// SparkleShare, a collaboration and sharing tool. // Copyright (C) 2010 Hylke Bons // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using System.IO; using System.Text; using System.Threading; using System.Net.Sockets; using System.Security.Cryptography; using System.Collections.Generic; using System.Xml.Serialization; namespace SparkleLib { public class SparkleListenerTcp : SparkleListenerBase { private Socket socket; private Object socket_lock = new Object (); private Thread thread; private bool is_connected = false; private bool is_connecting = false; public SparkleListenerTcp (Uri server, string folder_identifier) : base (server, folder_identifier) { } public override bool IsConnected { get { lock (this.socket_lock) return this.is_connected; } } public override bool IsConnecting { get { lock (this.socket_lock) return this.is_connecting; } } // Starts a new thread and listens to the channel public override void Connect () { SparkleHelpers.DebugInfo ("ListenerTcp", "Connecting to " + Server.Host); this.is_connecting = true; this.thread = new Thread ( new ThreadStart (delegate { try { // Connect and subscribe to the channel int port = Server.Port; if (port < 0) port = 9999; lock (this.socket_lock) { this.socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { ReceiveTimeout = 30 * 1000 }; this.socket.Connect (Server.Host, port); this.is_connecting = false; this.is_connected = true; OnConnected (); foreach (string channel in base.channels) { SparkleHelpers.DebugInfo ("ListenerTcp", "Subscribing to channel " + channel); this.socket.Send (Encoding.UTF8.GetBytes ("subscribe " + channel + "\n")); } } byte [] bytes = new byte [4096]; // List to the channels, this blocks the thread while (this.socket.Connected) { int bytes_read = this.socket.Receive (bytes); if (bytes_read > 0) { string received = Encoding.UTF8.GetString (bytes); string line = received.Substring (0, received.IndexOf ("\n")); if (!line.Contains ("!")) continue; string folder_identifier = line.Substring (0, line.IndexOf ("!")); string message = CleanMessage (line.Substring (line.IndexOf ("!") + 1)); if (!folder_identifier.Equals ("debug") && !String.IsNullOrEmpty (message)) { OnAnnouncement (new SparkleAnnouncement (folder_identifier, message)); } } else { SparkleHelpers.DebugInfo ("ListenerTcp", "Error on socket"); lock (this.socket_lock) { this.socket.Close (); this.is_connected = false; OnDisconnected (); } } } SparkleHelpers.DebugInfo ("ListenerTcp", "Disconnected from " + Server.Host); } catch (SocketException e) { SparkleHelpers.DebugInfo ("ListenerTcp", "Could not connect to " + Server + ": " + e.Message); this.is_connected = false; this.is_connecting = false; OnDisconnected (); } }) ); this.thread.Start (); } protected override void AlsoListenTo (string folder_identifier) { string to_send = "subscribe " + folder_identifier + "\n"; try { lock (this.socket_lock) { this.socket.Send (Encoding.UTF8.GetBytes (to_send)); } } catch (SocketException e) { SparkleHelpers.DebugInfo ("ListenerTcp", "Could not connect to " + Server + ": " + e.Message); this.is_connected = false; this.is_connecting = false; OnDisconnected (); } } protected override void Announce (SparkleAnnouncement announcement) { string to_send = "announce " + announcement.FolderIdentifier + " " + announcement.Message + "\n"; try { lock (this.socket_lock) this.socket.Send (Encoding.UTF8.GetBytes (to_send)); } catch (SocketException e) { SparkleHelpers.DebugInfo ("ListenerTcp", "Could not connect to " + Server + ": " + e.Message); this.is_connected = false; this.is_connecting = false; OnDisconnected (); } } public override void Dispose () { this.thread.Abort (); this.thread.Join (); base.Dispose (); } private string CleanMessage (string message) { return message.Trim () .Replace ("\n", "") .Replace ("\0", ""); } } }