import 'dart:ui'; import 'package:flutter/material.dart'; class EnteColorScheme { // Background Colors final Color backgroundBase; final Color backgroundElevated; final Color backgroundElevated2; // Backdrop Colors final Color backdropBase; final Color backdropBaseMute; final Color backdropFaint; // Text Colors final Color textBase; final Color textMuted; final Color textFaint; final Color blurTextBase; // Fill Colors final Color fillBase; final Color fillMuted; final Color fillFaint; // Stroke Colors final Color strokeBase; final Color strokeMuted; final Color strokeFaint; final Color strokeFainter; final Color blurStrokeBase; final Color blurStrokeFaint; final Color blurStrokePressed; // Fixed Colors final Color primary700; final Color primary500; final Color primary400; final Color primary300; //warning colors final Color warning700; final Color warning500; final Color warning400; final Color caution500; //other colors final Color tabIcon; const EnteColorScheme( this.backgroundBase, this.backgroundElevated, this.backgroundElevated2, this.backdropBase, this.backdropBaseMute, this.backdropFaint, this.textBase, this.textMuted, this.textFaint, this.blurTextBase, this.fillBase, this.fillMuted, this.fillFaint, this.strokeBase, this.strokeMuted, this.strokeFaint, this.strokeFainter, this.blurStrokeBase, this.blurStrokeFaint, this.blurStrokePressed, this.tabIcon, { this.primary700 = _primary700, this.primary500 = _primary500, this.primary400 = _primary400, this.primary300 = _primary300, this.warning700 = _warning700, this.warning500 = _warning500, this.warning400 = _warning700, this.caution500 = _caution500, }); } const EnteColorScheme lightScheme = EnteColorScheme( backgroundBaseLight, backgroundElevatedLight, backgroundElevated2Light, backdropBaseLight, backdropMutedLight, backdropFaintLight, textBaseLight, textMutedLight, textFaintLight, blurTextBaseLight, fillBaseLight, fillMutedLight, fillFaintLight, strokeBaseLight, strokeMutedLight, strokeFaintLight, strokeFainterLight, blurStrokeBaseLight, blurStrokeFaintLight, blurStrokePressedLight, tabIconLight, ); const EnteColorScheme darkScheme = EnteColorScheme( backgroundBaseDark, backgroundElevatedDark, backgroundElevated2Dark, backdropBaseDark, backdropMutedDark, backdropFaintDark, textBaseDark, textMutedDark, textFaintDark, blurTextBaseDark, fillBaseDark, fillMutedDark, fillFaintDark, strokeBaseDark, strokeMutedDark, strokeFaintDark, strokeFainterDark, blurStrokeBaseDark, blurStrokeFaintDark, blurStrokePressedDark, tabIconDark, ); // Background Colors const Color backgroundBaseLight = Color.fromRGBO(255, 255, 255, 1); const Color backgroundElevatedLight = Color.fromRGBO(255, 255, 255, 1); const Color backgroundElevated2Light = Color.fromRGBO(251, 251, 251, 1); const Color backgroundBaseDark = Color.fromRGBO(0, 0, 0, 1); const Color backgroundElevatedDark = Color.fromRGBO(27, 27, 27, 1); const Color backgroundElevated2Dark = Color.fromRGBO(37, 37, 37, 1); // Backdrop Colors const Color backdropBaseLight = Color.fromRGBO(255, 255, 255, 0.75); const Color backdropMutedLight = Color.fromRGBO(255, 255, 255, 0.30); const Color backdropFaintLight = Color.fromRGBO(255, 255, 255, 0.15); const Color backdropBaseDark = Color.fromRGBO(0, 0, 0, 0.65); const Color backdropMutedDark = Color.fromRGBO(0, 0, 0, 0.20); const Color backdropFaintDark = Color.fromRGBO(0, 0, 0, 0.08); // Text Colors const Color textBaseLight = Color.fromRGBO(0, 0, 0, 1); const Color textMutedLight = Color.fromRGBO(0, 0, 0, 0.6); const Color textFaintLight = Color.fromRGBO(0, 0, 0, 0.5); const Color blurTextBaseLight = Color.fromRGBO(0, 0, 0, 0.65); const Color textBaseDark = Color.fromRGBO(255, 255, 255, 1); const Color textMutedDark = Color.fromRGBO(255, 255, 255, 0.7); const Color textFaintDark = Color.fromRGBO(255, 255, 255, 0.5); const Color blurTextBaseDark = Color.fromRGBO(255, 255, 255, 0.95); // Fill Colors const Color fillBaseLight = Color.fromRGBO(0, 0, 0, 1); const Color fillMutedLight = Color.fromRGBO(0, 0, 0, 0.12); const Color fillFaintLight = Color.fromRGBO(0, 0, 0, 0.04); const Color fillBaseDark = Color.fromRGBO(255, 255, 255, 1); const Color fillMutedDark = Color.fromRGBO(255, 255, 255, 0.16); const Color fillFaintDark = Color.fromRGBO(255, 255, 255, 0.12); // Stroke Colors const Color strokeBaseLight = Color.fromRGBO(0, 0, 0, 1); const Color strokeMutedLight = Color.fromRGBO(0, 0, 0, 0.24); const Color strokeFaintLight = Color.fromRGBO(0, 0, 0, 0.12); const Color strokeFainterLight = Color.fromRGBO(0, 0, 0, 0.06); const Color blurStrokeBaseLight = Color.fromRGBO(0, 0, 0, 0.65); const Color blurStrokeFaintLight = Color.fromRGBO(0, 0, 0, 0.08); const Color blurStrokePressedLight = Color.fromRGBO(0, 0, 0, 0.50); const Color strokeBaseDark = Color.fromRGBO(255, 255, 255, 1); const Color strokeMutedDark = Color.fromRGBO(255, 255, 255, 0.24); const Color strokeFaintDark = Color.fromRGBO(255, 255, 255, 0.16); const Color strokeFainterDark = Color.fromRGBO(255, 255, 255, 0.08); const Color blurStrokeBaseDark = Color.fromRGBO(255, 255, 255, 0.90); const Color blurStrokeFaintDark = Color.fromRGBO(255, 255, 255, 0.08); const Color blurStrokePressedDark = Color.fromRGBO(255, 255, 255, 0.50); // Other colors const Color tabIconLight = Color.fromRGBO(0, 0, 0, 0.85); const Color tabIconDark = Color.fromRGBO(255, 255, 255, 0.80); // Fixed Colors const Color fixedStrokeMutedWhite = Color.fromRGBO(255, 255, 255, 0.50); const Color _primary700 = Color.fromRGBO(0, 179, 60, 1); const Color _primary500 = Color.fromRGBO(29, 185, 84, 1); const Color _primary400 = Color.fromRGBO(38, 203, 95, 1); const Color _primary300 = Color.fromRGBO(1, 222, 77, 1); const Color _warning700 = Color.fromRGBO(234, 63, 63, 1); const Color _warning500 = Color.fromRGBO(255, 101, 101, 1); const Color warning500 = Color.fromRGBO(255, 101, 101, 1); const Color _warning400 = Color.fromRGBO(255, 111, 111, 1); const Color _caution500 = Color.fromRGBO(255, 194, 71, 1);