Commit graph

10 commits

Author SHA1 Message Date
Manav Rathi c090300175
Remove electron-builder-notarize
The environment variables we are passing get picked by the built in notarization
code in electron-builder which signs successfully.

    notarization successful

But thereafter electron-builder-notarize starts throwing some errors:

    Error: The appleIdPassword property is required when using notarization with password credentials
        at validateNotaryToolAuthorizationArgs (/Users/runner/work/photos-desktop/photos-desktop/desktop/node_modules/electron-notarize/src/validate-args.ts:107:13)
    Skipping notarization: The appleIdPassword property is required when using notarization with appleId
        at module.exports (/Users/runner/work/photos-desktop/photos-desktop/desktop/node_modules/electron-builder-notarize/validate.js:42:18)

Since the notarization has already happened, we don't need this
2024-05-07 14:25:22 +05:30
Manav Rathi a8d3a8bfe8
Remove duplicate notarization attempt
From build logs:

     • notarization successful
    Error: The appleIdPassword property is required when using notarization with password credentials
        at validateNotaryToolAuthorizationArgs (/Users/runner/work/photos-desktop/photos-desktop/desktop/node_modules/electron-notarize/src/validate-args.ts:107:13)

Not sure, but at the face of it (since this was not enabled earlier too), our
notarization process kicks in during signing because of the presence of env
vars, and specifying it again here starts a separate process we haven't
configured.
2024-05-06 16:08:23 +05:30
Manav Rathi b24d80a267
Move to new notarization mechanism
Refs:
- https://www.electron.build/configuration/mac.html#NotarizeLegacyOptions
- https://github.com/electron-userland/electron-builder/blob/master/packages/app-builder-lib/src/macPackager.ts
- https://github.com/samuelmeuli/action-electron-builder/issues/101
2024-05-03 13:02:19 +05:30
Manav Rathi ecf40a70cf
[desktop] Build ARM64 variant of Windows
Fixes https://github.com/ente-io/ente/issues/1374

A customer reported that the app fails to run on Windows ARM. The error is
coming when trying to load ONNX.

ONNX runtime supports Windows ARM, e.g. see
- https://www.jsdelivr.com/package/npm/onnxruntime-node?tab=files&path=bin%2Fnapi-v3%2Fwin32
- https://github.com/microsoft/onnxruntime/issues/18078

The issue then seems to be that we're not actually building for Windows ARM. I'm
not sure about this (don't have a Windows ARM machine at hand), but my theory is
that since we don't ask Electron Builder to build for win arm64, it doesn't copy
the corresponding ONNX binary into the generated bundle.

Other refs:
- https://www.electron.build/cli.html
2024-04-10 19:33:37 +05:30
Manav Rathi e8d224c511
Remove stale ggml reference 2024-04-09 21:29:15 +05:30
Manav Rathi 42679bc9da
Remove duplicated icon
Per https://www.electron.build/icons, a single 512x512 icon.png placed in the
buildResources directory (default `build`) is enough to generate icons for all
three - macOS, Windows and Linux.
2024-03-27 15:00:25 +05:30
Manav Rathi cd1d22cdfb
Shorten 2024-03-21 10:45:48 +05:30
Manav Rathi cc623e5010
Remove unnecessary steps
I'm not sure how it is happening, but both ffmpeg-static and onnx get to their
correct path without this configuration. the paths it gets to is also slightly
different, so it seems that this snippet does not have any effect (at best):

    ente.app/Contents/Resources/app.asar.unpacked/node_modules
2024-03-21 10:43:33 +05:30
Manav Rathi bb865a7b15
Add documentation about ffmpeg
https://alexandercleasby.dev/blog/use-ffmpeg-electron
2024-03-21 10:16:21 +05:30
Manav Rathi e4684b22df
Move out the electron-builder config to separate file 2024-03-19 19:17:01 +05:30