SparkleShare/SparkleLib/SparkleListenerBase.cs

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// SparkleShare, an instant update workflow to Git.
// Copyright (C) 2010 Hylke Bons <hylkebons@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Security.Cryptography;
using Meebey.SmartIrc4net;
namespace SparkleLib {
public enum NotificationServerType
{
Own,
Central
}
// A persistent connection to the server that
// listens for change notifications
public abstract class SparkleListenerBase {
// We've connected to the server
public event ConnectedEventHandler Connected;
public delegate void ConnectedEventHandler ();
// We've disconnected from the server
public event DisconnectedEventHandler Disconnected;
public delegate void DisconnectedEventHandler ();
// We've been notified about a remote
// change by the channel
public event RemoteChangeEventHandler RemoteChange;
public delegate void RemoteChangeEventHandler (string change_id);
// Starts listening for remote changes
public abstract void Connect ();
// Announces to the channel that
// we've pushed changes to the server
public abstract void Announce (string message);
// Release all resources
public abstract void Dispose ();
public abstract bool IsConnected { get; }
// Announcements that weren't sent off
// because we were disconnected
protected List<string> announce_queue = new List<string> ();
// Announcements of remote changes that we've received
public int ChangesQueue {
get {
return this.changes_queue;
}
}
protected string server;
protected string channel;
protected int changes_queue = 0;
public SparkleListenerBase (string server, string folder_identifier, NotificationServerType type) { }
public void DecrementChangesQueue ()
{
this.changes_queue--;
}
public void OnConnected ()
{
if (Connected != null)
Connected ();
}
public void OnDisconnected ()
{
if (Disconnected != null)
Disconnected ();
}
public void OnRemoteChange (string change_id)
{
if (RemoteChange != null)
RemoteChange (change_id);
}
}
}