import * as tf from '@tensorflow/tfjs-core'; import { Point } from '../classes'; import { Dimensions, IDimensions } from '../classes/Dimensions'; export function isTensor(tensor: any, dim: number) { return tensor instanceof tf.Tensor && tensor.shape.length === dim } export function isTensor1D(tensor: any): tensor is tf.Tensor1D { return isTensor(tensor, 1) } export function isTensor2D(tensor: any): tensor is tf.Tensor2D { return isTensor(tensor, 2) } export function isTensor3D(tensor: any): tensor is tf.Tensor3D { return isTensor(tensor, 3) } export function isTensor4D(tensor: any): tensor is tf.Tensor4D { return isTensor(tensor, 4) } export function isFloat(num: number) { return num % 1 !== 0 } export function isEven(num: number) { return num % 2 === 0 } export function round(num: number, prec: number = 2) { const f = Math.pow(10, prec) return Math.floor(num * f) / f } export function isDimensions(obj: any): boolean { return obj && obj.width && obj.height } export function computeReshapedDimensions({ width, height }: IDimensions, inputSize: number) { const scale = inputSize / Math.max(height, width) return new Dimensions(Math.round(width * scale), Math.round(height * scale)) } export function getCenterPoint(pts: Point[]): Point { return pts.reduce((sum, pt) => sum.add(pt), new Point(0, 0)) .div(new Point(pts.length, pts.length)) } export function range(num: number, start: number, step: number): number[] { return Array(num).fill(0).map((_, i) => start + (i * step)) } export function isValidNumber(num: any) { return !!num && num !== Infinity && num !== -Infinity && !isNaN(num) || num === 0 } export function isValidProbablitiy(num: any) { return isValidNumber(num) && 0 <= num && num <= 1.0 }