ImageDecoder: Add missing <AK/Debug.h> include and use dbgln_if()

This commit is contained in:
Andreas Kling 2021-04-21 20:08:03 +02:00
parent e5318d51e6
commit 2e6de99f1e
Notes: sideshowbarker 2024-07-18 19:16:41 +09:00

View file

@ -24,12 +24,11 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Badge.h>
#include <AK/Debug.h>
#include <ImageDecoder/ClientConnection.h>
#include <ImageDecoder/ImageDecoderClientEndpoint.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageDecoder.h>
#include <LibGfx/SystemTheme.h>
namespace ImageDecoder {
@ -60,18 +59,14 @@ OwnPtr<Messages::ImageDecoderServer::DecodeImageResponse> ClientConnection::hand
{
auto encoded_buffer = message.data();
if (!encoded_buffer.is_valid()) {
#if IMAGE_DECODER_DEBUG
dbgln("Encoded data is invalid");
#endif
dbgln_if(IMAGE_DECODER_DEBUG, "Encoded data is invalid");
return {};
}
auto decoder = Gfx::ImageDecoder::create(encoded_buffer.data<u8>(), encoded_buffer.size());
if (!decoder->frame_count()) {
#if IMAGE_DECODER_DEBUG
dbgln("Could not decode image from encoded data");
#endif
dbgln_if(IMAGE_DECODER_DEBUG, "Could not decode image from encoded data");
return make<Messages::ImageDecoderServer::DecodeImageResponse>(false, 0, Vector<Gfx::ShareableBitmap> {}, Vector<u32> {});
}