ente/pubspec.yaml
2020-05-02 22:42:03 +05:30

100 lines
3.2 KiB
YAML

name: photos
description: ente photos application
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
photo_manager: ^0.5.1-dev.5
provider: ^3.1.0
sqflite: ^1.3.0
path_provider: ^1.6.5
shared_preferences: ^0.5.6
dio: ^3.0.9
local_image_provider: ^1.0.0
crypto: ^2.1.3
toast: ^0.1.5
image: ^2.1.4
esys_flutter_share: ^1.0.2
draggable_scrollbar: ^0.0.4
photo_view: ^0.9.2
flutter_image_compress: ^0.6.5+1
visibility_detector: ^0.1.4
connectivity: ^0.4.8+2
event_bus: ^1.1.1
sentry: ">=3.0.0 <4.0.0"
super_logging: ^1.0.0
shake: ^0.1.0
archive: ^2.0.11
flutter_email_sender: ^3.0.1
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: "^0.7.3"
flutter_icons:
android: true
ios: true
image_path: "assets/icon.png"
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages