windows: improve UI
This commit is contained in:
parent
b60a21731a
commit
532085c3ab
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@ -973,7 +973,7 @@ namespace SparkleShare {
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foreach (SparkleRepoBase repo in Repositories)
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foreach (SparkleRepoBase repo in Repositories)
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repo.Dispose ();
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repo.Dispose ();
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Environment.Exit (0);
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Gtk.Application.Quit ();
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}
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}
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@ -21,6 +21,7 @@ using System.Timers;
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using Gtk;
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using Gtk;
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using Mono.Unix;
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using Mono.Unix;
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using SparkleLib;
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namespace SparkleShare {
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namespace SparkleShare {
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@ -272,7 +273,11 @@ namespace SparkleShare {
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// Makes the menu visible
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// Makes the menu visible
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private void ShowMenu (object o, EventArgs args)
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private void ShowMenu (object o, EventArgs args)
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{
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{
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if ((SparkleBackend.Platform == PlatformID.Unix ||
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SparkleBackend.Platform == PlatformID.MacOSX))
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Menu.Popup (null, null, SetPosition, 0, Global.CurrentEventTime);
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Menu.Popup (null, null, SetPosition, 0, Global.CurrentEventTime);
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else
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Menu.Popup (null, null, null, 0, Global.CurrentEventTime);
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}
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}
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@ -169,6 +169,7 @@ namespace SparkleShare {
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public void Run ()
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public void Run ()
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{
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{
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Application.Run ();
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Application.Run ();
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StatusIcon.Dispose ();
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}
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}
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}
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}
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}
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}
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@ -16,39 +16,76 @@
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using System;
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using System;
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using Gdk;
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using System.Windows.Forms;
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using System.Drawing;
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using System.IO;
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namespace Notifications
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namespace Notifications
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{
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{
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public enum Urgency : byte {
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public partial class Notification : Form
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Low = 0,
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Normal,
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Critical
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}
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public class ActionArgs : EventArgs {
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private string action;
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public string Action {
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get { return action; }
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}
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public ActionArgs (string action) {
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this.action = action;
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}
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}
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public delegate void ActionHandler (object o, ActionArgs args);
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public class Notification
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{
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{
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public Pixbuf Icon;
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private Timer animationTimer;
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private int startPosX;
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private int startPosY;
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public new Gdk.Pixbuf Icon;
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public Notification ()
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public Notification ()
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{
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{
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InitializeComponent ();
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TopMost = true;
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ShowInTaskbar = false;
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animationTimer = new Timer ();
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animationTimer.Interval = 50;
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animationTimer.Tick += timer_Tick;
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}
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}
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public Notification (string title, string subtext)
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public Notification (string title, string subtext)
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: this()
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{
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{
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this.title.Text = title;
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this.subtext.Text = subtext;
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}
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protected override void OnLoad (EventArgs e)
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{
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// Move window out of screen
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startPosX = Screen.PrimaryScreen.WorkingArea.Width - Width;
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startPosY = Screen.PrimaryScreen.WorkingArea.Height;
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SetDesktopLocation (startPosX, startPosY);
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base.OnLoad (e);
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// Begin animation
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animationTimer.Start ();
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}
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protected override void OnShown (EventArgs e)
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{
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base.OnShown (e);
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// hacky way to move the image from a Gdk.Pixbuf to a winforms bitmap
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string Filename = Path.GetTempFileName ();
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File.Delete (Filename);
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Filename = Path.ChangeExtension (Filename, "bmp");
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if (File.Exists (Filename))
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File.Delete (Filename);
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this.Icon.Save (Filename, "bmp");
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using (Stream s = File.OpenRead (Filename))
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pictureBox1.Image = Bitmap.FromStream (s);
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File.Delete (Filename);
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}
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void timer_Tick (object sender, EventArgs e)
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{
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startPosY -= 5;
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if (startPosY < Screen.PrimaryScreen.WorkingArea.Height - Height)
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animationTimer.Stop ();
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else
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SetDesktopLocation (startPosX, startPosY);
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}
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}
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public void AddAction (string action, string label, ActionHandler handler)
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public void AddAction (string action, string label, ActionHandler handler)
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@ -63,8 +100,29 @@ namespace Notifications
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{
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{
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}
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}
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public void Show ()
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}
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public enum Urgency : byte
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{
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{
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Low = 0,
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Normal,
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Critical
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}
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public class ActionArgs : EventArgs
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{
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private string action;
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public string Action
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{
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get { return action; }
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}
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public ActionArgs (string action)
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{
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this.action = action;
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}
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}
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}
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}
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public delegate void ActionHandler (object o, ActionArgs args);
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}
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}
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96
SparkleShare/Windows/Notification.designer.cs
generated
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96
SparkleShare/Windows/Notification.designer.cs
generated
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@ -0,0 +1,96 @@
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namespace Notifications
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{
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partial class Notification
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.pictureBox1 = new System.Windows.Forms.PictureBox ();
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this.title = new System.Windows.Forms.Label ();
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this.subtext = new System.Windows.Forms.Label ();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit ();
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this.SuspendLayout ();
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//
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// pictureBox1
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//
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this.pictureBox1.Location = new System.Drawing.Point (12, 12);
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Size = new System.Drawing.Size (40, 42);
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this.pictureBox1.TabIndex = 0;
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this.pictureBox1.TabStop = false;
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//
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// title
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//
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this.title.AutoSize = true;
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this.title.Font = new System.Drawing.Font ("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.title.Location = new System.Drawing.Point (58, 9);
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this.title.Name = "title";
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this.title.Size = new System.Drawing.Size (28, 13);
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this.title.TabIndex = 1;
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this.title.Text = "title";
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//
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// subtext
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//
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this.subtext.AutoSize = true;
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this.subtext.Location = new System.Drawing.Point (58, 22);
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this.subtext.MaximumSize = new System.Drawing.Size (171, 0);
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this.subtext.Name = "subtext";
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this.subtext.Size = new System.Drawing.Size (41, 13);
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this.subtext.TabIndex = 2;
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this.subtext.Text = "subtext";
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//
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// Notification
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF (6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size (241, 64);
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this.ControlBox = false;
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this.Controls.Add (this.subtext);
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this.Controls.Add (this.title);
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this.Controls.Add (this.pictureBox1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "Notification";
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this.Opacity = 0.8;
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this.ShowIcon = false;
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this.ShowInTaskbar = false;
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this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit ();
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this.ResumeLayout (false);
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this.PerformLayout ();
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}
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#endregion
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private System.Windows.Forms.PictureBox pictureBox1;
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private System.Windows.Forms.Label title;
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private System.Windows.Forms.Label subtext;
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}
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}
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120
SparkleShare/Windows/Notification.resx
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120
SparkleShare/Windows/Notification.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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||||||
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<xsd:sequence>
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||||||
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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||||||
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||||
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<resheader name="writer">
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|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||||
|
</resheader>
|
||||||
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</root>
|
|
@ -24,6 +24,10 @@ namespace SparkleShare {
|
||||||
|
|
||||||
public SparkleBubble (string title, string subtext) : base (title, subtext)
|
public SparkleBubble (string title, string subtext) : base (title, subtext)
|
||||||
{
|
{
|
||||||
|
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer ();
|
||||||
|
timer.Tick += delegate { this.Close (); };
|
||||||
|
timer.Interval = 4500;
|
||||||
|
timer.Start ();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Checks whether the system allows adding buttons to a notification,
|
// Checks whether the system allows adding buttons to a notification,
|
||||||
|
|
|
@ -58,6 +58,8 @@
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="Mono.Posix" />
|
<Reference Include="Mono.Posix" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
<Reference Include="System.XML" />
|
<Reference Include="System.XML" />
|
||||||
<Reference Include="webkit-sharp, Version=1.1.15.0, Culture=neutral, PublicKeyToken=eaa1d335d2e19745">
|
<Reference Include="webkit-sharp, Version=1.1.15.0, Culture=neutral, PublicKeyToken=eaa1d335d2e19745">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
@ -72,8 +74,15 @@
|
||||||
<DependentUpon>GlobalAssemblyInfo.tt</DependentUpon>
|
<DependentUpon>GlobalAssemblyInfo.tt</DependentUpon>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="AssemblyInfo.cs" />
|
<Compile Include="AssemblyInfo.cs" />
|
||||||
<Compile Include="Notification.cs" />
|
<Compile Include="Notification.cs">
|
||||||
<Compile Include="SparkleBubble.cs" />
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Notification.designer.cs">
|
||||||
|
<DependentUpon>Notification.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="SparkleBubble.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="..\SparkleIntro.cs" />
|
<Compile Include="..\SparkleIntro.cs" />
|
||||||
<Compile Include="..\SparkleShare.cs" />
|
<Compile Include="..\SparkleShare.cs" />
|
||||||
<Compile Include="..\SparkleSpinner.cs" />
|
<Compile Include="..\SparkleSpinner.cs" />
|
||||||
|
@ -140,4 +149,9 @@
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PreBuildEvent>$(ProjectDir)transform_tt.cmd</PreBuildEvent>
|
<PreBuildEvent>$(ProjectDir)transform_tt.cmd</PreBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="Notification.resx">
|
||||||
|
<DependentUpon>Notification.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in a new issue