save
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parent
94880e5552
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0bcb01ba21
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@ -13,23 +13,22 @@ endif
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SOURCES = \
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SparkleAbout.cs \
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SparkleBubble.cs \
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SparkleBubbles.cs \
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SparkleBubblesController.cs \
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SparkleController.cs \
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SparkleEntry.cs \
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SparkleEventLog.cs \
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SparkleEventLogController.cs \
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SparkleInfobar.cs \
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SparkleIntro.cs \
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SparkleLinController.cs \
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SparkleSetup.cs \
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SparkleSetupController.cs \
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SparkleSetupWindow.cs \
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SparkleShare.cs \
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SparkleSpinner.cs \
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SparkleStatusIcon.cs \
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SparkleStatusIconController.cs \
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SparkleUI.cs \
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SparkleUIHelpers.cs \
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SparkleWindow.cs
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SparkleUIHelpers.cs
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include $(top_srcdir)/build/build.mk
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@ -16,26 +16,41 @@
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using System;
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using Gtk;
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using Notifications;
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namespace SparkleShare {
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public class SparkleBubble : Notification {
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public class SparkleBubbles {
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public SparkleBubble (string title, string subtext) : base (title, subtext)
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public SparkleBubblesController Controller = new SparkleBubblesController ();
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public SparkleBubbles ()
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{
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IconName = "folder-sparkleshare";
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Timeout = 4500;
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Controller.ShowBubbleEvent += delegate (string title, string subtext, string image_path) {
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Notification notification = new Notification () {
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Timeout = 5 * 1000;
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Urgency = Urgency.Low;
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}
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if (image_path != null)
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Icon = new Gdk.Pixbuf (image_path);
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else
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IconName = "folder-sparkleshare";
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notification.Show ();
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};
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}
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// Checks whether the system allows adding buttons to a notification,
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// prevents error messages in Ubuntu.
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new public void AddAction (string action, string label, ActionHandler handler)
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{
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if (Array.IndexOf (Notifications.Global.Capabilities, "actions") > -1)
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base.AddAction (action, label, handler);
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}
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// new public void AddAction (string action, string label, ActionHandler handler)
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// {
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// if (Array.IndexOf (Notifications.Global.Capabilities, "actions") > -1)
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// base.AddAction (action, label, handler);
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// }
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}
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}
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@ -1,50 +0,0 @@
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// SparkleShare, a collaboration and sharing tool.
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// Copyright (C) 2010 Hylke Bons <hylkebons@gmail.com>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using Gtk;
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namespace SparkleShare {
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// An infobar
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public class SparkleInfobar : EventBox {
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public SparkleInfobar (string icon_name, string title, string text)
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{
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Window window = new Window (WindowType.Popup) {
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Name = "gtk-tooltip"
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};
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window.EnsureStyle ();
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Style = window.Style;
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Label label = new Label () {
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Markup = "<b>" + title + "</b>\n" + text
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};
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HBox hbox = new HBox (false, 12) {
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BorderWidth = 12
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};
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hbox.PackStart (new Image (SparkleUIHelpers.GetIcon (icon_name, 24)),
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false, false, 0);
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hbox.PackStart (label, false, false, 0);
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Add (hbox);
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}
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}
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}
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@ -38,17 +38,13 @@
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<Reference Include="Mono.Posix" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SparkleBubble.cs" />
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<Compile Include="SparkleIntro.cs" />
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<Compile Include="SparkleShare.cs" />
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<Compile Include="SparkleSpinner.cs" />
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<Compile Include="SparkleStatusIcon.cs" />
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<Compile Include="SparkleUI.cs" />
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<Compile Include="SparkleWindow.cs" />
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<Compile Include="SparkleEntry.cs" />
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<Compile Include="SparkleEventLog.cs" />
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<Compile Include="SparkleUIHelpers.cs" />
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<Compile Include="SparkleInfobar.cs" />
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<Compile Include="SparkleController.cs" />
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<Compile Include="SparkleAbout.cs" />
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<Compile Include="SparkleLinController.cs" />
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<Compile Include="SparkleEventLogController.cs" />
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<Compile Include="SparkleSetupController.cs" />
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<Compile Include="SparkleStatusIconController.cs" />
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<Compile Include="SparkleBubbles.cs" />
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<Compile Include="SparkleSetup.cs" />
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<Compile Include="SparkleSetupWindow.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SparkleLib\SparkleLib.csproj">
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