Kling 2024-08-15 07:19:25 +02:00 committed by Andreas Kling
parent 57128f489a
commit 5aeb8ebebc
Notes: github-actions[bot] 2024-08-20 07:37:46 +00:00
5 changed files with 15 additions and 14 deletions

View file

@ -35,6 +35,8 @@ public:
virtual void save() = 0;
virtual void restore() = 0;
virtual void clip(Gfx::Path const&, Gfx::WindingRule) = 0;
};
}

View file

@ -275,4 +275,11 @@ void PainterSkia::restore()
impl().canvas()->restore();
}
void PainterSkia::clip(Gfx::Path const& path, Gfx::WindingRule winding_rule)
{
auto sk_path = to_skia_path(path);
sk_path.setFillType(to_skia_path_fill_type(winding_rule));
impl().canvas()->clipPath(sk_path, SkClipOp::kIntersect, true);
}
}

View file

@ -27,6 +27,7 @@ public:
virtual void set_transform(Gfx::AffineTransform const&) override;
virtual void save() override;
virtual void restore() override;
virtual void clip(Gfx::Path const&, Gfx::WindingRule) override;
private:
struct Impl;

View file

@ -24,11 +24,6 @@ namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/canvas.html#canvasstate
class CanvasState {
public:
struct ClipPath {
Gfx::Path path;
Gfx::WindingRule winding_rule;
};
virtual ~CanvasState() = default;
void save();
@ -87,7 +82,6 @@ public:
bool image_smoothing_enabled { true };
Bindings::ImageSmoothingQuality image_smoothing_quality { Bindings::ImageSmoothingQuality::Low };
float global_alpha = { 1 };
Optional<ClipPath> clip;
RefPtr<CSS::CSSStyleValue> font_style_value { nullptr };
RefPtr<Gfx::Font const> current_font { nullptr };
Bindings::CanvasTextAlign text_align { Bindings::CanvasTextAlign::Start };

View file

@ -543,15 +543,12 @@ CanvasRenderingContext2D::PreparedText CanvasRenderingContext2D::prepare_text(By
void CanvasRenderingContext2D::clip_internal(Gfx::Path& path, Gfx::WindingRule winding_rule)
{
// FIXME: This should calculate the new clip path by intersecting the given path with the current one.
// See: https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-clip-dev
path.close_all_subpaths();
if (drawing_state().clip.has_value()) {
auto& current_clip = drawing_state().clip->path;
current_clip.intersect(path);
auto* painter = this->painter();
if (!painter)
return;
}
drawing_state().clip = CanvasState::ClipPath { path, winding_rule };
path.close_all_subpaths();
painter->clip(path, winding_rule);
}
void CanvasRenderingContext2D::clip(StringView fill_rule)