windows spinner: cleanup
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85bec2210a
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@ -14,6 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Timers;
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using System.Windows;
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@ -21,39 +22,28 @@ using System.Windows.Controls;
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using System.Windows.Media.Imaging;
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namespace SparkleShare {
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// TODO: cleanup
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// This is a close implementation of GtkSpinner
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public class SparkleSpinner : Image {
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public bool Active;
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private Image [] Images;
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private Timer Timer;
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private int CycleDuration;
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private int CurrentStep;
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private int NumSteps;
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private int Size;
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private Image [] images;
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private Timer timer;
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private int num_steps;
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private int current_step = 0;
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public SparkleSpinner (int size) : base ()
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{
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Width = size;
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{
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Width = size;
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Height = size;
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Size = size;
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CycleDuration = 400;
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CurrentStep = 0;
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BitmapSource spinner_gallery =
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SparkleUIHelpers.GetImageSource ("process-working-22");
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int frames_in_width = spinner_gallery.PixelWidth / size;
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int frames_in_height = spinner_gallery.PixelHeight / size;
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BitmapSource spinner_gallery = SparkleUIHelpers.GetImageSource ("process-working-22");
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int frames_in_width = spinner_gallery.PixelWidth / Size;
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int frames_in_height = spinner_gallery.PixelHeight / Size;
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NumSteps = frames_in_width * frames_in_height;
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Images = new Image [NumSteps - 1];
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this.num_steps = (frames_in_width * frames_in_height) - 1;
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this.images = new Image [this.num_steps];
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int i = 0;
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@ -62,61 +52,57 @@ namespace SparkleShare {
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if (!(y == 0 && x == 0)) {
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CroppedBitmap crop = new CroppedBitmap (
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spinner_gallery,
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new Int32Rect (x*Size, y*Size, Size, Size));
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Images [i] = new Image ();
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Images [i].Source = crop;
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new Int32Rect (size * x, size * y, size, size)
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);
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this.images [i] = new Image ();
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this.images [i].Source = crop;
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i++;
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}
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}
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}
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Timer = new Timer () {
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Interval = CycleDuration / NumSteps
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this.timer = new Timer () {
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Interval = 400 / this.num_steps
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};
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Timer.Elapsed += delegate {
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NextImage ();
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this.timer.Elapsed += delegate {
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Dispatcher.Invoke ((Action) delegate {
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NextImage ();
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});
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};
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Start ();
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}
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private void NextImage ()
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{
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if (CurrentStep < NumSteps - 2)
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CurrentStep++;
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else
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CurrentStep = 0;
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Dispatcher.Invoke ((Action)delegate { SetImage (); });
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}
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private void SetImage ()
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{
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Source = Images [CurrentStep].Source;
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}
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public bool IsActive ()
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{
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return Active;
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}
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public void Start ()
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{
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CurrentStep = 0;
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Active = true;
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Timer.Start ();
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this.timer.Start ();
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}
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public void Stop ()
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{
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Active = false;
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Timer.Stop ();
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this.timer.Stop ();
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this.current_step = 0;
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}
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private void NextImage ()
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{
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if (this.current_step < this.num_steps - 1)
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this.current_step++;
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else
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this.current_step = 0;
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SetImage ();
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}
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private void SetImage ()
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{
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Source = this.images [this.current_step].Source;
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}
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}
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}
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