reduce quality linearly
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@ -189,8 +189,9 @@ async function thumbnailCanvasToBlob(canvas: HTMLCanvasElement) {
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);
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});
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thumbnailBlob = thumbnailBlob ?? new Blob([]);
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quality /= 2;
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quality -= 0.1;
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} while (
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quality > 0 &&
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thumbnailBlob.size > MAX_THUMBNAIL_SIZE &&
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percentageSizeDiff(thumbnailBlob.size, prevSize) >=
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MIN_COMPRESSION_PERCENTAGE_SIZE_DIFF
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