93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
#include <flutter/dart_project.h>
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#include <flutter/flutter_view_controller.h>
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#include <windows.h>
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#include "flutter_window.h"
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#include "utils.h"
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// [app_links]
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#include "app_links/app_links_plugin_c_api.h"
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bool SendAppLinkToInstance(const std::wstring &title)
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{
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// Find our exact window
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HWND hwnd = ::FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", title.c_str());
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if (hwnd)
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{
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// Dispatch new link to current window
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SendAppLink(hwnd);
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// (Optional) Restore our window to front in same state
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WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
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GetWindowPlacement(hwnd, &place);
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switch (place.showCmd)
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{
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case SW_SHOWMAXIMIZED:
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ShowWindow(hwnd, SW_SHOWMAXIMIZED);
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break;
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case SW_SHOWMINIMIZED:
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ShowWindow(hwnd, SW_RESTORE);
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break;
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default:
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ShowWindow(hwnd, SW_NORMAL);
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break;
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}
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SetWindowPos(0, HWND_TOP, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOSIZE | SWP_NOMOVE);
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SetForegroundWindow(hwnd);
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// END Restore
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// Window has been found, don't create another one.
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return true;
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}
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return false;
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}
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command)
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{
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// [app_links]
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if (SendAppLinkToInstance(L"Ente Auth"))
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{
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return EXIT_SUCCESS;
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}
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent())
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{
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CreateAndAttachConsole();
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}
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// Initialize COM, so that it is available for use in the library and/or
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// plugins.
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::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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flutter::DartProject project(L"data");
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std::vector<std::string> command_line_arguments =
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GetCommandLineArguments();
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"Ente Auth", origin, size))
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{
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return EXIT_FAILURE;
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}
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window.SetQuitOnClose(true);
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0))
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{
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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}
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::CoUninitialize();
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return EXIT_SUCCESS;
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}
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