diff --git a/themes/BL-Lithium/gtk-2.0/apps.rc b/themes/BL-Lithium/gtk-2.0/apps.rc new file mode 100644 index 0000000..3c774a1 --- /dev/null +++ b/themes/BL-Lithium/gtk-2.0/apps.rc @@ -0,0 +1,157 @@ +# +# Thunar +# +style "thunar-handle" { GtkPaned::handle-size = 2 } + +style "dark-sidebar" { + GtkTreeView::odd_row_color = @dark_sidebar_bg + GtkTreeView::even_row_color = @dark_sidebar_bg + + + base[NORMAL] = @dark_sidebar_bg + base[INSENSITIVE] = @dark_sidebar_bg + + text[NORMAL] = "#d3dae3" + text[ACTIVE] = @selected_fg_color + text[SELECTED] = @selected_fg_color +} + +style "thunar-frame" { + xthickness = 0 + ythickness = 0 +} + +widget_class "*ThunarWindow*." style "thunar-frame" +widget_class "*ThunarShortcutsView*" style "dark-sidebar" +widget_class "*ThunarTreeView*" style "dark-sidebar" +widget_class "*ThunarWindow*." style "thunar-handle" + +# +# Workaround for colored entries +# +style "entry_border" { + + xthickness = 7 + ythickness = 5 + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "assets/entry-border-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "assets/entry-border-active-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = FLAT_BOX + state = ACTIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/null.png" + } + } +} + +style "combobox_entry_border" = "combobox_entry" { + + engine "pixmap" { + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-border.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-border-focus.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-border-rtl.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-border-focus-rtl.png" + border = { 4, 4, 12, 12 } + stretch = TRUE + direction = RTL + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/null.png" + } + } +} + + +# Mousepad search entry +widget_class "*MousepadSearchBar*." style "entry_border" + +# Mousepad find and replace +widget_class "*MousepadReplaceDialog*." style "entry_border" + +# Thunar bulk rename +widget_class "*ThunarRenamerDialog*." style "entry_border" + +# Hexchat input box +class "SexySpellEntry" style:highest "entry_border" + +# Geany search entries +widget "*GeanyToolbar.*geany-search-entry-no-match*" style "entry_border" +widget "*GeanyToolbar.*GtkEntry*" style "entry_border" + +widget "GeanyDialogSearch.*GtkComboBoxEntry*.*geany-search-entry-no-match*" style "combobox_entry_border" diff --git a/themes/BL-Lithium/gtk-2.0/assets/arrow-down-insens.png b/themes/BL-Lithium/gtk-2.0/assets/arrow-down-insens.png new file mode 100644 index 0000000..1477531 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/assets/arrow-down-insens.png differ diff --git a/themes/BL-Lithium/gtk-2.0/assets/arrow-down-prelight.png b/themes/BL-Lithium/gtk-2.0/assets/arrow-down-prelight.png new file mode 100644 index 0000000..6c62a9e Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/assets/arrow-down-prelight.png differ diff --git a/themes/BL-Lithium/gtk-2.0/assets/arrow-down-small-insens.png b/themes/BL-Lithium/gtk-2.0/assets/arrow-down-small-insens.png new file mode 100644 index 0000000..d39dc89 Binary files /dev/null and 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b/themes/BL-Lithium/gtk-2.0/assets/up-background-disable.png new file mode 100644 index 0000000..87065c9 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/assets/up-background-disable.png differ diff --git a/themes/BL-Lithium/gtk-2.0/assets/up-background-rtl.png b/themes/BL-Lithium/gtk-2.0/assets/up-background-rtl.png new file mode 100644 index 0000000..0e5fddb Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/assets/up-background-rtl.png differ diff --git a/themes/BL-Lithium/gtk-2.0/assets/up-background.png b/themes/BL-Lithium/gtk-2.0/assets/up-background.png new file mode 100644 index 0000000..8ee6706 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/assets/up-background.png differ diff --git a/themes/BL-Lithium/gtk-2.0/gtkrc b/themes/BL-Lithium/gtk-2.0/gtkrc new file mode 100644 index 0000000..0e0a05c --- /dev/null +++ b/themes/BL-Lithium/gtk-2.0/gtkrc @@ -0,0 +1,24 @@ +gtk-color-scheme = "base_color: #22373f" +gtk-color-scheme = "text_color: #d3dae3" +gtk-color-scheme = "bg_color: #2b454f" +gtk-color-scheme = "fg_color: #d3dae3" +gtk-color-scheme = "tooltip_bg_color: #22373f" +gtk-color-scheme = "tooltip_fg_color: #d3dae3" +gtk-color-scheme = "selected_bg_color: #bc4b4f" +gtk-color-scheme = "selected_fg_color: #ffffff" +gtk-color-scheme = "insensitive_bg_color: #556a74" +gtk-color-scheme = "insensitive_fg_color: #a9b4be" +gtk-color-scheme = "notebook_bg: #22373f" +gtk-color-scheme = "dark_sidebar_bg: #2b454f" +gtk-color-scheme = "link_color: #bc4b4f" +gtk-color-scheme = "menu_bg: #22373f" + +gtk-icon-sizes = "gtk-button=16,16" # This makes button icons smaller. +gtk-auto-mnemonics = 1 +gtk-primary-button-warps-slider = 1 + +include "main.rc" +#include "apps.rc" +#include "panel.rc" +#include "xfce-notify.rc" +#include "menubar-toolbar/menubar-toolbar-dark.rc" diff --git a/themes/BL-Lithium/gtk-2.0/main.rc b/themes/BL-Lithium/gtk-2.0/main.rc new file mode 100644 index 0000000..8b8f824 --- /dev/null +++ b/themes/BL-Lithium/gtk-2.0/main.rc @@ -0,0 +1,2349 @@ +style "default" { + + xthickness = 1 + ythickness = 1 + + # Style Properties + + GtkWidget::focus-line-width = 1 + GtkMenuBar::window-dragging = 1 + GtkToolbar::window-dragging = 1 + GtkToolbar::internal-padding = 4 + GtkToolButton::icon-spacing = 4 + + GtkWidget::tooltip-radius = 2 + GtkWidget::tooltip-alpha = 235 + GtkWidget::new-tooltip-style = 1 #for compatibility + + GtkSeparatorMenuItem::horizontal-padding = 3 + GtkSeparatorMenuItem::wide-separators = 1 + GtkSeparatorMenuItem::separator-height = 1 + + GtkButton::child-displacement-y = 0 + GtkButton::default-border = { 0, 0, 0, 0 } + GtkButton::default-outside_border = { 0, 0, 0, 0 } + + GtkEntry::state-hint = 1 + + GtkScrollbar::trough-border = 0 + GtkRange::trough-border = 0 + GtkRange::slider-width = 13 + GtkRange::stepper-size = 0 + + GtkScrollbar::activate-slider = 1 + GtkScrollbar::has-backward-stepper = 0 + GtkScrollbar::has-forward-stepper = 0 + GtkScrollbar::min-slider-length = 32 + GtkScrolledWindow::scrollbar-spacing = 0 + GtkScrolledWindow::scrollbars-within-bevel = 1 + + GtkScale::slider_length = 15 + GtkScale::slider_width = 15 + GtkScale::trough-side-details = 1 + + GtkProgressBar::min-horizontal-bar-height = 8 + GtkProgressBar::min-vertical-bar-width = 8 + + GtkStatusbar::shadow_type = GTK_SHADOW_NONE + GtkSpinButton::shadow_type = GTK_SHADOW_NONE + GtkMenuBar::shadow-type = GTK_SHADOW_NONE + GtkToolbar::shadow-type = GTK_SHADOW_NONE + GtkMenuBar::internal-padding = 0 #( every window is misaligned for the sake of menus ): + GtkMenu::horizontal-padding = 0 + GtkMenu::vertical-padding = 0 + + GtkCheckButton::indicator_spacing = 3 + GtkOptionMenu::indicator_spacing = { 8, 2, 0, 0 } + + GtkTreeView::row_ending_details = 0 + GtkTreeView::expander-size = 11 + GtkTreeView::vertical-separator = 4 + GtkTreeView::horizontal-separator = 4 + GtkTreeView::allow-rules = 1 + GtkTreeView::odd_row_color = shade(0.98, @base_color) + + GtkExpander::expander-size = 11 + + GnomeHRef::link_color = @link_color + GtkHTML::link-color = @link_color + GtkIMHtmlr::hyperlink-color = @link_color + GtkIMHtml::hyperlink-color = @link_color + GtkWidget::link-color = @link_color + GtkWidget::visited-link-color = @text_color + + # Colors + + bg[NORMAL] = @bg_color + bg[PRELIGHT] = shade (1.02, @bg_color) + bg[SELECTED] = @selected_bg_color + bg[INSENSITIVE] = @insensitive_bg_color + bg[ACTIVE] = shade (0.9, @bg_color) + + fg[NORMAL] = @text_color + fg[PRELIGHT] = @fg_color + fg[SELECTED] = @selected_fg_color + fg[INSENSITIVE] = @insensitive_fg_color + fg[ACTIVE] = @fg_color + + text[NORMAL] = @text_color + text[PRELIGHT] = @text_color + text[SELECTED] = @selected_fg_color + text[INSENSITIVE] = @insensitive_fg_color + text[ACTIVE] = @selected_fg_color + + base[NORMAL] = @base_color + base[PRELIGHT] = shade (0.95, @bg_color) + base[SELECTED] = @selected_bg_color + base[INSENSITIVE] = @bg_color + base[ACTIVE] = shade (0.9, @selected_bg_color) + + # For succinctness, all reasonable pixmap options remain here + + engine "pixmap" { + + # Check Buttons + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = SELECTED + shadow = OUT + overlay_file = "assets/checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/checkbox-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = SELECTED + shadow = IN + overlay_file = "assets/checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = IN + overlay_file = "assets/checkbox-checked-insensitive.png" + overlay_stretch = FALSE + } + + # Radio Buttons + + image { + function = OPTION + state = NORMAL + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = SELECTED + shadow = OUT + overlay_file = "assets/radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/radio-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = NORMAL + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = SELECTED + shadow = IN + overlay_file = "assets/radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = IN + overlay_file = "assets/radio-checked-insensitive.png" + overlay_stretch = FALSE + } + + # Arrows + + image { + function = ARROW + overlay_file = "assets/arrow-up.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/arrow-up-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-up-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-up-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + state = NORMAL + overlay_file = "assets/arrow-down.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/arrow-down-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-down-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-down-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + overlay_file = "assets/arrow-left.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + state= PRELIGHT + overlay_file = "assets/arrow-left-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-left-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-left-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + overlay_file = "assets/arrow-right.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/arrow-right-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = ACTIVE + overlay_file = "assets/arrow-right-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = INSENSITIVE + overlay_file = "assets/arrow-right-insens.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + # Option Menu Arrows + + image { + function = TAB + state = INSENSITIVE + overlay_file = "assets/arrow-down-insens.png" + overlay_stretch = FALSE + } + + image { + function = TAB + state = NORMAL + overlay_file = "assets/arrow-down.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + } + + image { + function = TAB + state = PRELIGHT + overlay_file = "assets/arrow-down-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + } + + # Lines + + image { + function = VLINE + file = "assets/line-v.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + } + + image { + function = HLINE + file = "assets/line-h.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + } + + # Focuslines + + image { + function = FOCUS + file = "assets/focus-line.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + } + + # Handles + + image { + function = HANDLE + overlay_file = "assets/handle-h.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = HANDLE + overlay_file = "assets/handle-v.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + # Expanders + + image { + function = EXPANDER + expander_style = COLLAPSED + file = "assets/plus.png" + } + + image { + function = EXPANDER + expander_style = EXPANDED + file = "assets/minus.png" + } + + image { + function = EXPANDER + expander_style = SEMI_EXPANDED + file = "assets/minus.png" + } + + image { + function = EXPANDER + expander_style = SEMI_COLLAPSED + file = "assets/plus.png" + } + + image { + function = RESIZE_GRIP + state = NORMAL + detail = "statusbar" + overlay_file = "assets/null.png" + overlay_border = { 0,0,0,0 } + overlay_stretch = FALSE + } + + # Shadows ( this area needs help :P ) + + image { + function = SHADOW_GAP + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + + +style "toplevel_hack" { + + engine "adwaita" { + } +} + +style "ooo_stepper_hack" { + + GtkScrollbar::stepper-size = 0 + GtkScrollbar::has-backward-stepper = 0 + GtkScrollbar::has-forward-stepper = 0 + +} + +style "scrollbar" { + + engine "pixmap" { + + image { + function = BOX + detail = "trough" + file = "assets/trough-scrollbar-horiz.png" + border = { 2, 2, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough" + file = "assets/trough-scrollbar-vert.png" + border = { 3, 3, 2, 2 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = UP + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = DOWN + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = LEFT + } + + image { + function = ARROW + overlay_file = "assets/null.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + # Sliders + + image { + function = SLIDER + state = NORMAL + file = "assets/slider-horiz.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = ACTIVE + file = "assets/slider-horiz-active.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/slider-horiz-prelight.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/slider-horiz-insens.png" + border = { 5, 5, 3, 3 } + stretch = TRUE + orientation = HORIZONTAL + } + +# X Verticals + + image { + function = SLIDER + state = NORMAL + file = "assets/slider-vert.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = SLIDER + state = ACTIVE + file = "assets/slider-vert-active.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/slider-vert-prelight.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/slider-vert-insens.png" + border = { 3, 3, 5, 5 } + stretch = TRUE + orientation = VERTICAL + } + } +} + +style "menu" { + + xthickness = 0 + ythickness = 0 + + GtkMenuItem::arrow-scaling = 0.4 + + bg[NORMAL] = @menu_bg + bg[INSENSITIVE] = @menu_bg + bg[PRELIGHT] = @menu_bg + + engine "pixmap" { # For menus that use horizontal lines rather than gtkseparator + + image { + function = HLINE + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + } + } +} + +style "menu_framed_box" { + + engine "adwaita" { + } +} + +style "menu_item" +{ + xthickness = 2 + ythickness = 5 + + # HACK: Gtk doesn't actually read this value + # while rendering the menu items, but Libreoffice + # does; setting this value equal to the one in + # fg[PRELIGHT] ensures a code path in the LO theming code + # that falls back to a dark text color for menu item text + # highlight. The price to pay is black text on menus as well, + # but at least it's readable. + # See https://bugs.freedesktop.org/show_bug.cgi?id=38038 + bg[SELECTED] = @selected_fg_color + + fg[NORMAL] = @fg_color + fg[SELECTED] = @selected_fg_color + + fg[PRELIGHT] = @selected_fg_color + text[PRELIGHT] = @selected_fg_color + + engine "pixmap" { + + image { + function = BOX + state = PRELIGHT + file = "assets/menuitem.png" + border = { 1, 0, 1, 0 } + stretch = TRUE + } + + # Fix invisible scale trough on selected menuitems + + image { + function = BOX + detail = "trough-lower" + file = "assets/trough-horizontal.png" + border = { 8, 8, 0, 0 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + # Check Buttons + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked-selected.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/menu-checkbox-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = NORMAL + shadow = IN + overlay_file = "assets/menu-checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = PRELIGHT + shadow = IN + overlay_file = "assets/menu-checkbox-checked-selected.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = ACTIVE + shadow = IN + overlay_file = "assets/menu-checkbox-checked.png" + overlay_stretch = FALSE + } + + image { + function = CHECK + recolorable = TRUE + state = INSENSITIVE + shadow = IN + overlay_file = "assets/menu-checkbox-checked-insensitive.png" + overlay_stretch = FALSE + } + + # Radio Buttons + + image { + function = OPTION + state = NORMAL + shadow = OUT + overlay_file = "assets/menu-radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = OUT + overlay_file = "assets/menu-radio-unchecked-selected.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = OUT + overlay_file = "assets/menu-radio-unchecked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = OUT + overlay_file = "assets/menu-radio-unchecked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = NORMAL + shadow = IN + overlay_file = "assets/menu-radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = PRELIGHT + shadow = IN + overlay_file = "assets/menu-radio-checked-selected.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = ACTIVE + shadow = IN + overlay_file = "assets/menu-radio-checked.png" + overlay_stretch = FALSE + } + + image { + function = OPTION + state = INSENSITIVE + shadow = IN + overlay_file = "assets/menu-radio-checked-insensitive.png" + overlay_stretch = FALSE + } + + image { + function = SHADOW # This fixes boxy Qt menu items + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + # Arrow Buttons + + image { + function = ARROW + state = NORMAL + overlay_file = "assets/menu-arrow.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + + image { + function = ARROW + state = PRELIGHT + overlay_file = "assets/menu-arrow-prelight.png" + overlay_border = { 0, 0, 0, 0 } + overlay_stretch = FALSE + arrow_direction = RIGHT + } + } +} + +style "button" { + + xthickness = 4 + ythickness = 4 + + engine "pixmap" { + + image { + function = BOX + state = NORMAL + file = "assets/button.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = PRELIGHT + file = "assets/button-hover.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = ACTIVE + file = "assets/button-active.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = INSENSITIVE + file = "assets/button-insensitive.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + +style "checkbutton" { + + fg[PRELIGHT] = @text_color + fg[ACTIVE] = @text_color + +} + +style "entry" { + + xthickness = 6 + ythickness = 4 + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "assets/entry-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "assets/entry-active-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = INSENSITIVE + detail = "entry" + file = "assets/entry-disabled-bg.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = FLAT_BOX + state = ACTIVE + detail = "entry_bg" + file = "assets/entry-background.png" + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/entry-background-disabled.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/entry-background.png" + } + } +} + +style "notebook_entry" { + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "assets/entry-notebook.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "assets/entry-active-notebook.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = INSENSITIVE + detail = "entry" + file = "assets/entry-disabled-notebook.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + } +} + +style "notebook_tab_label" { + + fg[ACTIVE] = @text_color + +} + +style "combobox_entry" +{ + xthickness = 3 + ythickness = 4 + + engine "pixmap" { + + # LTR version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + # RTL version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + } +} + +style "notebook_combobox_entry" { + + engine "pixmap" { + + # LTR version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-notebook.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive-notebook.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus-notebook.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + # RTL version + + image { + function = SHADOW + detail = "entry" + state = NORMAL + shadow = IN + file = "assets/combo-entry-notebook-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = INSENSITIVE + shadow = IN + file = "assets/combo-entry-insensitive-notebook-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = SHADOW + detail = "entry" + state = ACTIVE + file = "assets/combo-entry-focus-notebook-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + } +} + +style "combobox_entry_button" +{ + xthickness = 6 + + fg[ACTIVE] = @text_color + + engine "pixmap" { + + # LTR version + + image { + function = BOX + state = NORMAL + file = "assets/combo-entry-button.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = BOX + state = PRELIGHT + file = "assets/combo-entry-button.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = BOX + state = INSENSITIVE + file = "assets/combo-entry-button-insensitive.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + image { + function = BOX + state = ACTIVE + file = "assets/combo-entry-button-active.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = LTR + } + + # RTL version + image { + function = BOX + state = NORMAL + file = "assets/combo-entry-button-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = BOX + state = PRELIGHT + file = "assets/combo-entry-button-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = BOX + state = INSENSITIVE + file = "assets/combo-entry-button-insensitive-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + + image { + function = BOX + state = ACTIVE + file = "assets/combo-entry-button-active-rtl.png" + border = { 4, 4, 5, 4 } + stretch = TRUE + direction = RTL + } + } +} + +style "spinbutton" { + + bg[NORMAL] = @bg_color + + xthickness = 6 + ythickness = 4 + + engine "pixmap" { + + image { + function = ARROW + } + + # Spin-Up LTR + + image { + function = BOX + state = NORMAL + detail = "spinbutton_up" + file = "assets/up-background.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_up" + file = "assets/up-background.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_up" + file = "assets/up-background-disable.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-insens.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_up" + file = "assets/up-background.png" + border = { 1, 4, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + # Spin-Up RTL + + image { + function = BOX + state = NORMAL + detail = "spinbutton_up" + file = "assets/up-background-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_up" + file = "assets/up-background-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_up" + file = "assets/up-background-disable-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-insens.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_up" + file = "assets/up-background-rtl.png" + border = { 4, 1, 5, 0 } + stretch = TRUE + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + + # Spin-Down LTR + + image { + function = BOX + state = NORMAL + detail = "spinbutton_down" + file = "assets/down-background.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_down" + file = "assets/down-background.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_down" + file = "assets/down-background-disable.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-insens.png" + overlay_stretch = FALSE + direction = LTR + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_down" + file = "assets/down-background.png" + border = { 1, 4, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = LTR + } + + # Spin-Down RTL + + image { + function = BOX + state = NORMAL + detail = "spinbutton_down" + file = "assets/down-background-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_down" + file = "assets/down-background-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_down" + file = "assets/down-background-disable-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-insens.png" + overlay_stretch = FALSE + direction = RTL + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_down" + file = "assets/down-background-rtl.png" + border = { 4, 1, 1, 4 } + stretch = TRUE + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + direction = RTL + } + } +} + +style "gimp_spin_scale" { + + bg[NORMAL] = @base_color + + engine "pixmap" { + + image { + function = FLAT_BOX + detail = "entry_bg" + state = NORMAL + } + + image { + function = FLAT_BOX + detail = "entry_bg" + state = ACTIVE + } + + image { + function = BOX + state = NORMAL + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_up" + overlay_file = "assets/arrow-up-small-insens.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = NORMAL + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = PRELIGHT + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = ACTIVE + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small-prelight.png" + overlay_stretch = FALSE + } + + image { + function = BOX + state = INSENSITIVE + detail = "spinbutton_down" + overlay_file = "assets/arrow-down-small-insens.png" + overlay_stretch = FALSE + } + } +} + +style "notebook" { + + xthickness = 5 + ythickness = 2 + + engine "pixmap" { + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = TOP + } + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = BOTTOM + } + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = RIGHT + } + + image { + function = EXTENSION + state = ACTIVE + file = "assets/null.png" + border = { 0,0,0,0 } + stretch = TRUE + gap_side = LEFT + } + + image { + function = EXTENSION + file = "assets/tab-top-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = BOTTOM + } + + image { + function = EXTENSION + file = "assets/tab-bottom-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = TOP + } + + image { + function = EXTENSION + file = "assets/tab-left-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = RIGHT + } + + image { + function = EXTENSION + file = "assets/tab-right-active.png" + border = { 3,3,3,3 } + stretch = TRUE + gap_side = LEFT + } + + # How to draw boxes with a gap on one side (ie the page of a notebook) + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-horiz.png" + gap_border = { 1, 1, 0, 0 } + gap_side = TOP + } + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-horiz.png" + gap_border = { 1, 1, 0, 0 } + gap_side = BOTTOM + } + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-vert.png" + gap_border = { 0, 0, 1, 1 } + gap_side = LEFT + } + + image { + function = BOX_GAP + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + gap_file = "assets/notebook-gap-vert.png" + gap_border = { 0, 0, 1, 1 } + gap_side = RIGHT + } + + # How to draw the box of a notebook when it isnt attached to a tab + + image { + function = BOX + file = "assets/notebook.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + +style "handlebox" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + detail = "handlebox_bin" + shadow = IN + } + + image { + function = BOX + file = "assets/null.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + detail = "handlebox_bin" + shadow = OUT + } + } +} + +style "combobox_separator" { + + xthickness = 0 + ythickness = 0 + GtkWidget::wide-separators = 1 + +} + +style "combobox" { + + xthickness = 0 + ythickness = 0 + +} + +style "combobox_button" { + + xthickness = 3 + ythickness = 3 + +} + +style "range" { + + engine "pixmap" { + + image { + function = BOX + detail = "trough-upper" + file = "assets/trough-horizontal.png" + border = { 8, 8, 0, 0 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough-lower" + file = "assets/trough-horizontal-active.png" + border = { 8, 8, 0, 0 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough-upper" + file = "assets/trough-vertical.png" + border = { 0, 0, 8, 8 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = BOX + detail = "trough-lower" + file = "assets/trough-vertical-active.png" + border = { 0, 0, 8, 8 } + stretch = TRUE + orientation = VERTICAL + } + + # Horizontal + + image { + function = SLIDER + state = NORMAL + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-prelight.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-insensitive.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + # Vertical + + image { + function = SLIDER + state = NORMAL + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + image { + function = SLIDER + state = PRELIGHT + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-prelight.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + image { + function = SLIDER + state = INSENSITIVE + file = "assets/null.png" + border = { 0, 0, 0, 0 } + stretch = TRUE + overlay_file = "assets/slider-insensitive.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + # Function below removes ugly boxes + + image { + function = BOX + file = "assets/null.png" + border = { 3, 3, 3, 3 } + stretch = TRUE + } + } +} + +style "progressbar" { + + xthickness = 1 + ythickness = 1 + + fg[NORMAL] = @fg_color + fg[PRELIGHT] = @selected_fg_color + + engine "pixmap" { + + image { + function = BOX + detail = "trough" + file = "assets/trough-progressbar.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "bar" + file = "assets/progressbar.png" + stretch = TRUE + border = { 3, 3, 3, 3 } + orientation = HORIZONTAL + } + + image { + function = BOX + detail = "trough" + file = "assets/trough-progressbar_v.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + orientation = VERTICAL + } + + image { + function = BOX + detail = "bar" + file = "assets/progressbar_v.png" + stretch = TRUE + border = { 3, 3, 3, 3 } + orientation = VERTICAL + } + } +} + +style "separator_menu_item" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + border = { 0, 0, 1, 0 } + stretch = TRUE + } + } +} + +style "treeview_header" { + ythickness = 1 + + fg[PRELIGHT] = mix(0.70, @text_color, @base_color) + font_name = "Bold" + + engine "pixmap" { + + image { + function = BOX + file = "assets/tree_header.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + } + } +} + +# Treeview Rows + +style "treeview" { + + xthickness = 2 + ythickness = 0 + + +} + +style "scrolled_window" { + + xthickness = 1 + ythickness = 1 + + engine "pixmap" { + + image { + function = SHADOW + file = "assets/frame.png" + border = { 5, 5, 5, 5 } + stretch = TRUE + } + } +} + +style "frame" { + + xthickness = 1 + ythickness = 1 + + engine "pixmap" { + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = IN + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = IN + } + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = OUT + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = OUT + } + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = ETCHED_IN + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = ETCHED_IN + } + + image { + function = SHADOW + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + shadow = ETCHED_OUT + } + + image { + function = SHADOW_GAP + file = "assets/frame.png" + border = { 1, 1, 1, 1 } + stretch = TRUE + gap_start_file = "assets/frame-gap-start.png" + gap_start_border = { 1, 0, 0, 0 } + gap_end_file = "assets/frame-gap-end.png" + gap_end_border = { 0, 1, 0, 0 } + shadow = ETCHED_OUT + } + } +} + +style "gimp_toolbox_frame" { + + engine "pixmap" { + + image { + function = SHADOW + } + } +} + +style "toolbar" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/toolbar.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + + image { + function = HANDLE + overlay_file = "assets/handle-h.png" + overlay_stretch = FALSE + orientation = HORIZONTAL + } + + image { + function = HANDLE + overlay_file = "assets/handle-v.png" + overlay_stretch = FALSE + orientation = VERTICAL + } + + image { + function = VLINE + recolorable = TRUE + file = "assets/null.png" + } + + image { + function = HLINE + recolorable = TRUE + file = "assets/null.png" + } + } +} + +style "inline_toolbar" { + + GtkToolbar::button-relief = GTK_RELIEF_NORMAL + + engine "pixmap" { + + image { + function = BOX + file = "assets/inline-toolbar.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + } +} + +style "notebook_viewport" { + + bg[NORMAL] = @notebook_bg +} + + +style "notebook_eventbox" { + + bg[NORMAL] = @notebook_bg + bg[ACTIVE] = @bg_color +} + +style "tooltips" { + + xthickness = 8 + ythickness = 4 + + bg[NORMAL] = @tooltip_bg_color + fg[NORMAL] = @tooltip_fg_color + bg[SELECTED] = @tooltip_bg_color + +} + +style "eclipse-tooltips" { + + xthickness = 8 + ythickness = 4 + + bg[NORMAL] = shade(1.05, @bg_color) + fg[NORMAL] = @text_color + bg[SELECTED] = shade(1.05, @bg_color) + +} + +style "xfdesktop-icon-view" { + XfdesktopIconView::label-alpha = 0 + XfdesktopIconView::selected-label-alpha = 100 + XfdesktopIconView::shadow-x-offset = 0 + XfdesktopIconView::shadow-y-offset = 1 + XfdesktopIconView::selected-shadow-x-offset = 0 + XfdesktopIconView::selected-shadow-y-offset = 1 + XfdesktopIconView::shadow-color = "#000000" + XfdesktopIconView::selected-shadow-color = "#000000" + XfdesktopIconView::shadow-blur-radius = 2 + XfdesktopIconView::cell-spacing = 2 + XfdesktopIconView::cell-padding = 6 + XfdesktopIconView::cell-text-width-proportion = 1.9 + + fg[NORMAL] = @selected_fg_color + fg[ACTIVE] = @selected_fg_color +} + +style "xfwm-tabwin" { + Xfwm4TabwinWidget::border-width = 1 + Xfwm4TabwinWidget::border-alpha = 1.0 + Xfwm4TabwinWidget::icon-size = 64 + Xfwm4TabwinWidget::alpha = 1.0 + Xfwm4TabwinWidget::border-radius = 2 + + bg[NORMAL] = @bg_color + bg[SELECTED] = @bg_color + + fg[NORMAL] = @fg_color + + engine "murrine" { + contrast = 0.7 + glazestyle = 0 + glowstyle = 0 + highlight_shade = 1.0 + gradient_shades = {1.0,1.0,1.0,1.0} + border_shades = { 0.8, 0.8 } + } +} + +style "xfwm-tabwin-button" { + + font_name = "bold" + bg[SELECTED] = @selected_bg_color +} + +# Chromium +style "chrome_menu_item" { + + bg[SELECTED] = @selected_bg_color + +} + +# Text Style +style "text" = "default" { + engine "murrine" { textstyle = 0 } +} + +style "menu_text" = "menu_item" { + engine "murrine" { textstyle = 0 } +} + + +style "null" { + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + stretch = TRUE + } + } +} + + +class "GtkWidget" style "default" +class "GtkScrollbar" style "scrollbar" +class "GtkButton" style "button" +class "GtkEntry" style "entry" +class "GtkOldEditable" style "entry" +class "GtkSpinButton" style "spinbutton" +class "GtkNotebook" style "notebook" +class "GtkRange" style "range" +class "GtkProgressBar" style "progressbar" +class "GtkSeparatorMenuItem" style "separator_menu_item" +class "GtkScrolledWindow" style "scrolled_window" +class "GtkFrame" style "frame" +class "GtkTreeView" style "treeview" +class "GtkToolbar" style "toolbar" +class "*HandleBox" style "toolbar" + +widget_class "**" style "menu" +widget_class "**" style "menu_framed_box" +widget_class "**" style "menu_item" +widget_class "**" style "checkbutton" +widget_class "*" style "combobox" +widget_class "**" style "combobox_button" +widget_class "**" style "combobox_separator" +widget_class "***" style "treeview_header" +widget_class "**" style "inline_toolbar" +widget_class "**" style "combobox_entry" +widget_class "**" style "combobox_entry_button" +widget_class "***" style "notebook_viewport" +widget_class "*HandleBox" style "toolbar" + +# Entries in notebooks draw with notebook's base color, but not if there's +# something else in the middle that draws gray again +widget_class "**" style "notebook_entry" +widget_class "***" style "entry" + +widget_class "***" style "notebook_combobox_entry" +widget_class "****" style "combobox_entry" + +# We also need to avoid changing fg color for the inactive notebook tab labels +widget_class "*." style "notebook_tab_label" + +# GTK tooltips +widget "gtk-tooltip*" style "tooltips" + +#Fix GVim tabs +widget_class "**" style "notebook_eventbox" + +# Xchat special cases +widget "*xchat-inputbox" style "entry" + +# GIMP +# Disable gradients completely for GimpSpinScale +#class "GimpSpinScale" style "gimp_spin_scale" + +# Remove borders from "Wilbert frame" in Gimp +widget_class "**" style "gimp_toolbox_frame" + +# Chrome/Chromium +widget_class "*Chrom*Button*" style "button" +widget_class "***" style "chrome_menu_item" + +# Eclipse/SWT +widget "gtk-tooltips*" style "eclipse-tooltips" +widget "*swt-toolbar-flat" style "null" + +# Openoffice, Libreoffice +class "GtkWindow" style "toplevel_hack" +widget "*openoffice-toplevel*" style "ooo_stepper_hack" + +# Xfce +widget_class "*XfdesktopIconView*" style "xfdesktop-icon-view" +widget "xfwm4-tabwin*" style "xfwm-tabwin" +widget "xfwm4-tabwin*GtkButton*" style "xfwm-tabwin-button" + +# Fixes ugly text shadows for insensitive text +widget_class "*" style "text" +widget_class "**" style "menu_text" +widget_class "**" style "text" +widget_class "**" style "text" +widget_class "**" style "text" diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-active.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-active.png new file mode 100644 index 0000000..8f44325 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-active.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-hover.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-hover.png new file mode 100644 index 0000000..53e7465 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-hover.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-insensitive.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-insensitive.png new file mode 100644 index 0000000..672d82e Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button-insensitive.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button.png new file mode 100644 index 0000000..0a71989 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/button.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-active-toolbar-dark.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-active-toolbar-dark.png new file mode 100644 index 0000000..eba9340 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-active-toolbar-dark.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-disabled-toolbar-dark.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-disabled-toolbar-dark.png new file mode 100644 index 0000000..1e73ed9 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-disabled-toolbar-dark.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-toolbar-dark.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-toolbar-dark.png new file mode 100644 index 0000000..f4cb1b2 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/entry-toolbar-dark.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar-dark.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar-dark.png new file mode 100644 index 0000000..2489a86 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar-dark.png differ diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar-toolbar-dark.rc b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar-toolbar-dark.rc new file mode 100644 index 0000000..d28d584 --- /dev/null +++ b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar-toolbar-dark.rc @@ -0,0 +1,222 @@ +style "menubar" { + + bg[NORMAL] = "#2b454f" + fg[NORMAL] = "#d3dae3" + fg[PRELIGHT] = "#d3dae3" + fg[ACTIVE] = "#d3dae3" + fg[SELECTED] = @selected_fg_color + fg[INSENSITIVE] = shade(0.7, "#d3dae3") + + xthickness = 0 + ythickness = 0 + + engine "pixmap" { + + image { + function = BOX + file = "menubar-toolbar/menubar-dark.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + } +} + +style "menubar-borderless" { + + bg[NORMAL] = "#2b454f" + fg[NORMAL] = "#d3dae3" + fg[SELECTED] = @selected_fg_color + fg[INSENSITIVE] = shade(0.7, "#d3dae3") + + xthickness = 0 + ythickness = 0 + + engine "pixmap" { + + image { + function = BOX + file = "assets/null.png" + stretch = TRUE + border = { 1, 1, 1, 1 } + } + } +} + +style "menubar_item" { + + xthickness = 2 + ythickness = 4 + + fg[PRELIGHT] = @selected_fg_color + + engine "pixmap" { + + image { + function = BOX + state = PRELIGHT + file = "menubar-toolbar/menubar_button-dark.png" + border = { 2, 2, 2, 2 } + stretch = TRUE + } + } +} + +# Text Style Menubar +style "menubar-text" { + + engine "murrine" { + text_shade = 0.0 + textstyle = 0 + } +} + + +style "toolbar_text" { + fg[NORMAL] = "#d3dae3" + fg[PRELIGHT] = "#d3dae3" + fg[INSENSITIVE] = shade(0.7, "#d3dae3") + fg[ACTIVE] = "#d3dae3" + + text[NORMAL] = "#d3dae3" + text[PRELIGHT] = "#d3dae3" + text[INSENSITIVE] = shade(0.7, "#d3dae3") + text[ACTIVE] = "#d3dae3" + +} + +style "toolbar_button" { + + xthickness = 4 + ythickness = 4 + + engine "pixmap" { + + image { + function = BOX + state = NORMAL + file = "menubar-toolbar/button.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = PRELIGHT + file = "menubar-toolbar/button-hover.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = ACTIVE + file = "menubar-toolbar/button-active.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + + image { + function = BOX + state = INSENSITIVE + file = "menubar-toolbar/button-insensitive.png" + border = { 4, 4, 4, 4 } + stretch = TRUE + } + } +} + +style "toolbar_entry" { + + base[NORMAL] = "#2b454f" + base[ACTIVE] = "#2b454f" + base[INSENSITIVE] = "#39404d" + + text[NORMAL] = "#d3dae3" + + engine "pixmap" { + + image { + function = SHADOW + state = NORMAL + detail = "entry" + file = "menubar-toolbar/entry-toolbar-dark.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = ACTIVE + detail = "entry" + file = "menubar-toolbar/entry-active-toolbar-dark.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = SHADOW + state = INSENSITIVE + detail = "entry" + file = "menubar-toolbar/entry-disabled-toolbar-dark.png" + border = {6, 6, 6, 6} + stretch = TRUE + } + + image { + function = FLAT_BOX + state = ACTIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + state = INSENSITIVE + detail = "entry_bg" + file = "assets/null.png" + } + + image { + function = FLAT_BOX + detail = "entry_bg" + file = "assets/null.png" + } + } +} + +#Chromium +style "chrome-gtk-frame" { + + ChromeGtkFrame::frame-color = "#2b454f" + ChromeGtkFrame::inactive-frame-color = "#2b454f" + + ChromeGtkFrame::frame-gradient-size = 0 + ChromeGtkFrame::frame-gradient-color = shade(0.5, @bg_color) + + ChromeGtkFrame::incognito-frame-color = shade(0.85, @bg_color) + ChromeGtkFrame::incognito-inactive-frame-color = @bg_color + + ChromeGtkFrame::incognito-frame-gradient-color = @bg_color + + ChromeGtkFrame::scrollbar-trough-color = shade(0.912, @bg_color) + ChromeGtkFrame::scrollbar-slider-prelight-color = shade(1.04, @bg_color) + ChromeGtkFrame::scrollbar-slider-normal-color = @bg_color + +} + +widget_class "**" style "menubar" +widget_class "*.*" style "menubar_item" + +widget_class "*ThunarWindow*" style "menubar" + +class "ChromeGtkFrame" style "chrome-gtk-frame" + +widget_class "***" style "menubar-text" + +# Whitelist for dark toolbars +widget_class "*ThunarWindow*" style "menubar-borderless" +widget_class "*ThunarWindow**" style "toolbar_entry" +widget_class "*ThunarWindow**" style "toolbar_button" +widget_class "*ThunarWindow**" style "toolbar_text" +widget_class "*ThunarWindow***" style "menubar-text" + diff --git a/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar_button-dark.png b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar_button-dark.png new file mode 100644 index 0000000..014e859 Binary files /dev/null and b/themes/BL-Lithium/gtk-2.0/menubar-toolbar/menubar_button-dark.png differ diff --git a/themes/BL-Lithium/gtk-2.0/panel.rc b/themes/BL-Lithium/gtk-2.0/panel.rc new file mode 100644 index 0000000..5d2a5b4 --- /dev/null +++ b/themes/BL-Lithium/gtk-2.0/panel.rc @@ -0,0 +1,160 @@ +style "theme-panel" { + + xthickness = 2 + ythickness = 0 + + bg[NORMAL] = "#2B2E37" + bg[ACTIVE] = @selected_bg_color + bg[PRELIGHT] = "#3f4453" + bg[SELECTED] = @selected_bg_color + + fg[NORMAL] = "#d3dae3" + fg[PRELIGHT] = @selected_fg_color + fg[ACTIVE] = @selected_fg_color + fg[SELECTED] = @selected_fg_color + + text[NORMAL] = "#d3dae3" + text[PRELIGHT] = "#d3dae3" + text[ACTIVE] = "#d3dae3" + text[SELECTED] = "#d3dae3" + + engine "murrine" { + reliefstyle = 0 + glazestyle = 0 + glow_shade = 1.0 + highlight_shade = 1.0 + roundness = 0 + gradient_shades = {1.0,1.0,1.0,1.0} + textstyle = 0 + contrast = 0.0 + } +} + +style "theme-panel-progressbar" { + bg[ACTIVE] = "#1D1F26" +} + +style "panelbar" { + + fg[NORMAL] = "#edf5fb" + fg[ACTIVE] = "#edf5fb" + fg[PRELIGHT] = "#edf5fb" + fg[SELECTED] = @selected_fg_color + + bg[SELECTED] = @selected_bg_color + + engine "murrine" {} +} + +style "panelbuttons" { + + xthickness = 4 + ythickness = 0 + + engine "murrine" { + textstyle = 0 + } +} + +style "theme-panel-text" { + + fg[NORMAL] = "#edf5fb" + fg[PRELIGHT] = @selected_fg_color + fg[ACTIVE] = "#edf5fb" + + text[NORMAL] = "#edf5fb" + text[PRELIGHT] = @selected_fg_color + text[ACTIVE] = "#edf5fb" + + engine "murrine" { + textstyle = 0 + text_shade = 0.2 + } +} + +style "panel-entry" { + + fg[NORMAL] = @text_color + fg[PRELIGHT] = @text_color + fg[ACTIVE] = @text_color + fg[SELECTED] = @text_color + fg[INSENSITIVE] = @text_color + + text[NORMAL] = @text_color + text[PRELIGHT] = @text_color + text[ACTIVE] = @text_color + text[SELECTED] = @text_color + text[INSENSITIVE] = @text_color + +} + +style "theme-main-menu-text" = "theme-panel-text" { + fg[PRELIGHT] = @selected_fg_color + text[PRELIGHT] = @selected_fg_color +} + +style "workspace-switcher" = "theme-panel" { + bg[SELECTED] = @selected_bg_color +} + +style "indicator" = "theme-panel" { + xthickness = 0 + ythickness = 0 +} + +widget "*tasklist*" style "panelbuttons" +widget_class "*Xfce*Panel*.GtkToggleButton" style "panelbuttons" +widget_class "*Xfce*NetkTasklist*GtkToggleButton" style "panelbuttons" +widget_class "*PanelToplevel*Button" style "panelbuttons" +widget_class "*Panel*GtkToggleButton" style "panelbuttons" +widget_class "*Xfce*Panel*Button*" style "panelbuttons" +widget_class "*" style "panelbuttons" +widget_class "**" style "panelbuttons" +widget_class "*XfcePanelPlugin.GtkButton" style "panelbuttons" +widget "*dict*Applet*" style "panelbuttons" +widget_class "*Xfce*NetkTasklist*GtkToggleButton" style "panelbuttons" +widget_class "*Tasklist*" style:highest "panelbuttons" + +class "*Panel*MenuBar*" style "panelbar" +widget_class "*Panel*MenuBar*" style "panelbar" +widget_class "*Panel*MenuBar*Item*" style:highest "panelbar" + +widget "*PanelWidget*" style "theme-panel" +widget "*PanelApplet*" style "theme-panel" +widget "*fast-user-switch*" style "theme-panel" +widget "*CPUFreq*Applet*" style "theme-panel" +class "PanelApp*" style "theme-panel" +class "PanelToplevel*" style "theme-panel" +widget_class "*PanelToplevel*" style "theme-panel" +widget_class "*notif*" style "theme-panel" +widget_class "*Notif*" style "theme-panel" +widget_class "*Tray*" style "theme-panel" +widget_class "*tray*" style "theme-panel" +widget_class "*computertemp*" style "theme-panel" +widget_class "*Applet*Tomboy*" style "theme-panel" +widget_class "*Applet*Netstatus*" style "theme-panel" + +# Fixes for tooltip text in some apps. +widget_class "*Notif*Beagle*" style "theme-panel" +widget_class "*Notif*Brasero*" style "theme-panel" + +# XFCE panel theming. +widget "*Xfce*Panel*" style "theme-panel" +class "*Xfce*Panel*" style "theme-panel" +widget "*Xfce*Panel*GtkProgressBar" style "theme-panel-progressbar" +widget "*WnckPager*" style "workspace-switcher" +widget "*TopMenu*" style "theme-panel" +widget "*XfceTasklist*" style "panelbuttons" + +# Fix gtk-entries in the panel +widget "*bookmark*GtkEntry" style "panel-entry" # fixes smartbookmark-plugin + +# Make sure panel text color doesn't change +widget_class "*Panel*MenuBar*" style "theme-main-menu-text" +widget_class "*Panel**" style "theme-main-menu-text" +widget "*.clock-applet-button.*" style "theme-panel-text" +widget "*PanelApplet*" style "theme-panel-text" + +# Override general panel-style with specific plugin-styles +widget "*indicator-applet*" style "indicator" +widget "*indicator-button*" style "indicator" diff --git a/themes/BL-Lithium/gtk-2.0/xfce-notify.rc b/themes/BL-Lithium/gtk-2.0/xfce-notify.rc new file mode 100644 index 0000000..b19c45b --- /dev/null +++ b/themes/BL-Lithium/gtk-2.0/xfce-notify.rc @@ -0,0 +1,74 @@ +gtk-color-scheme = "selected_bg_color:#bc4b4f\nselected_fg_color:#22373f" + +style "notify-window" { + XfceNotifyWindow::summary-bold = 1 + XfceNotifyWindow::border-color = "#17191F" + XfceNotifyWindow::border-color-hover = "#17191F" + XfceNotifyWindow::border-radius = 3.0 + XfceNotifyWindow::border-width = 1.0 + XfceNotifyWindow::border-width-hover = 1.0 + + bg[NORMAL] = "#292C36" +} + +style "notify-button" { + bg[NORMAL] = "#434652" + bg[PRELIGHT] = "#5C6070" + bg[ACTIVE] = @selected_bg_color + + fg[NORMAL] = "#d3dae3" + fg[PRELIGHT] = "#d3dae3" + fg[ACTIVE] = @selected_fg_color + + engine "murrine" { + gradient_shades = { 1.0, 1.0, 1.0, 1.0 } + border_shades = { 1.0, 1.0 } + roundness = 2 + textstyle = 0 + } +} + +style "notify-text" { + GtkWidget::link-color = @selected_bg_color + + fg[NORMAL] = "#d3dae3" + fg[PRELIGHT] = "#d3dae3" + fg[ACTIVE] = "#d3dae3" + + engine "murrine" { + textstyle = 0 + } +} + +style "notify-summary" { + font_name = "Bold" +} + +style "notify-progressbar" { + GtkProgressBar::min-horizontal-bar-height = 4 + + xthickness = 0 + ythickness = 0 + + fg[PRELIGHT] = "#000000" + bg[NORMAL] = @selected_bg_color + bg[ACTIVE] = "#1D1F26" + bg[SELECTED] = @selected_bg_color + + engine "murrine" { + gradient_shades = { 1.0, 1.0, 1.0, 1.0 } + border_shades = { 1.0, 1.0 } + trough_shades = { 1.0, 1.0 } + trough_border_shades = { 1.0, 1.0 } + progressbarstyle = 0 + roundness = 2 + textstyle = 0 + } +} + +class "XfceNotifyWindow" style "notify-window" +widget "XfceNotifyWindow.*.summary" style "notify-summary" +widget_class "XfceNotifyWindow.*" style "notify-button" +widget_class "XfceNotifyWindow.*." style "notify-text" +widget_class "XfceNotifyWindow.*." style "notify-progressbar" +widget_class "XfceNotifyWindow.*." style "notify-progressbar" diff --git a/themes/BL-Lithium/gtk-3.0/gtk-dark.css b/themes/BL-Lithium/gtk-3.0/gtk-dark.css new file mode 100644 index 0000000..008939b --- /dev/null +++ b/themes/BL-Lithium/gtk-3.0/gtk-dark.css @@ -0,0 +1 @@ +@import url("resource:///org/gnome/arc-theme/gtk-main-dark.css"); diff --git a/themes/BL-Lithium/gtk-3.0/gtk.css b/themes/BL-Lithium/gtk-3.0/gtk.css new file mode 100644 index 0000000..41cc653 --- /dev/null +++ b/themes/BL-Lithium/gtk-3.0/gtk.css @@ -0,0 +1 @@ +@import url("resource:///org/gnome/arc-theme/gtk-main.css"); diff --git a/themes/BL-Lithium/gtk-3.0/gtk.gresource b/themes/BL-Lithium/gtk-3.0/gtk.gresource new file mode 100644 index 0000000..f7e88df Binary files /dev/null and b/themes/BL-Lithium/gtk-3.0/gtk.gresource differ diff --git a/themes/BL-Lithium/gtk-3.0/thumbnail.png b/themes/BL-Lithium/gtk-3.0/thumbnail.png new file mode 100644 index 0000000..322bba6 Binary files /dev/null and b/themes/BL-Lithium/gtk-3.0/thumbnail.png differ diff --git a/themes/BL-Lithium/index.theme b/themes/BL-Lithium/index.theme new file mode 100644 index 0000000..1641415 --- /dev/null +++ b/themes/BL-Lithium/index.theme @@ -0,0 +1,4 @@ +[Desktop Entry] +Type=X-GNOME-Metatheme +Name=BL-Lithium +Encoding=UTF-8 diff --git a/themes/BL-Lithium/metacity-1/button-bg.svg b/themes/BL-Lithium/metacity-1/button-bg.svg new file mode 100644 index 0000000..31ddd06 --- /dev/null +++ b/themes/BL-Lithium/metacity-1/button-bg.svg @@ -0,0 +1,105 @@ + +image/svg+xml \ No newline at end of file diff --git a/themes/BL-Lithium/metacity-1/button-border.svg b/themes/BL-Lithium/metacity-1/button-border.svg new file mode 100644 index 0000000..d12807f --- /dev/null +++ b/themes/BL-Lithium/metacity-1/button-border.svg @@ -0,0 +1,107 @@ + +image/svg+xml \ No newline at end of file diff --git a/themes/BL-Lithium/metacity-1/close-icon.svg b/themes/BL-Lithium/metacity-1/close-icon.svg new file mode 100644 index 0000000..7a10546 --- /dev/null +++ b/themes/BL-Lithium/metacity-1/close-icon.svg @@ -0,0 +1,104 @@ + +image/svg+xml \ No newline at end of file diff --git a/themes/BL-Lithium/metacity-1/max-icon.svg b/themes/BL-Lithium/metacity-1/max-icon.svg new file mode 100644 index 0000000..6b80028 --- /dev/null +++ b/themes/BL-Lithium/metacity-1/max-icon.svg @@ -0,0 +1,75 @@ + +image/svg+xml \ No newline at end of file diff --git a/themes/BL-Lithium/metacity-1/metacity-theme-1.xml b/themes/BL-Lithium/metacity-1/metacity-theme-1.xml new file mode 100644 index 0000000..eff594b --- /dev/null +++ b/themes/BL-Lithium/metacity-1/metacity-theme-1.xml @@ -0,0 +1,762 @@ + + + + Arc + horst3180 + horst3180 + 2015 + Arc Metacity theme + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +</draw_ops> + +<draw_ops name="title_unfocused"> + <title x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused"/> +</draw_ops> + + <!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_max"> + +</draw_ops> + +<draw_ops name="titlebar_small_focused"> + +</draw_ops> + +<draw_ops name="titlebar_small_unfocused"> + +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + + +<!--close--> +<draw_ops name="close_focused"> + <image filename="button-bg.svg" colorize="C_button_close_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button-bg.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--maximize--> +<draw_ops name="maximize_focused"> + <image filename="max-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="max-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--minimize--> +<draw_ops name="minimize_focused"> + <image filename="min-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="min-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + + +<!--Todo--> +<draw_ops name="menu_focused"></draw_ops> +<draw_ops name="menu_focused_pressed"></draw_ops> +<draw_ops name="menu_unfocused"></draw_ops> +<draw_ops name="menu_unfocused_prelight"></draw_ops> +<draw_ops name="menu_unfocused_pressed"></draw_ops> +<draw_ops name="shade_focused"></draw_ops> +<draw_ops name="shade_focused_pressed"></draw_ops> +<draw_ops name="shade_unfocused"></draw_ops> +<draw_ops name="shade_unfocused_prelight"></draw_ops> +<draw_ops name="shade_unfocused_pressed"></draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_small_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_small_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> + +</metacity_theme> diff --git a/themes/BL-Lithium/metacity-1/metacity-theme-2.xml b/themes/BL-Lithium/metacity-1/metacity-theme-2.xml new file mode 100644 index 0000000..eff594b --- /dev/null +++ b/themes/BL-Lithium/metacity-1/metacity-theme-2.xml @@ -0,0 +1,762 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>Arc</name> + <author>horst3180</author> + <copyright>horst3180</copyright> + <date>2015</date> + <description>Arc Metacity theme</description> +</info> + +<!-- meaningfull constants --> + +<constant name="C_title_focused" value="#afb8c6" /> +<constant name="C_title_unfocused" value="#8a939f" /> + +<constant name="C_wm_bg_focused" value="#2b454f" /> +<constant name="C_wm_bg_unfocused" value="#2b454f" /> + +<constant name="C_wm_highlight" value="#353a48" /> + +<!-- window button colors --> + +<!-- close --> +<constant name="C_button_close_bg_focused" value="#ff9a50" /> +<constant name="C_button_close_bg_hover" value="#ffaa60" /> +<constant name="C_button_close_bg_active" value="#ef8a40" /> + +<constant name="C_icon_close_bg" value="#2b454f" /> + +<!-- minimize, maximize --> +<constant name="C_button_bg_hover" value="#d3dae3" /> +<constant name="C_button_bg_active" value="#bc4b4f" /> + +<constant name="C_button_border_hover" value="#2b454f" /> + +<constant name="C_icon_bg_focused" value="#d3dae3" /> +<constant name="C_icon_bg_unfocused" value="#a9b4be" /> +<constant name="C_icon_bg_hover" value="#a9b4be" /> +<constant name="C_icon_bg_active" value="#bc4b4f" /> + +<!-- geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="1" rounded_top_right="1"> + <distance name="left_width" value="1" /> + <distance name="right_width" value="1" /> + <distance name="bottom_height" value="3" /> + <distance name="left_titlebar_edge" value="2"/> + <distance name="right_titlebar_edge" value="2"/> + <distance name="title_vertical_pad" value="3"/> + <border name="title_border" left="10" right="10" top="3" bottom="3"/> + <border name="button_border" left="3" right="3" top="0" bottom="0"/> + <aspect_ratio name="button" value="1.0" /> +</frame_geometry> + +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="1" rounded_top_right="1" parent="normal"> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="2"/> <!-- + This needs to be 1 less then the + title_vertical_pad on normal state + or you'll have bigger buttons --> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" hide_buttons="true" rounded_top_left="1" rounded_top_right="1"> + <distance name="title_vertical_pad" value="7"/> + <border name="title_border" left="10" right="10" top="0" bottom="1"/> +</frame_geometry> + +<frame_geometry name="small_unfocused" parent="small"> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="1"/> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="1" rounded_top_right="1" parent="small"> + <distance name="title_vertical_pad" value="5"/> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + <title x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused"/> +</draw_ops> + + <!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_max"> + +</draw_ops> + +<draw_ops name="titlebar_small_focused"> + +</draw_ops> + +<draw_ops name="titlebar_small_unfocused"> + +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + + +<!--close--> +<draw_ops name="close_focused"> + <image filename="button-bg.svg" colorize="C_button_close_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button-bg.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--maximize--> +<draw_ops name="maximize_focused"> + <image filename="max-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="max-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--minimize--> +<draw_ops name="minimize_focused"> + <image filename="min-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="min-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + + +<!--Todo--> +<draw_ops name="menu_focused"></draw_ops> +<draw_ops name="menu_focused_pressed"></draw_ops> +<draw_ops name="menu_unfocused"></draw_ops> +<draw_ops name="menu_unfocused_prelight"></draw_ops> +<draw_ops name="menu_unfocused_pressed"></draw_ops> +<draw_ops name="shade_focused"></draw_ops> +<draw_ops name="shade_focused_pressed"></draw_ops> +<draw_ops name="shade_unfocused"></draw_ops> +<draw_ops name="shade_unfocused_prelight"></draw_ops> +<draw_ops name="shade_unfocused_pressed"></draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_small_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_small_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="borderless"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> + +</metacity_theme> diff --git a/themes/BL-Lithium/metacity-1/metacity-theme-3.xml b/themes/BL-Lithium/metacity-1/metacity-theme-3.xml new file mode 100644 index 0000000..d9382ca --- /dev/null +++ b/themes/BL-Lithium/metacity-1/metacity-theme-3.xml @@ -0,0 +1,1016 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>Arc</name> + <author>horst3180</author> + <copyright>horst3180</copyright> + <date>2015</date> + <description>Arc Metacity theme</description> +</info> + +<!-- meaningfull constants --> + +<constant name="C_title_focused" value="gtk:custom(wm_title,#70788d)" /> +<constant name="C_title_unfocused" value="gtk:custom(wm_unfocused_title,#979dac)" /> + +<constant name="C_wm_bg_focused" value="gtk:custom(wm_bg,#2b454f)" /> +<constant name="C_wm_bg_unfocused" value="gtk:custom(wm_bg,#2b454f)" /> + +<constant name="C_wm_highlight" value="gtk:custom(wm_highlight,#eeeff1)" /> + +<!-- window button colors --> + +<!-- close --> +<constant name="C_button_close_bg_focused" value="gtk:custom(wm_button_close_bg,#ff9a50)" /> +<constant name="C_button_close_bg_hover" value="gtk:custom(wm_button_close_hover_bg,#ffaa60)" /> +<constant name="C_button_close_bg_active" value="gtk:custom(wm_button_close_active_bg,#ef8a40)" /> + +<constant name="C_icon_close_bg" value="gtk:custom(wm_icon_close_bg,#d3dae3)" /> + +<!-- minimize, maximize --> +<constant name="C_button_bg_hover" value="gtk:custom(wm_button_hover_bg,#d3dae3)" /> +<constant name="C_button_bg_active" value="gtk:custom(wm_button_active_bg,#bc4b4f)" /> + +<constant name="C_button_border_hover" value="gtk:custom(wm_button_hover_border,#d3dae3)" /> + +<constant name="C_icon_bg_focused" value="gtk:custom(wm_icon_bg,#d3dae3)" /> +<constant name="C_icon_bg_unfocused" value="gtk:custom(wm_icon_unfocused_bg,#a9b4be)" /> +<constant name="C_icon_bg_hover" value="gtk:custom(wm_icon_hover_bg,#a9b4be)" /> +<constant name="C_icon_bg_active" value="gtk:custom(wm_icon_active_bg,#22373f)" /> + +<!-- geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="1" rounded_top_right="1"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="left_titlebar_edge" value="2"/> + <distance name="right_titlebar_edge" value="2"/> + <distance name="title_vertical_pad" value="3"/> + <border name="title_border" left="10" right="10" top="3" bottom="3"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <distance name="button_width" value="30"/> + <distance name="button_height" value="16"/> +</frame_geometry> + +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="1" rounded_top_right="1" parent="normal"> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="2"/> <!-- + This needs to be 1 less then the + title_vertical_pad on normal state + or you'll have bigger buttons --> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="1" parent="normal"> + <distance name="right_width" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="1" rounded_top_right="false" parent="normal"> + <distance name="left_width" value="0" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="1" rounded_top_right="1"> + <distance name="title_vertical_pad" value="7"/> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="1"/> + <border name="title_border" left="10" right="10" top="0" bottom="1"/> +</frame_geometry> + +<frame_geometry name="small_unfocused" parent="small"> +</frame_geometry> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="1" /> + <distance name="right_width" value="1" /> + <distance name="bottom_height" value="1" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> + <distance name="title_vertical_pad" value="1" /> + <distance name="button_height" value="0"/> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> + <distance name="button_height" value="0"/> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="1" rounded_top_right="1" parent="small"> + <distance name="title_vertical_pad" value="5"/> +</frame_geometry> + +<!--chromium save dialog--> +<frame_geometry name="attached" title_scale="small" has_title="false" hide_buttons="true" rounded_top_left="1" rounded_top_right="1" rounded_bottom_left="0" rounded_bottom_right="0" parent="normal"> + <distance name="title_vertical_pad" value="0"/> + <distance name="bottom_height" value="1"/> + <distance name="left_width" value="1"/> + <distance name="right_width" value="1"/> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_focused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_unfocused" /> +</draw_ops> + + <!-- window decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="true" /> + <rectangle color="C_wm_highlight" x="0" y="0" width="width" height="1" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_max"> + +</draw_ops> + +<draw_ops name="titlebar_small_focused"> + +</draw_ops> + +<draw_ops name="titlebar_small_unfocused"> + +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_wm_bg_focused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_wm_bg_unfocused" x="0" y="0" width="width" height="height" filled="false" /> +</draw_ops> + + +<!--close--> +<draw_ops name="close_focused"> + <image filename="button-bg.svg" colorize="C_button_close_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button-bg.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_close_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_close_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="close-icon.svg" colorize="C_icon_close_bg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--maximize--> +<draw_ops name="maximize_focused"> + <image filename="max-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="max-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="max-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<!--minimize--> +<draw_ops name="minimize_focused"> + <image filename="min-icon.svg" colorize="C_icon_bg_focused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="min-icon.svg" colorize="C_icon_bg_unfocused" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-bg.svg" colorize="C_button_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="button-border.svg" colorize="C_button_border_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_hover" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-bg.svg" colorize="C_button_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> + <image filename="min-icon.svg" colorize="C_icon_bg_active" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + + +<!--Todo--> +<draw_ops name="menu_focused"></draw_ops> +<draw_ops name="menu_focused_pressed"></draw_ops> +<draw_ops name="menu_unfocused"></draw_ops> +<draw_ops name="menu_unfocused_prelight"></draw_ops> +<draw_ops name="menu_unfocused_pressed"></draw_ops> +<draw_ops name="shade_focused"></draw_ops> +<draw_ops name="shade_focused_pressed"></draw_ops> +<draw_ops name="shade_unfocused"></draw_ops> +<draw_ops name="shade_unfocused_prelight"></draw_ops> +<draw_ops name="shade_unfocused_pressed"></draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_max" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_small_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_small_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="borderless" geometry="borderless"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_focused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" 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function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" 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type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> diff --git a/themes/BL-Lithium/metacity-1/min-icon.svg b/themes/BL-Lithium/metacity-1/min-icon.svg new file mode 100644 index 0000000..92920b5 --- /dev/null +++ b/themes/BL-Lithium/metacity-1/min-icon.svg @@ -0,0 +1,75 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + enable-background="new 0 0 32 32" + 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b/themes/BL-Lithium/metacity-1/thumbnail.png new file mode 100644 index 0000000..02c3590 Binary files /dev/null and b/themes/BL-Lithium/metacity-1/thumbnail.png differ diff --git a/themes/BL-Lithium/openbox-3/.directory b/themes/BL-Lithium/openbox-3/.directory new file mode 100644 index 0000000..0cd493e --- /dev/null +++ b/themes/BL-Lithium/openbox-3/.directory @@ -0,0 +1,3 @@ +[Dolphin] +Timestamp=2019,5,5,16,58,35 +Version=4 diff --git a/themes/BL-Lithium/openbox-3/bullet.xbm b/themes/BL-Lithium/openbox-3/bullet.xbm new file mode 100644 index 0000000..8543cdb --- /dev/null +++ b/themes/BL-Lithium/openbox-3/bullet.xbm @@ -0,0 +1,4 @@ +#define bullet_width 8 +#define bullet_height 8 +static unsigned char bullet_bits[] = { + 0x00, 0x18, 0x30, 0x60, 0x60, 0x30, 0x18, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/close.xbm b/themes/BL-Lithium/openbox-3/close.xbm new file mode 100644 index 0000000..f6ecebd --- /dev/null +++ b/themes/BL-Lithium/openbox-3/close.xbm @@ -0,0 +1,4 @@ +#define close_width 8 +#define close_height 8 +static unsigned char close_bits[] = { + 0x00, 0x66, 0x7e, 0x3c, 0x3c, 0x7e, 0x66, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/desk.xbm b/themes/BL-Lithium/openbox-3/desk.xbm new file mode 100644 index 0000000..10ac3b3 --- /dev/null +++ b/themes/BL-Lithium/openbox-3/desk.xbm @@ -0,0 +1,4 @@ +#define desk_width 8 +#define desk_height 8 +static unsigned char desk_bits[] = { + 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00, 0xc3, 0xc3 }; diff --git a/themes/BL-Lithium/openbox-3/desk_toggled.xbm b/themes/BL-Lithium/openbox-3/desk_toggled.xbm new file mode 100644 index 0000000..2ac7158 --- /dev/null +++ b/themes/BL-Lithium/openbox-3/desk_toggled.xbm @@ -0,0 +1,4 @@ +#define desk_toggled_width 8 +#define desk_toggled_height 8 +static unsigned char desk_toggled_bits[] = { + 0x00, 0x66, 0x7e, 0x24, 0x24, 0x7e, 0x66, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/iconify.xbm b/themes/BL-Lithium/openbox-3/iconify.xbm new file mode 100644 index 0000000..8f1adbd --- /dev/null +++ b/themes/BL-Lithium/openbox-3/iconify.xbm @@ -0,0 +1,4 @@ +#define iconify_width 8 +#define iconify_height 8 +static unsigned char iconify_bits[] = { + 0x00, 0x00, 0x00, 0x7e, 0x7e, 0x00, 0x00, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/max.xbm b/themes/BL-Lithium/openbox-3/max.xbm new file mode 100644 index 0000000..3550875 --- /dev/null +++ b/themes/BL-Lithium/openbox-3/max.xbm @@ -0,0 +1,4 @@ +#define max_width 8 +#define max_height 8 +static unsigned char max_bits[] = { + 0x00, 0x78, 0x70, 0x62, 0x46, 0x0e, 0x1e, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/max_toggled.xbm b/themes/BL-Lithium/openbox-3/max_toggled.xbm new file mode 100644 index 0000000..3f15ddc --- /dev/null +++ b/themes/BL-Lithium/openbox-3/max_toggled.xbm @@ -0,0 +1,4 @@ +#define max_toggled_width 8 +#define max_toggled_height 8 +static unsigned char max_toggled_bits[] = { + 0x10, 0x30, 0x70, 0xf0, 0x0f, 0x0e, 0x0c, 0x08 }; diff --git a/themes/BL-Lithium/openbox-3/shade.xbm b/themes/BL-Lithium/openbox-3/shade.xbm new file mode 100644 index 0000000..9ccffe6 --- /dev/null +++ b/themes/BL-Lithium/openbox-3/shade.xbm @@ -0,0 +1,4 @@ +#define shade_width 8 +#define shade_height 8 +static unsigned char shade_bits[] = { + 0x7e, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/shade_toggled.xbm b/themes/BL-Lithium/openbox-3/shade_toggled.xbm new file mode 100644 index 0000000..7e4b5f9 --- /dev/null +++ b/themes/BL-Lithium/openbox-3/shade_toggled.xbm @@ -0,0 +1,4 @@ +#define shade_toggled_width 8 +#define shade_toggled_height 8 +static unsigned char shade_toggled_bits[] = { + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; diff --git a/themes/BL-Lithium/openbox-3/themerc b/themes/BL-Lithium/openbox-3/themerc new file mode 100644 index 0000000..516d3ae --- /dev/null +++ b/themes/BL-Lithium/openbox-3/themerc @@ -0,0 +1,91 @@ +!! Menu settings + +menu.title.bg: flat gradient vertical bevel1 +menu.title.bg.color: #22373f +menu.title.bg.colorTo: #22373f +menu.title.text.color: #d3dae3 +menu.title.text.justify: right + +menu.items.bg: flat solid +menu.items.bg.color: #22373f +menu.items.text.color: #d3dae3 +menu.items.disabled.text.color: #575757 + +menu.items.active.bg: flat gradient vertical bevel1 +menu.items.active.bg.color: #bc4b4f +menu.items.active.bg.colorTo:#bc4b4f +menu.items.active.text.color: #ffffff +menu.bullet.selected.image.color: #ffffff + +menu.separator.color: #535353 + +!! focused window settings + +window.active.title.bg: flat gradient vertical bevel1 +window.active.title.bg.color: #22373f +window.active.title.bg.colorTo: #22373f +window.active.title.separator.color: #22373f + +window.active.handle.bg: flat gradient vertical bevel1 +window.active.handle.bg.color: #22373f +window.active.handle.bg.colorTo: #22373f + +window.active.grip.bg: parentrelative + +window.active.label.bg: parentrelative +window.active.label.text.color: #d3dae3 + +window.*.button.*.bg: parentrelative +window.active.button.*.image.color: #d3dae3 +window.active.button.*.hover.image.color: #FFFFFF +window.active.button.*.pressed.image.color: #000000 +window.active.button.disabled.image.color: #575757 + +!! unfocused window settings + +window.inactive.title.bg: flat gradient vertical bevel1 +window.inactive.title.bg.color: #22373f +window.inactive.title.bg.colorTo: #22373f +window.inactive.title.separator.color: #22373f + +window.inactive.handle.bg: flat gradient vertical bevel1 +window.inactive.handle.bg.color: #22373f +window.inactive.handle.bg.colorTo: #22373f + +window.inactive.grip.bg: parentrelative + +window.inactive.label.bg: parentrelative +window.inactive.label.text.color: #999999 + +window.inactive.button.*.image.color: #999999 +window.inactive.button.*.hover.image.color: #FFFFFF +window.inactive.button.*.pressed.image.color: #ffffff +window.inactive.button.disabled.image.color: #575757 + +!! Global width settings +border.Width: 4 +padding.width: 1 +window.handle.width: 0 +window.client.padding.width: 0 +menu.overlap.x: -6 + +!! Miscellaneous settings +border.color: #152126 + +!! OSD +osd.bg: flat gradient vertical bevel1 +osd.bg.color: #22373f +osd.bg.colorTo: #22373f +osd.label.bg: parentrelative +osd.hilight.bg: flat solid +osd.hilight.bg.color: #346077 +osd.unhilight.bg: flat solid +osd.unhilight.bg.color: #3D3C40 +osd.label.text.color: #d3dae3 + +!! font me! +window.label.text.justify: center +window.active.label.text.font:shadow=n:shadowtint=-60:shadowoffset=1 +window.inactive.label.text.font:shadow=n:shadowtint=-60:shadowoffset=1 +menu.items.font: +menu.title.text.font:shadow=n:shadowtint=70 diff --git a/themes/BL-Lithium/xfce-notify-4.0/gtk.css b/themes/BL-Lithium/xfce-notify-4.0/gtk.css new file mode 100644 index 0000000..aa8fb05 --- /dev/null +++ b/themes/BL-Lithium/xfce-notify-4.0/gtk.css @@ -0,0 +1,57 @@ +#XfceNotifyWindow { + background-color: #22373f; + border-radius: 1px; + border: 1px solid #bc4b4f; + padding: 20px; +} + +#XfceNotifyWindow:hover { + background-color: shade(#152126, 1.0); + border: 1px solid #ffffff; +} + +#XfceNotifyWindow label, +#XfceNotifyWindow image { + color: #d3dae3; +} + +#XfceNotifyWindow label#summary { + font-weight: Bold; +} + +#XfceNotifyWindow button { + font-weight: Bold; + border: 1px solid shade(#22373f, .80); + box-shadow: none; + background-image: none; + background-color: shade(#22373f, 1.2); + color: #d3dae3; +} + +#XfceNotifyWindow button:hover { + box-shadow: none; + background-image: none; + background-color: shade(#273B43, 1.0); + color: #ffffff; +} + +#XfceNotifyWindow progressbar { + border: 0px solid shade(#ff0000, 1.0); + border-radius: 0px; +} + +#XfceNotifyWindow progressbar progress { + background-image: none; + background-color: #bc4b4f; + border: 0px solid shade(#bc4b4f, 1.0); + border-radius: 0px; +} + +#XfceNotifyWindow progressbar trough { + background-image: linear-gradient(to bottom, + shade(#808080, 1.0), + shade(#808080, 1.0) + ); + border: 0px solid shade(#ffff00, 1.0); + border-radius: 0px; +}