ente/auth/windows/runner/main.cpp
2024-03-29 01:22:17 +05:30

93 lines
2.3 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
// [app_links]
#include "app_links/app_links_plugin_c_api.h"
bool SendAppLinkToInstance(const std::wstring &title)
{
// Find our exact window
HWND hwnd = ::FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", title.c_str());
if (hwnd)
{
// Dispatch new link to current window
SendAppLink(hwnd);
// (Optional) Restore our window to front in same state
WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
GetWindowPlacement(hwnd, &place);
switch (place.showCmd)
{
case SW_SHOWMAXIMIZED:
ShowWindow(hwnd, SW_SHOWMAXIMIZED);
break;
case SW_SHOWMINIMIZED:
ShowWindow(hwnd, SW_RESTORE);
break;
default:
ShowWindow(hwnd, SW_NORMAL);
break;
}
SetWindowPos(0, HWND_TOP, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOSIZE | SWP_NOMOVE);
SetForegroundWindow(hwnd);
// END Restore
// Window has been found, don't create another one.
return true;
}
return false;
}
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command)
{
// [app_links]
if (SendAppLinkToInstance(L"Ente Auth"))
{
return EXIT_SUCCESS;
}
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent())
{
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"Ente Auth", origin, size))
{
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}