## Description
When a customer whose Stripe subscription is past due (within the 30 day
window after expiry time and has not been cancelled) clicks on the
subscription modal, take them to the payment portal to complete the
subscription.
## Tests
- [x] Tested web
- [x] Tested mobile
## Description
### Stripe
- Settings have been modified to "Cancel" the subscription if all
attempts to charge an invoice fails. The previous configuration was to
set the subscription to "Past Due".
### Museum
- Updated our Stripe workflow to use `PaymentBehaviorAllowIncomplete` in
case of SEPA payments
- Fixed the issue caused by us spawning unnecessary subscriptions when a
customer tried to renew their expired subscription
- Removed the email that was being sent out when a Stripe subscription
expired. We will have to run our own cron to send a notification and
perform necessary clean up. When payments fail, we will still send a
notification to intimate the customer that their account is on hold.
### Mobile
- Fixed the dialogs and error messages on the payment page
## Tests
The following cases were tested for SEPA, Credit Cards, and Credit Cards
with 3DS.
- [x] Purchase
- [x] Success
- [x] Failure
- [x] Renewal
- [x] Success
- [x] Failure
- [x] Upgrades
- [x] Success
- [x] Failure
- [x] Cancellation
- [x] Resumption post recovery
## Note
These changes are likely to break in the event of some corner cases we
haven't thought of. But this will land us in a state that is better than
where we are right now in terms of collecting payments for expired
subscriptions and those via SEPA.
On desktop, now there Help menu will have an "Ente Help" option instead of "FAQ"
(Unrelated: I noticed that user facing strings in the desktop app are not
localized).
The only place remaining after this is the sidebar on mobile
(`support_section_widget.dart`), but I wasn't sure of what string to use (and
how to add it to the localized strings for mobile) so I've left it unchanged.
## Description
- Fix broken integration test used for benchmarking gallery scroll
performance.
- Automate email and password entry.
- Write script to run perf test.
## Description
- Increase the interaction timeout to 15s
- Make sure that models aren't downloaded over mobile data, and that it
resumes initialization when network conditions are favorable
## Tests
- [x] Tested manually
- Change 'Add viewer' buttons logic to work with the new UI.
- Long press on an email to verify.
- Filter suggestions list with the text entered in 'Enter email' text field.
The intent had always been to have the individual project gitignores be self
contained. In my previous PR (https://github.com/ente-io/ente/pull/516) I'd for
some reason not followed this: correcting my mistake now. .vscode is gitignored
both at the top level and at the individual project levels (as it was
originally).
## Description
Stack has `clipBehaviour = Clip.hardEdge` by default. This is necessary
if content inside the stack is overflowing it's boundary and it has to
be clipped. Clipping is expensive so it's worth removing it when it
makes sense.
In this case of `GalleryFileWidget`, content doesn't overflow the
Stack's boundary so the clip operation can be removed by setting
`clipBehaviour = Clip.none`.
## Description
- Upscale default placeholder
- Keep image ready to be rendered in home widget before adding the home
widget.
- Change the photo in home widget every time it's clicked.
- Open favourites when home widget is clicked.
- Fix multiple issues
## Tests
Did a good amount of testing.
---------
Co-authored-by: ashilkn <ashilkn99@gmail.com>
Co-authored-by: Ashil <77285023+ashilkn@users.noreply.github.com>
## Description
To keep the changes simple, we are not deleting any existing database
instances. In case we need to store this information in the future, we
will reuse the existing database instead of creating a new one.
The older version seemed to be disabled (it was getting triggered on a
non-existent master branch), so I'm not sure if we want this on right now. But
let's give it a go, will remove if it this needs some cleanup first.
For folks who're using the git integration from within VSCode, the top
level directory needs to be open in VSCode for using git GUI from
VSCode.
However, for using the Run & debug configurations they need to open
ente/mobile is opened in VSCode.
As a solution (at least to start with):
- gitignore .vscode at the top level
- provide sample VSCode configuration files is mobile/docs/vscode and
auth/docs/vscode
- mention it in the README
(will update the auth README later, have to do a few more changes to it
first)
For folks who're using the git integration from within VSCode, the top level
directory needs to be open in VSCode for using git GUI from VSCode.
However, for using the Run & debug configurations they need to open ente/mobile
is opened in VSCode.
As a solution
- gitignore .vscode
- provide sample VSCode configuration files is mobile/docs/vscode and auth/docs/vscode
- mention it in the README
(will update the auth README later, have to do a few more changes to it first)