SparkleListenerTCP: Fixing Reconnect
Calling socket.Connect again after socket.Close causes an ObjectDisposedException. Recreating the socket before connecting fixes this.
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@ -39,7 +39,6 @@ namespace SparkleLib {
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base (server, folder_identifier)
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{
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base.channels.Add (folder_identifier);
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this.socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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this.connected = false;
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}
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@ -70,9 +69,11 @@ namespace SparkleLib {
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// Connect and subscribe to the channel
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int port = Server.Port;
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if (port < 0) port = 9999;
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this.socket.Connect (Server.Host, port);
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lock (this.mutex) {
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this.socket = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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this.socket.Connect (Server.Host, port);
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base.is_connecting = false;
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this.connected = true;
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