LibGL+LibGPU: Implement GL_LINE_SMOOTH context parameter

This commit is contained in:
Jelle Raaijmakers 2022-05-08 01:43:43 +02:00 committed by Linus Groh
parent f13d4cd3a0
commit 0abb7df09b
Notes: sideshowbarker 2024-07-17 11:06:43 +09:00
4 changed files with 15 additions and 0 deletions

View file

@ -50,6 +50,8 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
case GL_LIGHTING:
return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
case GL_LINE_SMOOTH:
return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_line_smooth } };
case GL_MAX_LIGHTS:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
case GL_MAX_MODELVIEW_STACK_DEPTH:
@ -213,6 +215,11 @@ void GLContext::gl_disable(GLenum capability)
m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
m_light_state_is_dirty = true;
break;
case GL_LINE_SMOOTH:
m_line_smooth = false;
rasterizer_options.line_smooth = false;
update_rasterizer_options = true;
break;
case GL_NORMALIZE:
m_normalize = false;
rasterizer_options.normalization_enabled = false;
@ -347,6 +354,11 @@ void GLContext::gl_enable(GLenum capability)
m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
m_light_state_is_dirty = true;
break;
case GL_LINE_SMOOTH:
m_line_smooth = true;
rasterizer_options.line_smooth = true;
update_rasterizer_options = true;
break;
case GL_NORMALIZE:
m_normalize = true;
rasterizer_options.normalization_enabled = true;

View file

@ -60,6 +60,7 @@ extern "C" {
#define GL_COLOR_BUFFER_BIT 0x04000
// Enable capabilities
#define GL_LINE_SMOOTH 0x0B20
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42

View file

@ -488,6 +488,7 @@ private:
float m_point_size { 1.f };
// Line drawing configuration
bool m_line_smooth { false };
float m_line_width { 1.f };
// Lighting configuration

View file

@ -38,6 +38,7 @@ struct RasterizerOptions {
bool fog_enabled { false };
float fog_start { 0.0f };
float fog_end { 1.0f };
bool line_smooth { false };
bool point_smooth { false };
float point_size { 1.f };
bool scissor_enabled { false };